diff --git a/CLAUDE.md b/CLAUDE.md index 58354787..ee0c8517 100644 --- a/CLAUDE.md +++ b/CLAUDE.md @@ -111,10 +111,10 @@ movement queries. **Currently working toward: M1.5 — Indoor world feels right** (M1 — Walkable + clickable world — landed 2026-05-16 via Phase B.6). The holistic building-render port (Option A: ONE `DrawInside(viewer_cell)`, -no inside/outside branch; BR-2..BR-7/T1..T6) is SHIPPED and user-gated, -as are the 2026-06-12 closes: #119/#128 tower stairs, #112 cottage -transparency. Open render/physics ledger: #113 re-check, #124, #129, -#130, #108-residual, #116, #127 (leads in ISSUES.md). Keep this +no inside/outside branch; BR-2..BR-7/T1..T6) is SHIPPED and user-gated. +2026-06-12 closes: #119/#128, #112, #113, #124 (interior-root look-ins), +#129, #130, #131, #132, UN-2. Open render/physics ledger: #108-residual, +#116, #127, #125 sticky-drop debt (leads in ISSUES.md). Keep this paragraph ≤5 lines + pointers — detail lives in the docs below, NOT here. For canonical state, read in this order: diff --git a/docs/ISSUES.md b/docs/ISSUES.md index 86c51813..13e7dab6 100644 --- a/docs/ISSUES.md +++ b/docs/ISSUES.md @@ -4583,7 +4583,7 @@ or distance. ## #131 — Portal swirl invisible when viewed from inside a building through the doorway -**Status:** FIX SHIPPED — awaiting user visual gate +**Status:** CLOSED (user-gated 2026-06-12 night: "Ok now it works" — fix 4, `d208002`) **Severity:** MEDIUM (portals are landmark objects; the through-door view is common) **Filed:** 2026-06-12 (user report, #124 gate session) **Component:** render — UNATTACHED emitters have no pass under interior roots @@ -4666,7 +4666,7 @@ swirl renders through the door. ## #132 — Candle flame disappears when the through-opening background is behind it -**Status:** FIX SHIPPED (shared mechanism with #131 fix 2) — awaiting user visual gate +**Status:** CLOSED (user-gated 2026-06-12: indoors "now the candle light is visible", outdoors "Candle works now") **Severity:** LOW-MEDIUM **Filed:** 2026-06-12 (user report, #124 gate session) **Component:** render — slice particles drawn before the #124 look-ins