feat(studio): Character panel pilot — gmCharacterInfoUI report text + menu-bar picker

Task A — CharacterController (LayoutDesc 0x2100002E)
- CharacterSheet.cs: data record for all fields used by the report sections,
  with retail property-id citations per field (DateOfBirth 0x62, TotalPlayTime
  0x7d, NumDeaths 0x2b, SkillCredits 0xb5/0xc0, AugmentationStat 0x162,
  EncumbranceVal 0x5/0xe6).
- CharacterController.cs: static Bind(layout, data, datFont) wires element
  0x1000011d (m_pMainText, confirmed gmCharacterInfoUI::PostInit 0x004b86f0) as
  a UiText; LinesProvider builds the report. Report section order mirrors
  gmCharacterInfoUI::Update (0x004ba790):
  1. UpdatePlayerBirthAgeDeaths 0x004b8cb0 — birth/age/deaths
  2. UpdateEnduranceInfo 0x004b8eb0 — vitals (H/S/M cur/max)
  3. UpdateInnateAttributeInfo 0x004b87e0 — 6 attrs InqAttribute 1,2,4,3,5,6
     = Strength, Endurance, Quickness, Coordination, Focus, Self
  4. UpdateFakeSkills 0x004b8930 — skill credits (InqInt 0xb5 / 0xc0)
  5. UpdateAugmentations 0x004b9000 — aug name (InqInt 0x162 switch 1..0xb)
  6. UpdateLoad 0x004b8a20 — burden cur/max/pct
  Element 0x1000011d imports as UiText (Type 12); multi-line text set via
  LinesProvider — same pattern as ChatWindowController transcript.
- SampleData.SampleCharacter(): plausible retail-scale CharacterSheet fixture.
- FixtureProvider.Populate case 0x2100002Eu: CharacterController.Bind with
  SampleData.SampleCharacter + VitalsDatFont.
- CharacterControllerTests.cs: 10 pure data-wiring + content tests (no GL/dats).

Task B — Studio panel picker → main menu bar
- StudioWindow.OnRender: replaced the floating "Studio" toolbar window (kToolbarH
  40px) with ImGui.BeginMainMenuBar / EndMainMenuBar (kMenuBarH 22px). Panel
  picker combo now lives in the always-on-top menu bar and cannot be occluded by
  Tree/Canvas/Props panes. paneY reduced from 40→22, freeing ~18px for the canvas.

Build: dotnet build green (0 CS errors; DLL-lock warnings are AcDream.App being
live — not compile errors). Full suite: 619 passed, 2 skipped.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-25 18:37:30 +02:00
parent c03a241884
commit 4988dd4dfe
6 changed files with 515 additions and 8 deletions

View file

@ -1,3 +1,4 @@
using AcDream.App.UI.Layout;
using AcDream.Core.Items;
namespace AcDream.App.Studio;
@ -114,6 +115,44 @@ public static class SampleData
public const float StaminaPct = 0.6f;
public const float ManaPct = 0.9f;
// ── Sample character sheet (used by CharacterController in the Studio) ───
/// <summary>
/// Returns a representative <see cref="CharacterSheet"/> for the studio's
/// synthetic character. Values are plausible retail-scale numbers so the
/// report renders with well-proportioned text in all sections.
/// </summary>
public static CharacterSheet SampleCharacter() => new()
{
Name = "Studio Player",
Level = 126,
Race = "Aluvian",
Heritage = "Aluvian Heritage",
Title = "the Adventurer",
BirthDate = "January 5, 2001",
PlayTime = "2 years, 114 days, 4 hours",
Deaths = 42,
HealthCurrent = 80, HealthMax = 100,
StaminaCurrent = 60, StaminaMax = 100,
ManaCurrent = 90, ManaMax = 100,
Strength = 100,
Endurance = 100,
Quickness = 100,
Coordination = 100,
Focus = 100,
Self = 100,
UnspentSkillCredits = 12,
SpecializedSkillCredits = 4,
AugmentationName = "Swords",
BurdenCurrent = 1200,
BurdenMax = 4500,
};
// ── Helpers ─────────────────────────────────────────────────────────────
private static void AddItem(