feat(studio): Character panel pilot — gmCharacterInfoUI report text + menu-bar picker
Task A — CharacterController (LayoutDesc 0x2100002E)
- CharacterSheet.cs: data record for all fields used by the report sections,
with retail property-id citations per field (DateOfBirth 0x62, TotalPlayTime
0x7d, NumDeaths 0x2b, SkillCredits 0xb5/0xc0, AugmentationStat 0x162,
EncumbranceVal 0x5/0xe6).
- CharacterController.cs: static Bind(layout, data, datFont) wires element
0x1000011d (m_pMainText, confirmed gmCharacterInfoUI::PostInit 0x004b86f0) as
a UiText; LinesProvider builds the report. Report section order mirrors
gmCharacterInfoUI::Update (0x004ba790):
1. UpdatePlayerBirthAgeDeaths 0x004b8cb0 — birth/age/deaths
2. UpdateEnduranceInfo 0x004b8eb0 — vitals (H/S/M cur/max)
3. UpdateInnateAttributeInfo 0x004b87e0 — 6 attrs InqAttribute 1,2,4,3,5,6
= Strength, Endurance, Quickness, Coordination, Focus, Self
4. UpdateFakeSkills 0x004b8930 — skill credits (InqInt 0xb5 / 0xc0)
5. UpdateAugmentations 0x004b9000 — aug name (InqInt 0x162 switch 1..0xb)
6. UpdateLoad 0x004b8a20 — burden cur/max/pct
Element 0x1000011d imports as UiText (Type 12); multi-line text set via
LinesProvider — same pattern as ChatWindowController transcript.
- SampleData.SampleCharacter(): plausible retail-scale CharacterSheet fixture.
- FixtureProvider.Populate case 0x2100002Eu: CharacterController.Bind with
SampleData.SampleCharacter + VitalsDatFont.
- CharacterControllerTests.cs: 10 pure data-wiring + content tests (no GL/dats).
Task B — Studio panel picker → main menu bar
- StudioWindow.OnRender: replaced the floating "Studio" toolbar window (kToolbarH
40px) with ImGui.BeginMainMenuBar / EndMainMenuBar (kMenuBarH 22px). Panel
picker combo now lives in the always-on-top menu bar and cannot be occluded by
Tree/Canvas/Props panes. paneY reduced from 40→22, freeing ~18px for the canvas.
Build: dotnet build green (0 CS errors; DLL-lock warnings are AcDream.App being
live — not compile errors). Full suite: 619 passed, 2 skipped.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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6 changed files with 515 additions and 8 deletions
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@ -1,3 +1,4 @@
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using AcDream.App.UI.Layout;
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using AcDream.Core.Items;
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namespace AcDream.App.Studio;
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@ -114,6 +115,44 @@ public static class SampleData
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public const float StaminaPct = 0.6f;
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public const float ManaPct = 0.9f;
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// ── Sample character sheet (used by CharacterController in the Studio) ───
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/// <summary>
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/// Returns a representative <see cref="CharacterSheet"/> for the studio's
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/// synthetic character. Values are plausible retail-scale numbers so the
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/// report renders with well-proportioned text in all sections.
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/// </summary>
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public static CharacterSheet SampleCharacter() => new()
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{
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Name = "Studio Player",
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Level = 126,
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Race = "Aluvian",
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Heritage = "Aluvian Heritage",
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Title = "the Adventurer",
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BirthDate = "January 5, 2001",
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PlayTime = "2 years, 114 days, 4 hours",
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Deaths = 42,
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HealthCurrent = 80, HealthMax = 100,
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StaminaCurrent = 60, StaminaMax = 100,
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ManaCurrent = 90, ManaMax = 100,
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Strength = 100,
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Endurance = 100,
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Quickness = 100,
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Coordination = 100,
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Focus = 100,
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Self = 100,
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UnspentSkillCredits = 12,
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SpecializedSkillCredits = 4,
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AugmentationName = "Swords",
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BurdenCurrent = 1200,
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BurdenMax = 4500,
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};
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// ── Helpers ─────────────────────────────────────────────────────────────
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private static void AddItem(
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