docs(overhaul): confirm dungeon static-light starvation in live frame

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Erik 2026-09-05 14:02:10 +02:00
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@ -788,6 +788,12 @@ Ordinary short Neftet correctness follow-up PASS/no crash on the same binary,
graceful exit0; not a long soak or recurrence guarantee. Evidence:
477-integrated-validation-r2.md. FPS/C2 deferred; G4FAIL/no merge.
**Lighting observation (packet§58):** integrated59b0b6e72 Release0W0E/128PASS.
Town High/off/High all show the activated defect: eleven cells take eight
dynamic lights and omit all static room lights; seven selected portals are
4068m away with9m range. No lighting repair yet. Bounded static/dynamic
separation design follows exact retail ranking-frame trace; no FPS work.
## 14. Risk register (condensed)
- **R1 second scene graph.** Graph records own only topology/membership facts;