config(vfx): default to extended particle range
Honor the requested non-dev-UI behavior by making the 2x DAT-authored particle cutoff the application default while keeping Retail as the exact opt-down setting. Update migration tests and the divergence/roadmap documentation accordingly. Release build succeeds and all 5,857 tests pass with five intentional skips. Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
parent
f1ba147ac5
commit
48a118db91
7 changed files with 18 additions and 16 deletions
|
|
@ -238,7 +238,7 @@ public sealed class SettingsPanel : IPanel
|
|||
|
||||
int particleRangeIndex = (int)d.ParticleRange;
|
||||
if (particleRangeIndex < 0 || particleRangeIndex >= s_particleRangeNames.Length)
|
||||
particleRangeIndex = (int)ParticleRange.Retail;
|
||||
particleRangeIndex = (int)DisplaySettings.Default.ParticleRange;
|
||||
if (renderer.Combo("Particle Range", ref particleRangeIndex, s_particleRangeNames))
|
||||
_vm.SetDisplay(d with { ParticleRange = (ParticleRange)particleRangeIndex });
|
||||
|
||||
|
|
@ -248,8 +248,8 @@ public sealed class SettingsPanel : IPanel
|
|||
+ "preview live as you drag; Cancel reverts to the saved value. "
|
||||
+ "Quality preset applies streaming radius, anisotropic, and A2C "
|
||||
+ "immediately on Save; MSAA sample count requires a restart. "
|
||||
+ "Particle Range defaults to retail-authored distances; Extended "
|
||||
+ "doubles effect range and costs additional CPU time.");
|
||||
+ "Particle Range defaults to Extended, which doubles authored "
|
||||
+ "effect distance; Retail restores the exact client cutoff.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue