config(vfx): default to extended particle range

Honor the requested non-dev-UI behavior by making the 2x DAT-authored particle cutoff the application default while keeping Retail as the exact opt-down setting. Update migration tests and the divergence/roadmap documentation accordingly.

Release build succeeds and all 5,857 tests pass with five intentional skips.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-17 15:32:57 +02:00
parent f1ba147ac5
commit 48a118db91
7 changed files with 18 additions and 16 deletions

View file

@ -238,7 +238,7 @@ public sealed class SettingsPanel : IPanel
int particleRangeIndex = (int)d.ParticleRange;
if (particleRangeIndex < 0 || particleRangeIndex >= s_particleRangeNames.Length)
particleRangeIndex = (int)ParticleRange.Retail;
particleRangeIndex = (int)DisplaySettings.Default.ParticleRange;
if (renderer.Combo("Particle Range", ref particleRangeIndex, s_particleRangeNames))
_vm.SetDisplay(d with { ParticleRange = (ParticleRange)particleRangeIndex });
@ -248,8 +248,8 @@ public sealed class SettingsPanel : IPanel
+ "preview live as you drag; Cancel reverts to the saved value. "
+ "Quality preset applies streaming radius, anisotropic, and A2C "
+ "immediately on Save; MSAA sample count requires a restart. "
+ "Particle Range defaults to retail-authored distances; Extended "
+ "doubles effect range and costs additional CPU time.");
+ "Particle Range defaults to Extended, which doubles authored "
+ "effect distance; Retail restores the exact client cutoff.");
}
/// <summary>