config(vfx): default to extended particle range
Honor the requested non-dev-UI behavior by making the 2x DAT-authored particle cutoff the application default while keeping Retail as the exact opt-down setting. Update migration tests and the divergence/roadmap documentation accordingly. Release build succeeds and all 5,857 tests pass with five intentional skips. Co-authored-by: OpenAI Codex <codex@openai.com>
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7 changed files with 18 additions and 16 deletions
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@ -5,8 +5,8 @@ namespace AcDream.UI.Abstractions.Panels.Settings;
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/// <summary>
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/// Particle visibility distance policy. Retail uses the GfxObj-authored
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/// distance exactly; Extended is an explicit acdream adaptation for players
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/// who prefer longer-lived distant effects with the corresponding CPU cost.
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/// distance exactly; Extended is the acdream default requested for longer
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/// distant-effect visibility, with the corresponding CPU cost.
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/// </summary>
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public enum ParticleRange
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{
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@ -49,7 +49,7 @@ public sealed record DisplaySettings(
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Gamma: 1.0f,
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ShowFps: false,
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Quality: QualityPreset.High,
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ParticleRange: ParticleRange.Retail);
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ParticleRange: ParticleRange.Extended);
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/// <summary>16:9 resolution presets offered in the dropdown.</summary>
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public static IReadOnlyList<string> AvailableResolutions { get; } = new[]
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@ -238,7 +238,7 @@ public sealed class SettingsPanel : IPanel
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int particleRangeIndex = (int)d.ParticleRange;
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if (particleRangeIndex < 0 || particleRangeIndex >= s_particleRangeNames.Length)
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particleRangeIndex = (int)ParticleRange.Retail;
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particleRangeIndex = (int)DisplaySettings.Default.ParticleRange;
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if (renderer.Combo("Particle Range", ref particleRangeIndex, s_particleRangeNames))
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_vm.SetDisplay(d with { ParticleRange = (ParticleRange)particleRangeIndex });
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@ -248,8 +248,8 @@ public sealed class SettingsPanel : IPanel
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+ "preview live as you drag; Cancel reverts to the saved value. "
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+ "Quality preset applies streaming radius, anisotropic, and A2C "
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+ "immediately on Save; MSAA sample count requires a restart. "
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+ "Particle Range defaults to retail-authored distances; Extended "
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+ "doubles effect range and costs additional CPU time.");
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+ "Particle Range defaults to Extended, which doubles authored "
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+ "effect distance; Retail restores the exact client cutoff.");
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}
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/// <summary>
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