docs: #267 scoping - character sheet has no vitae path; fix shape recorded

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-30 17:06:59 +02:00
parent 355c13c273
commit 4880d7d9cf

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@ -111,6 +111,15 @@ vitae reduction in parentheses (e.g. "(-100)"). The P1 movement chain
consumes vitae correctly (EnchantSkill for run/jump); the character consumes vitae correctly (EnchantSkill for run/jump); the character
window presentation does not. window presentation does not.
**Scoping (2026-07-30):** confirmed — `CharacterSheetProvider`/
`CharacterStatController` contain zero vitae/enchantment references; the
panel renders base property values only. Fix shape: thread the P1
Spellbook accessors (vitae + `GetSkillMod`, extended to the attribute
namespace as needed) into the sheet's value computation, and port the
retail detail formatting (current level with the parenthetical
reduction) from the gmCharacterUI text-building decomp — grep-named
first, don't guess the format string.
--- ---
## #266 — Local player faster than a comparable retail character ## #266 — Local player faster than a comparable retail character