docs: #267 scoping - character sheet has no vitae path; fix shape recorded
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -111,6 +111,15 @@ vitae reduction in parentheses (e.g. "(-100)"). The P1 movement chain
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consumes vitae correctly (EnchantSkill for run/jump); the character
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consumes vitae correctly (EnchantSkill for run/jump); the character
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window presentation does not.
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window presentation does not.
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**Scoping (2026-07-30):** confirmed — `CharacterSheetProvider`/
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`CharacterStatController` contain zero vitae/enchantment references; the
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panel renders base property values only. Fix shape: thread the P1
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Spellbook accessors (vitae + `GetSkillMod`, extended to the attribute
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namespace as needed) into the sheet's value computation, and port the
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retail detail formatting (current level with the parenthetical
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reduction) from the gmCharacterUI text-building decomp — grep-named
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first, don't guess the format string.
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---
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---
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## #266 — Local player faster than a comparable retail character
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## #266 — Local player faster than a comparable retail character
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