refactor(render): remove Campaign FW probes
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10 changed files with 1 additions and 241 deletions
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@ -160,43 +160,6 @@ public static class RenderingDiagnostics
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public static bool ProbeClipRouteEnabled { get; set; } =
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Environment.GetEnvironmentVariable("ACDREAM_PROBE_CLIPROUTE") == "1";
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/// <summary>
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/// Campaign FW3.2b-2 flip apparatus (2026-08-30): when true and the walk
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/// registries are wired, RetailPViewRenderer runs the PRODUCTION retail
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/// frame walk per frame in SHADOW (no draws change) and emits one
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/// [walk-shadow] line per frame whose cell/building sets diverge from the
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/// old visibility path — the I5 dual-shadow pattern applied to the FW3
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/// static cutover. Throwaway apparatus — dies with the flip commit.
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/// </summary>
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public static bool ProbeWalkShadowEnabled { get; set; } =
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Environment.GetEnvironmentVariable("ACDREAM_PROBE_WALK_SHADOW") == "1";
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/// <summary>
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/// FW3 visual-gate apparatus (2026-08-30, throwaway — dies with the
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/// stairwell-transition fix): when true, RetailPViewRenderer prints one
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/// <c>[walk-root]</c> line per frame for the 8 frames after every
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/// interior/outdoor ROOT flip — viewer cell, resolution, slice count,
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/// and the walk's visited cell list — pinning which frames draw grass
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/// over floor openings during a doorway crossing and why.
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/// </summary>
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public static bool ProbeWalkRootEnabled { get; set; } =
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Environment.GetEnvironmentVariable("ACDREAM_PROBE_WALK_ROOT") == "1";
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/// <summary>Companion scratch for <see cref="ProbeWalkRootEnabled"/>
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/// (throwaway, same investigation): the frame phase relative to the
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/// interior depth clear ("pre"/"post"), stamped by the pass executor so
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/// particle/alpha probe lines can tag WHEN a submission or drain ran.
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/// Written only while the probe is on.</summary>
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public static string WalkRootPhase = "";
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/// <summary>Companion scratch for <see cref="ProbeWalkRootEnabled"/>
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/// (throwaway, same investigation): true on the frames (~every 90th)
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/// where the walk's PView logs its per-portal seen/in-view/clip
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/// decisions as <c>[walk-portal]</c> lines — pins WHY an exit view
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/// collapses at a given camera pose. Set by the renderer before
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/// Collect; read by WalkPView.</summary>
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public static bool WalkPortalProbeThisFrame;
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/// <summary>
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/// Bounded-propagation port apparatus (2026-06-08). When true, PortalVisibilityBuilder.Build emits
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/// one [portal-churn] summary line per call: per-cell pop count (re-pops = churn), total re-enqueues,
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