refactor(render): remove Campaign FW probes
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b8befded8b
commit
4808d4d10b
10 changed files with 1 additions and 241 deletions
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@ -119,14 +119,6 @@ public sealed class WalkPView
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flags.InView = true; // portal polygon faces the viewer
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}
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}
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if (AcDream.Core.Rendering.RenderingDiagnostics.WalkPortalProbeThisFrame)
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{
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Console.WriteLine(
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$"[walk-portal] init cell={cell.CellId:x8} i={i} "
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+ $"dest={cell.Portals[i].OtherCellId:x8} d={d:F3} "
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+ $"pside={cell.Portals[i].PortalSide} "
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+ $"inview={(flags.InView ? 1 : 0)}");
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}
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}
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if (flags.InView)
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@ -209,12 +201,6 @@ public sealed class WalkPView
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cell, portal.PortalSide,
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cell.PortalPolygons[portal.PolygonIndex],
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doClip: true, ctx, _clipScratch);
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if (AcDream.Core.Rendering.RenderingDiagnostics.WalkPortalProbeThisFrame)
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{
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Console.WriteLine(
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$"[walk-portal] clip cell={cell.CellId:x8} view={i} j={j} "
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+ $"dest={portal.OtherCellId:x8} n={n}");
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}
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if (n == 0) continue;
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if (portal.OtherCellId == 0xFFFFFFFFu)
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