refactor(render): remove Campaign FW probes

This commit is contained in:
Erik 2026-08-31 09:14:47 +02:00
parent b8befded8b
commit 4808d4d10b
10 changed files with 1 additions and 241 deletions

View file

@ -53,13 +53,6 @@ internal sealed class RetailPViewRenderer
private RetailPViewFrameInput? _activeWalkFrame;
private ClipFrameAssembly? _activeWalkClipAssembly;
// ACDREAM_PROBE_WALK_ROOT (FW3 visual-gate apparatus, throwaway): the
// previous frame's root kind + a post-flip frame countdown so each
// interior/outdoor transition dumps 8 frames of rooting facts.
private bool? _probeWalkRootPrevOutdoor;
private int _probeWalkRootFramesLeft;
private ulong _probeWalkRootFrame;
// Campaign FW3.2b-2: the walk's production world-data registries
// (published/retired by LandblockRenderPublisher) plus the per-frame
// driver state. Null until the composition passes them; the static
@ -256,11 +249,6 @@ internal sealed class RetailPViewRenderer
}
walkDriver = _walkFrameDriverScratch;
if (AcDream.Core.Rendering.RenderingDiagnostics.ProbeWalkRootEnabled)
{
AcDream.Core.Rendering.RenderingDiagnostics.WalkPortalProbeThisFrame =
_probeWalkRootFrame % 90 == 0;
}
try
{
walkDriver.Collect(
@ -272,8 +260,6 @@ internal sealed class RetailPViewRenderer
ClearWalkFrameBindings();
throw;
}
AcDream.Core.Rendering.RenderingDiagnostics.WalkPortalProbeThisFrame = false;
// FW4 slice 1: an interior root's terrain/sky/punch clip slices
// come from THE WALK'S OWN outside_view — retail's one
// visibility structure. See ClipFrameAssembler.
@ -296,57 +282,6 @@ internal sealed class RetailPViewRenderer
_drawableCellsScratch.UnionWith(walkDriver.VisitedCells);
walkDriver.CopyVisibleCellsTo(_visibleCellsScratch);
// Phase I cathedral instrumentation (synthesis §Phase I.3): the
// continuous rooting line SEPARATES the true root flood
// (InteriorFloodCells) from the visited union (root + look-ins —
// the conflation the review corpus indicted), and adds the
// walk's OWN exit-view count. [walk-cam] dumps a replayable
// camera every ~300 frames and at every root flip.
if (AcDream.Core.Rendering.RenderingDiagnostics.ProbeWalkRootEnabled)
{
_probeWalkRootFrame++;
bool outdoorNow = ctx.RootCell.IsOutdoorNode;
bool flipped = _probeWalkRootPrevOutdoor is bool prev && prev != outdoorNow;
if (flipped)
{
_probeWalkRootFramesLeft = 8;
Console.WriteLine(
$"[walk-root] ---- FLIP {(outdoorNow ? "IN->OUT" : "OUT->IN")} at frame {_probeWalkRootFrame} ----");
}
_probeWalkRootPrevOutdoor = outdoorNow;
bool sample = _probeWalkRootFramesLeft > 0 || _probeWalkRootFrame % 30 == 0;
if (_probeWalkRootFramesLeft > 0)
_probeWalkRootFramesLeft--;
if (sample)
{
List<uint> rootFlood = walkDriver.InteriorFloodCells;
string flood = string.Join(",", rootFlood
.GetRange(0, Math.Min(rootFlood.Count, 8))
.ConvertAll(c => c.ToString("x8")));
int walkOv = outdoorNow ? -1 : _frameWalk.InteriorOutsideView.ViewCount;
Vector3 fwd = walkContext.CyPlane.Normal;
Console.WriteLine(
$"[walk-root] f={_probeWalkRootFrame} out={(outdoorNow ? 1 : 0)} "
+ $"viewer=0x{ctx.ViewerCellId:X8} root=0x{ctx.RootCell.CellId:X8} "
+ $"res={ctx.CameraCellResolution} slices={clipAssembly.OutsideViewSlices.Length} "
+ $"walkOv={walkOv} rootFlood={rootFlood.Count}[{flood}] "
+ $"visited={walkDriver.VisitedCells.Count} bld={walkDriver.VisitedBuildings.Count} "
+ $"eye=({ctx.ViewerEyePos.X:F2},{ctx.ViewerEyePos.Y:F2},{ctx.ViewerEyePos.Z:F2}) "
+ $"fwd=({fwd.X:F3},{fwd.Y:F3},{fwd.Z:F3})");
}
if (flipped || _probeWalkRootFrame % 300 == 0)
{
Matrix4x4 vp = ctx.ViewProjection;
Console.WriteLine(
$"[walk-cam] viewer=0x{ctx.ViewerCellId:X8} "
+ $"eye=({ctx.ViewerEyePos.X:R},{ctx.ViewerEyePos.Y:R},{ctx.ViewerEyePos.Z:R}) "
+ $"vw={viewportWidth:R} vh={viewportHeight:R} vp=["
+ $"{vp.M11:R},{vp.M12:R},{vp.M13:R},{vp.M14:R},"
+ $"{vp.M21:R},{vp.M22:R},{vp.M23:R},{vp.M24:R},"
+ $"{vp.M31:R},{vp.M32:R},{vp.M33:R},{vp.M34:R},"
+ $"{vp.M41:R},{vp.M42:R},{vp.M43:R},{vp.M44:R}]");
}
}
}
// FW4 slice 1: the ONE clip-region publication, after any walk
@ -593,8 +528,7 @@ internal sealed class RetailPViewRenderer
/// #456 cathedral seam band (its never-drawn panel family), leaving
/// aperture depth unsealed after the interior clear; the end-of-frame
/// alpha drain (cell-owned emitters — retail's own timing) then
/// z-passes across the whole opening (the falls shine-through,
/// probe-pinned via ACDREAM_PROBE_WALK_ROOT's phase tags). Per-cell
/// z-passes across the whole opening (the falls shine-through). Per-cell
/// slice clips still come from the old assembly where present; a cell
/// the old apparatus missed seals unclipped (the depth fan is the exact
/// dat aperture polygon and z-tests, so over-coverage is benign).</summary>