refactor(render): remove Campaign FW probes
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10 changed files with 1 additions and 241 deletions
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@ -109,10 +109,6 @@ internal sealed partial class RetailPViewPassExecutor :
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private readonly TerrainDrawDiagnosticsController _terrainDiagnostics;
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private readonly RetailPViewParticleClassifications _particleClassifications = new();
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private readonly HashSet<uint> _noSceneParticleEntityIds = [];
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// ACDREAM_PROBE_WALK_ROOT / cathedral FW4: observation-only counter for
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// the walk-owned far-Z portal punches.
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internal int WalkLookInPunchCountThisFrame { get; private set; }
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/// <summary>
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/// Borrowed until the next late landscape pass. The outdoor-root post-world
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/// particle pass consumes this synchronously before another PView frame.
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@ -155,11 +151,6 @@ internal sealed partial class RetailPViewPassExecutor :
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public void BeginFrame()
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{
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_particleClassifications.BeginFrame();
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if (AcDream.Core.Rendering.RenderingDiagnostics.ProbeWalkRootEnabled)
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{
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AcDream.Core.Rendering.RenderingDiagnostics.WalkRootPhase = "pre";
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WalkLookInPunchCountThisFrame = 0;
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}
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}
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/// <summary>Campaign FW3.2b-2: the shared dispatcher, for
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@ -331,7 +322,6 @@ internal sealed partial class RetailPViewPassExecutor :
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DisableClipDistances();
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_particleClassifications.ReplaceOutdoor(context.ParticleOwnerIds);
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ProbeWalkParticleRoute("static-owners", _particleClassifications.Outdoor);
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if (_particleClassifications.Outdoor.Count > 0
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&& _particles is not null
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&& _particleRenderer is not null)
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@ -350,8 +340,6 @@ internal sealed partial class RetailPViewPassExecutor :
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public void ClearInteriorDepth()
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{
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if (AcDream.Core.Rendering.RenderingDiagnostics.ProbeWalkRootEnabled)
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AcDream.Core.Rendering.RenderingDiagnostics.WalkRootPhase = "post";
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_surface.ClearInteriorDepth();
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}
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@ -376,8 +364,6 @@ internal sealed partial class RetailPViewPassExecutor :
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// hardware clip slot made effects vanish by view direction (zero
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// outside slices in view = zero submissions) — invented behavior.
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DisableClipDistances();
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ProbeWalkParticleRoute(
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outdoorCells ? "unattached-outdoor" : "unattached-interior", null);
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_particleRenderer.DrawForOwners(
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frame.Camera,
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frame.CameraWorldPosition,
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@ -390,53 +376,6 @@ internal sealed partial class RetailPViewPassExecutor :
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: UnattachedEmitterCellScope.InteriorCells);
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}
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/// <summary>ACDREAM_PROBE_WALK_ROOT companion (throwaway, dies with the
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/// cathedral falls investigation): logs each particle submission route
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/// with its owner count + the pre/post-depth-clear phase tag.</summary>
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private static void ProbeWalkParticleRoute(string route, IReadOnlySet<uint>? owners)
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{
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if (!AcDream.Core.Rendering.RenderingDiagnostics.ProbeWalkRootEnabled)
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return;
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string ids = "";
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if (owners is not null)
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{
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var sb = new System.Text.StringBuilder();
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int shown = 0;
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foreach (uint id in owners)
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{
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if (shown++ == 6) { sb.Append(",…"); break; }
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if (sb.Length > 0) sb.Append(',');
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sb.Append(id.ToString("x"));
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}
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ids = $" n={owners.Count} ids=[{sb}]";
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// Phase I cathedral instrumentation: the REAL falls owners
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// (outdoor landblock statics 0xCF418000-13 per the DAT-geometry
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// report) — print EVERY submission that carries one, with the
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// exact watched ids, unconditionally (never rate-limited; these
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// are the money lines the six fix rounds never had).
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System.Text.StringBuilder? falls = null;
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foreach (uint id in owners)
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{
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if (id >= 0xCF418000u && id <= 0xCF418014u)
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{
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falls ??= new System.Text.StringBuilder();
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if (falls.Length > 0) falls.Append(',');
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falls.Append(id.ToString("x"));
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}
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}
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if (falls is not null)
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{
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Console.WriteLine(
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$"[falls] route={route} phase="
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+ $"{AcDream.Core.Rendering.RenderingDiagnostics.WalkRootPhase} "
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+ $"ids=[{falls}]");
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}
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}
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Console.WriteLine(
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$"[walk-part] {route}{ids} phase={AcDream.Core.Rendering.RenderingDiagnostics.WalkRootPhase}");
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}
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public void FlushLandscapeAlpha() => _alpha.Flush();
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public void DrawCellParticles(
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@ -457,7 +396,6 @@ internal sealed partial class RetailPViewPassExecutor :
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return;
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DisableClipDistances();
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ProbeWalkParticleRoute("cell-owners", visible);
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// Retail never clips cell particles to a portal view: the owner
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// cell's walls own occlusion via the depth test at the alpha flush.
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_particleRenderer.DrawForOwners(
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