refactor(render): remove Campaign FW probes

This commit is contained in:
Erik 2026-08-31 09:14:47 +02:00
parent b8befded8b
commit 4808d4d10b
10 changed files with 1 additions and 241 deletions

View file

@ -268,13 +268,6 @@ public sealed unsafe partial class ParticleRenderer : IDisposable
return;
bool defers = renderPass == ParticleRenderPass.Scene && _alphaQueue?.IsCollecting == true;
if (AcDream.Core.Rendering.RenderingDiagnostics.ProbeWalkRootEnabled)
{
Console.WriteLine(
$"[walk-part] finish pass={renderPass} n={_submissionScratch.Count} "
+ $"branch={(defers ? "defer" : "immediate")} "
+ $"phase={AcDream.Core.Rendering.RenderingDiagnostics.WalkRootPhase}");
}
if (defers)
DeferToRetailAlphaQueue(camera);
else