test(N.5b): quantify WB vs retail terrain split formula divergence
Sweeps all (lbX, lbY, cellX, cellY) tuples for the full 255x255 landblock map (~4.16M cells) and reports both the raw enum-output disagreement (50.02%) and the diagonal-actually-painted disagreement (49.98%) between WB's CalculateSplitDirection and acdream's TerrainBlending.CalculateSplitDirection (which retail uses per CLandBlockStruct::ConstructPolygons at retail addr 00531d10). The two formulas behave like independent random hashes. Adopting WB's pipeline wholesale would mis-render ~half the diagonals on every landblock (Holtburg 0xA9B0: 29/64 cells = 45.3% wrong). This data is the foundation for N.5b's Path A vs B vs C decision (kills Path A). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
380922cdbe
commit
47f2cea1e8
1 changed files with 168 additions and 0 deletions
168
tests/AcDream.Core.Tests/Terrain/SplitFormulaDivergenceTest.cs
Normal file
168
tests/AcDream.Core.Tests/Terrain/SplitFormulaDivergenceTest.cs
Normal file
|
|
@ -0,0 +1,168 @@
|
||||||
|
using AcDream.Core.Terrain;
|
||||||
|
using Xunit;
|
||||||
|
using Xunit.Abstractions;
|
||||||
|
using WbTerrainUtils = WorldBuilder.Shared.Modules.Landscape.Lib.TerrainUtils;
|
||||||
|
using WbCellSplitDirection = WorldBuilder.Shared.Modules.Landscape.Models.CellSplitDirection;
|
||||||
|
|
||||||
|
namespace AcDream.Core.Tests.Terrain;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Phase N.5b data-collection test: quantifies how often WB's
|
||||||
|
/// <c>TerrainUtils.CalculateSplitDirection</c> disagrees with acdream's
|
||||||
|
/// <c>TerrainBlending.CalculateSplitDirection</c> (which retail uses
|
||||||
|
/// per <c>CLandBlockStruct::ConstructPolygons</c> at retail address
|
||||||
|
/// <c>00531d10</c>; named-retail decomp lines 316042-316144 contain
|
||||||
|
/// the exact constants <c>0x0CCAC033 / 0x6C1AC587 / 0x421BE3BD /
|
||||||
|
/// 0x519B8F25</c>).
|
||||||
|
///
|
||||||
|
/// Sweeps every (lbX, lbY, cellX, cellY) tuple in the world map
|
||||||
|
/// (255 x 255 landblocks x 64 cells = ~4.16M cells) and reports the
|
||||||
|
/// disagreement rate, per-landblock worst case, and a few named
|
||||||
|
/// representative landblocks. The number drives the Path A/B/C
|
||||||
|
/// decision in the N.5b brainstorm:
|
||||||
|
/// - Low disagreement <5% : Path A's risk is bounded
|
||||||
|
/// - Medium 5-20% : Path B (fork-patch WB) preferred
|
||||||
|
/// - High >20% : Path B/C strongly preferred
|
||||||
|
/// </summary>
|
||||||
|
public class SplitFormulaDivergenceTest
|
||||||
|
{
|
||||||
|
private readonly ITestOutputHelper _out;
|
||||||
|
|
||||||
|
public SplitFormulaDivergenceTest(ITestOutputHelper output) => _out = output;
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Quantify_RetailVsWb_DivergenceRate()
|
||||||
|
{
|
||||||
|
// Two divergence flavors are tracked simultaneously:
|
||||||
|
//
|
||||||
|
// rawDisagree : retail-enum != wb-enum (pure formula output)
|
||||||
|
// diagonalDisagree: retail-actually-paints-diagonal !=
|
||||||
|
// wb-actually-paints-diagonal (effective geometry)
|
||||||
|
//
|
||||||
|
// The two differ because the enums are SEMANTICALLY INVERTED:
|
||||||
|
// - acdream `CellSplitDirection.SWtoNE` -> renderer paints BL->TR
|
||||||
|
// (SW-NE diagonal). Matches retail per AC2D Landblocks.cpp:400-412
|
||||||
|
// where FSplitNESW=true wraps a TRIANGLE_FAN [BL, BR, TR, TL] =
|
||||||
|
// diagonal BL-TR.
|
||||||
|
// - WB `CellSplitDirection.SWtoNE` -> WB's TerrainGeometryGenerator
|
||||||
|
// emits triangles {BL,TL,BR}+{BR,TL,TR} which share the BR-TL
|
||||||
|
// diagonal (SE-NW direction). The enum name is misleading; what
|
||||||
|
// WB actually draws is the OTHER diagonal.
|
||||||
|
//
|
||||||
|
// So the question "would WB's pipeline produce the same diagonals as
|
||||||
|
// retail's pipeline?" is answered by `diagonalDisagree`, not
|
||||||
|
// `rawDisagree`. If diagonalDisagree is near 0%, WB's formula +
|
||||||
|
// renderer happen to compose into a correct pipeline (despite the
|
||||||
|
// confusing labels). If diagonalDisagree is ~50%, the two pipelines
|
||||||
|
// truly diverge and Path A would visibly break terrain on every
|
||||||
|
// landblock.
|
||||||
|
|
||||||
|
const int lbCount = 255;
|
||||||
|
const int cellsPerSide = 8;
|
||||||
|
long totalCells = 0;
|
||||||
|
long rawDisagree = 0;
|
||||||
|
long diagonalDisagree = 0;
|
||||||
|
|
||||||
|
int worstLbDiag = 0;
|
||||||
|
uint worstLbX = 0, worstLbY = 0;
|
||||||
|
int bestLbDiag = 64;
|
||||||
|
uint bestLbX = 0, bestLbY = 0;
|
||||||
|
|
||||||
|
for (uint lbX = 0; lbX < lbCount; lbX++)
|
||||||
|
for (uint lbY = 0; lbY < lbCount; lbY++)
|
||||||
|
{
|
||||||
|
int lbDiagDisagree = 0;
|
||||||
|
for (uint cx = 0; cx < cellsPerSide; cx++)
|
||||||
|
for (uint cy = 0; cy < cellsPerSide; cy++)
|
||||||
|
{
|
||||||
|
bool retailEnumSWtoNE =
|
||||||
|
TerrainBlending.CalculateSplitDirection(lbX, cx, lbY, cy)
|
||||||
|
== CellSplitDirection.SWtoNE;
|
||||||
|
bool wbEnumSWtoNE =
|
||||||
|
WbTerrainUtils.CalculateSplitDirection(lbX, cx, lbY, cy)
|
||||||
|
== WbCellSplitDirection.SWtoNE;
|
||||||
|
|
||||||
|
// What diagonal each pipeline actually paints.
|
||||||
|
bool retailPaintsBLtoTR = retailEnumSWtoNE; // direct mapping
|
||||||
|
bool wbPaintsBLtoTR = !wbEnumSWtoNE; // inverted mapping
|
||||||
|
|
||||||
|
totalCells++;
|
||||||
|
if (retailEnumSWtoNE != wbEnumSWtoNE) rawDisagree++;
|
||||||
|
if (retailPaintsBLtoTR != wbPaintsBLtoTR)
|
||||||
|
{
|
||||||
|
diagonalDisagree++;
|
||||||
|
lbDiagDisagree++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (lbDiagDisagree > worstLbDiag)
|
||||||
|
{
|
||||||
|
worstLbDiag = lbDiagDisagree;
|
||||||
|
worstLbX = lbX;
|
||||||
|
worstLbY = lbY;
|
||||||
|
}
|
||||||
|
if (lbDiagDisagree < bestLbDiag)
|
||||||
|
{
|
||||||
|
bestLbDiag = lbDiagDisagree;
|
||||||
|
bestLbX = lbX;
|
||||||
|
bestLbY = lbY;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
double rawPct = 100.0 * rawDisagree / totalCells;
|
||||||
|
double diagPct = 100.0 * diagonalDisagree / totalCells;
|
||||||
|
|
||||||
|
_out.WriteLine($"=== Phase N.5b — terrain split formula divergence ===");
|
||||||
|
_out.WriteLine($"Sweep: {lbCount}x{lbCount} landblocks, {cellsPerSide*cellsPerSide} cells each");
|
||||||
|
_out.WriteLine($"Total cells: {totalCells:N0}");
|
||||||
|
_out.WriteLine("");
|
||||||
|
_out.WriteLine($"RAW enum-output disagreement : {rawDisagree,12:N0} ({rawPct:F2}%)");
|
||||||
|
_out.WriteLine($" (compares retail-enum vs wb-enum, NOT what each system actually draws)");
|
||||||
|
_out.WriteLine("");
|
||||||
|
_out.WriteLine($"DIAGONAL-actually-painted disagreement: {diagonalDisagree,12:N0} ({diagPct:F2}%)");
|
||||||
|
_out.WriteLine($" (compares retail-paints-BL->TR vs wb-paints-BL->TR; this is the");
|
||||||
|
_out.WriteLine($" number that determines whether Path A visibly works)");
|
||||||
|
_out.WriteLine("");
|
||||||
|
_out.WriteLine($"Worst landblock (diagonal): 0x{worstLbX:X2}{worstLbY:X2} disagrees on {worstLbDiag}/64 cells ({100.0*worstLbDiag/64:F1}%)");
|
||||||
|
_out.WriteLine($"Best landblock (diagonal): 0x{bestLbX:X2}{bestLbY:X2} disagrees on {bestLbDiag}/64 cells ({100.0*bestLbDiag/64:F1}%)");
|
||||||
|
|
||||||
|
// Specific landblocks of interest (per N.5b handoff representative set).
|
||||||
|
var representative = new (string name, uint lbX, uint lbY)[]
|
||||||
|
{
|
||||||
|
("Holtburg town", 0xA9, 0xB0),
|
||||||
|
("Holtburg LB 0xA9B1", 0xA9, 0xB1),
|
||||||
|
("Foundry-area", 0x80, 0x80),
|
||||||
|
("Cragstone", 0xCB, 0x99),
|
||||||
|
("Direlands sample", 0xC0, 0x40),
|
||||||
|
("MapOrigin 0x0000", 0x00, 0x00),
|
||||||
|
("MapCorner 0xFEFE", 0xFE, 0xFE),
|
||||||
|
("Mid-map 0x7F7F", 0x7F, 0x7F),
|
||||||
|
("Subway dungeon LB 0x0185 outdoor part", 0x01, 0x85),
|
||||||
|
};
|
||||||
|
|
||||||
|
_out.WriteLine("");
|
||||||
|
_out.WriteLine("Representative landblocks (diagonal-actually-painted disagreement):");
|
||||||
|
foreach (var (name, lbX, lbY) in representative)
|
||||||
|
{
|
||||||
|
int dis = 0;
|
||||||
|
for (uint cx = 0; cx < 8; cx++)
|
||||||
|
for (uint cy = 0; cy < 8; cy++)
|
||||||
|
{
|
||||||
|
bool retailEnum = TerrainBlending.CalculateSplitDirection(lbX, cx, lbY, cy) == CellSplitDirection.SWtoNE;
|
||||||
|
bool wbEnum = WbTerrainUtils.CalculateSplitDirection(lbX, cx, lbY, cy) == WbCellSplitDirection.SWtoNE;
|
||||||
|
bool retailPaintsBLtoTR = retailEnum;
|
||||||
|
bool wbPaintsBLtoTR = !wbEnum;
|
||||||
|
if (retailPaintsBLtoTR != wbPaintsBLtoTR) dis++;
|
||||||
|
}
|
||||||
|
_out.WriteLine($" 0x{lbX:X2}{lbY:X2} {dis,2}/64 cells disagree ({100.0*dis/64:F1}%) {name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Soft-floor on the DIAGONAL comparison: if diagPct is near 0% the
|
||||||
|
// formulas are equivalent post-inversion (Path A would just work
|
||||||
|
// visually; the only "bug" is enum naming). If diagPct is well
|
||||||
|
// above 0%, Path A truly breaks terrain.
|
||||||
|
// Soft-ceiling: an inversion of inversion shouldn't push past ~70%.
|
||||||
|
Assert.True(diagPct >= 0 && diagPct <= 100,
|
||||||
|
$"Sanity: diagonal disagreement out of range (rate={diagPct:F2}%)");
|
||||||
|
}
|
||||||
|
}
|
||||||
Loading…
Add table
Add a link
Reference in a new issue