fix(chat): Campaign CH user-gate round 1 — jump-in-air edge, portal cue cadence, wrap/prefix/color fixes
The user tested Campaign CH's CODE-COMPLETE build live and reported ten defects (docs/plans/2026-08-09-chat-parity-campaign.md, "User gate — round 1"). Items A-G are fixed here; the remaining three (extra chat windows on 1/2/3/4, resize working in only one corner, transparency/ artifacts) are out of scope for a fix and filed as slice CH6. A. Jump-in-air refusal never fired live: the jump block only ever evaluated input.Jump inside the grounded-charge or already-charging branches. PlayerMovementController now detects the press RISING EDGE while airborne and reports WeenieError.NotGrounded once per press, leaving the grounded charge/fire path untouched. B. ChatVM's invented "[System] " prefix is dropped — retail prints system text bare. [Popup] is unchanged (AP-175). C. SpewBoxController's color is now the user-pinned exact value (1, 1, 0.247, 1), the same bright yellow as an incoming Tell. Register row AP-178 updated: color CLOSES, size/position/font stay open per the user's live report that they still differ. D. Closes #329: PortalTunnelPresentation now emits the portal wait cue unconditionally on every rotation-segment boundary, matching gmSmartBoxUI::UseTime's decompiled else-arm exactly instead of gating on a 5-second hold local transits never reached. PortalWaitNotice Controller now renders it in the same pinned yellow as item C. Register row AP-150 retired. E. Closes #362: new ClientCommandResponses.cs parses and renders the four previously-unhandled inbound GameEvents (ChannelIndex, ChannelList, AvailableHouses, AllegianceInfoResponse), each ported line-for-line from the named-retail decomp's inbound handlers. Register row TS-70 retired. F. ChatWindowController.WrapText now splits on embedded '\n'/'\r\n' first, then word-wraps each segment independently — server text like /help's reply no longer collapses onto one line. G. The chat input field's right edge no longer holds a fixed absolute pixel position across a window resize; Bind now upgrades it to retail edge-mode 1 (UiLayoutPolicy) or the AnchorEdges.Right stretch fallback so it tracks the window's client width instead of overflowing past a narrower resize. Full Release suite: 12,247 passed / 4 skipped / 0 failed (baseline 12,221/4/0 + 26 new tests across items A, E, F, G). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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17 changed files with 1428 additions and 81 deletions
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@ -260,7 +260,7 @@ public sealed class PortalTunnelPresentation : IDisposable
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_rotationEndAngle = 0f;
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_rotationCurrentAngle = 0f;
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_camera.DirectionDegrees = 0f;
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SetWaitCue(false);
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ClearWaitCueNotice();
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_visible = true;
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RebuildPose();
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}
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@ -271,7 +271,7 @@ public sealed class PortalTunnelPresentation : IDisposable
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if (_disposed)
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return;
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_visible = false;
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SetWaitCue(false);
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ClearWaitCueNotice();
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_animationHooks.Clear();
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_sequence.ClearAnimations();
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}
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@ -287,6 +287,18 @@ public sealed class PortalTunnelPresentation : IDisposable
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TickRotation(dt);
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}
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/// <summary>
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/// The hold-delay-gated arm/disarm <c>LocalPlayerTeleportController</c>
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/// still drives every frame from <c>RuntimeWorldTransitState.ObserveWait</c>
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/// (own telemetry: <c>RuntimePortalSnapshot.WaitCueShown</c>). This is
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/// deliberately NOT the retail cue-emission path any more — see
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/// <see cref="TickRotation"/>'s unconditional per-segment write (item D,
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/// #329). Kept only so the controller's own hold bookkeeping still has
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/// somewhere to land; because <c>visible</c> is false for the entire
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/// common case (a transit that never crosses the invented 5-second
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/// hold), this is a same-value no-op there and never contends with the
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/// per-segment write above.
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/// </summary>
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public void SetWaitCue(bool visible)
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{
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if (_waitCueVisible == visible)
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@ -297,6 +309,21 @@ public sealed class PortalTunnelPresentation : IDisposable
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visible ? "In Portal Space - Please Wait..." : null);
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}
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/// <summary>
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/// Unconditionally hides any wait-cue notice text and resets the
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/// hold-delay dedup state, independent of <see cref="_waitCueVisible"/>'s
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/// current value. <see cref="TickRotation"/> now writes the notice text
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/// directly (bypassing <see cref="SetWaitCue"/>'s dedup), so the old
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/// `SetWaitCue(false)` calls at Enter/Exit/Dispose could no-op and leave
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/// a stale "In Portal Space..." line on screen after the presentation
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/// went invisible — this always clears it.
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/// </summary>
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private void ClearWaitCueNotice()
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{
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_waitCueVisible = false;
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_displayNotice?.Invoke(null);
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}
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/// <summary>
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/// Draw retail portal space into the active viewport. The caller suppresses
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/// the normal world viewport while this scene is visible, then draws the
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@ -377,8 +404,29 @@ public sealed class PortalTunnelPresentation : IDisposable
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_rotationDuration = NextDouble(RotationDurationMin, RotationDurationMax);
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_rotationStartAngle = _rotationCurrentAngle;
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_rotationEndAngle = (float)NextDouble(0.0, 360.0);
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if (_waitCueVisible)
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_displayNotice?.Invoke("In Portal Space - Please Wait...");
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// Campaign CH user-gate round 1 (item D, #329): retail's
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// gmSmartBoxUI::UseTime @0x004D6E30 emits
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// ECM_UI::SendNotice_DisplayStringInfo(0x1a, "In Portal Space -
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// Please Wait...") in the else arm of the rotation-segment-
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// expiry test at 0x004D6FCD UNCONDITIONALLY -- every time a
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// segment expires, with no hold/threshold check anywhere in
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// that decompiled function. acdream's own RotationDurationMin/
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// Max already match retail's RandDouble(0.6, 1.8) segment
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// window decoded at 0x004D6FE6; the only bug was gating this
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// call on `_waitCueVisible`, which only ever became true after
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// RuntimeWorldTransitState.RetailWaitCueDelay's invented 5-
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// second hold -- a threshold most local transits never reach,
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// so the cue silently never fired. This write is deliberately
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// independent of `_waitCueVisible`/SetWaitCue (see that
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// method's own doc comment): LocalPlayerTeleportController
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// still drives SetWaitCue every frame from its own hold-delay
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// bookkeeping, but because that call is a same-value no-op for
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// the entire common case (a transit that never crosses the 5s
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// hold), it never fights this unconditional per-segment write.
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// Enter/Exit/Dispose clear the notice directly (not through
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// SetWaitCue's dedup) so a stale line can never survive past
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// this presentation going invisible.
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_displayNotice?.Invoke("In Portal Space - Please Wait...");
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}
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else
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{
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@ -469,7 +517,7 @@ public sealed class PortalTunnelPresentation : IDisposable
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try
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{
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_visible = false;
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SetWaitCue(false);
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ClearWaitCueNotice();
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_animationHooks.Clear();
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_sequence.ClearAnimations();
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_meshReferences.Dispose();
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@ -238,6 +238,38 @@ public sealed class ChatWindowController : IRetainedWindowStateController, IReta
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c.Input.SpriteResolve = resolve;
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c.Input.OnSubmit = text => ChatCommandRouter.Submit(text, vm, busProvider(), c._activeChannel);
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// Campaign CH user-gate round 1 (item G): the imported field's right
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// edge otherwise holds a FIXED absolute pixel position across a
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// window resize — retail edge-mode 0's "frozen at current" fallback
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// (UiLayoutPolicy.ApplyFar), or the AnchorEdges default (Left|Top,
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// no stretch) when this field imported without a LayoutPolicy at
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// all. ReflowInputRow below only repositions Left/Width at bind
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// time and on channel change; nothing re-runs it on a plain window
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// RESIZE, so shrinking the window below its authored width left the
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// input's right edge frozen past the new, narrower client area —
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// the reported overflow. Retail edge-mode 1 on a FAR edge
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// ("originalEdge + parentDelta", UiLayoutPolicy.ApplyFar) keeps a
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// CONSTANT MARGIN from the parent's right edge instead, so the
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// field's right edge now tracks every resize, not just
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// bind/channel-change moments; the compatibility AnchorEdges.Right
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// stretch is the equivalent programmatic-widget fallback. Only the
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// right-edge behavior changes — Left/Top/Bottom stay whatever the
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// DAT authored (or the AnchorEdges default).
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if (c.Input.LayoutPolicy is { } inputPolicy)
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{
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c.Input.LayoutPolicy = new UiLayoutPolicy(
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inputPolicy.LeftMode,
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inputPolicy.TopMode,
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rightMode: 1u,
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inputPolicy.BottomMode,
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inputPolicy.OriginalChild,
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inputPolicy.OriginalParent);
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}
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else
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{
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c.Input.Anchors |= AnchorEdges.Right;
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}
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// ── Scrollbar — bind the factory-built Type-11 track element ────────
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// The factory now builds the Type-11 track element (0x10000012) as a UiScrollbar
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// directly. Find it, bind it in place — no remove/add needed.
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@ -508,9 +540,40 @@ public sealed class ChatWindowController : IRetainedWindowStateController, IReta
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/// </summary>
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public static IEnumerable<string> WrapText(string text, float maxW, Func<string, float> measure)
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{
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if (string.IsNullOrEmpty(text) || maxW <= 0f || measure(text) <= maxW)
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if (string.IsNullOrEmpty(text))
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{
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yield return text ?? string.Empty;
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yield return string.Empty;
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yield break;
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}
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// Campaign CH user-gate round 1 (item F): server text (e.g. /help's
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// reply) carries embedded '\n's. This function used to hand the
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// WHOLE blob — newlines and all — to the single early-out below,
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// rendering multi-line text as one UiText.Line with literal newline
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// characters in it instead of one rendered line per segment. Split
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// on '\n' FIRST (normalizing "\r\n"/bare "\r" the same way), then
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// word-wrap each segment independently; the early-out is now scoped
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// to one already-newline-free segment, so it only ever collapses a
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// single-segment text to one line, never a multi-line one.
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string normalized = text.Replace("\r\n", "\n").Replace('\r', '\n');
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foreach (string segment in normalized.Split('\n'))
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{
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foreach (string frag in WrapSingleLine(segment, maxW, measure))
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yield return frag;
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}
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}
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/// <summary>
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/// Greedy word-wrap for a single, already newline-free line. Split out of
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/// <see cref="WrapText"/> (Campaign CH user-gate round 1, item F) so the
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/// multi-segment split there can call this once per '\n'-delimited
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/// segment without re-deriving the per-line wrap algorithm.
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/// </summary>
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private static IEnumerable<string> WrapSingleLine(string text, float maxW, Func<string, float> measure)
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{
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if (text.Length == 0 || maxW <= 0f || measure(text) <= maxW)
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{
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yield return text;
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yield break;
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}
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@ -9,6 +9,16 @@ namespace AcDream.App.UI;
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/// </summary>
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internal sealed class PortalWaitNoticeController : IDisposable
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{
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/// <summary>
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/// Register row AP-150/AP-178: CH user-gate round 1 (2026-08-09) PINNED
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/// this — the user confirmed live, side-by-side against retail, that
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/// this notice renders in the same bright yellow as an incoming Tell
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/// (<c>0x81C4C8</c>, <c>RetailChatColorTable.Yellow</c> =
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/// <c>(1, 1, 0.247, 1)</c>), not white. Same exact value as the
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/// SpewBox's pinned colour (<see cref="AcDream.App.UI.SpewBoxController"/>).
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/// </summary>
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private static readonly Vector4 RetailWaitCueColor = new(1f, 1f, 0.247f, 1f);
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private readonly UiRoot _root;
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private readonly UiText _text;
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private UiText.Line[] _lines = [];
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@ -32,7 +42,7 @@ internal sealed class PortalWaitNoticeController : IDisposable
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OneLine = true,
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ClickThrough = true,
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ZOrder = int.MaxValue,
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DefaultColor = Vector4.One,
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DefaultColor = RetailWaitCueColor,
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Visible = false,
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};
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_text.LinesProvider = () => _lines;
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@ -49,7 +59,7 @@ internal sealed class PortalWaitNoticeController : IDisposable
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return;
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}
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_lines = [new UiText.Line(message, Vector4.One)];
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_lines = [new UiText.Line(message, RetailWaitCueColor)];
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_text.Visible = true;
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}
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@ -106,23 +106,22 @@ internal sealed class SpewBoxController : IDisposable
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private const float SpewBoxHeight = 72f;
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/// <summary>
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/// Register row AP-178 (colour): retail's authored colour for THIS
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/// element remains unresolved — the LayoutDesc dump (see class remarks)
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/// found only two direct-state properties on the SpewBox element/ListBox
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/// (a bool at <c>0x3B</c> and the <c>MaxConcurrentItems</c> integer at
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/// <c>0x10000028</c>); no colour property surfaced in that direct-state
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/// dump, and the per-<c>UIStateId</c> <c>States</c> dictionary (hover/
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/// pressed/etc. variants, which could carry it) was not walked this
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/// pass. The chat colour table's <c>0x1A</c> entry
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/// (<c>colorBrightRed</c>) is explicitly NOT this — retail's own
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/// Register row AP-178 (colour): CH user-gate round 1 (2026-08-09)
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/// PINNED this — the user confirmed live, side-by-side against retail,
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/// that the on-screen SpewBox text is the same bright yellow as an
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/// incoming Tell (<c>0x81C4C8</c>, <c>RetailChatColorTable.Yellow</c> =
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/// <c>(1, 1, 0.247, 1)</c>). The chat colour table's <c>0x1A</c> entry
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/// (<c>colorBrightRed</c>) is still explicitly NOT this — retail's own
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/// <c>BuildChatColorLookupTable</c> writes to <c>ChatInterface::m_chatLog</c>,
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/// a completely different element tree the SpewBox never touches
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/// (research doc §3.2.3). This warm-yellow placeholder follows the
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/// user's own recollection of the retail SpewBox's colour (unconfirmed
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/// by any decompiled or DAT-authored source) rather than an arbitrary
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/// choice.
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/// (research doc §3.2.3); the LayoutDesc dump (see class remarks) also
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/// never surfaced a colour property for this element. The exact retail
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/// value simply happens to coincide with the Tell colour, per the user's
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/// live observation. SIZE/POSITION/FONT remain OPEN — the user reports
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/// all three still differ from retail; user gate round 1: differs,
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/// iterating.
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/// </summary>
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private static readonly Vector4 SpewBoxColor = new(1f, 1f, 0.4f, 1f);
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private static readonly Vector4 SpewBoxColor = new(1f, 1f, 0.247f, 1f);
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private readonly UiRoot _root;
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private readonly UiText _text;
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@ -161,6 +161,42 @@ public static class GameEventWiring
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// AddTextToScroll(..., 0, 1, 0), pc:382186.
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chat.OnSystemMessage(text, chatType: 0u);
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});
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// #362 / register row TS-70 (Campaign CH user-gate round 1, item E):
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// @index/@clist/@hslist/@allegiance info sent byte-correct requests
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// with no inbound handler — ACE's reply was silently dropped. All
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// four render LogTextType 0x00 Default lines, matching their retail
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// handlers exactly (see ClientCommandResponses' per-method doc
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// comments for the named-retail anchors).
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registrar.Register(GameEventType.ChannelIndex, e =>
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{
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var channels = ClientCommandResponses.ParseChannelIndex(e.Payload.Span);
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if (channels is null) return;
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foreach (string line in ClientCommandResponses.FormatChannelIndexLines(channels))
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chat.OnSystemMessage(line, chatType: 0u);
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});
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registrar.Register(GameEventType.ChannelList, e =>
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{
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var names = ClientCommandResponses.ParseChannelList(e.Payload.Span);
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if (names is null) return;
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foreach (string line in ClientCommandResponses.FormatChannelListLines(names))
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chat.OnSystemMessage(line, chatType: 0u);
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});
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registrar.Register(GameEventType.AvailableHouses, e =>
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{
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var houses = ClientCommandResponses.ParseAvailableHouses(e.Payload.Span);
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if (houses is null) return;
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foreach (string line in ClientCommandResponses.FormatAvailableHousesLines(houses.Value))
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chat.OnSystemMessage(line, chatType: 0u);
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});
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registrar.Register(GameEventType.AllegianceInfoResponse, e =>
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{
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var info = ClientCommandResponses.ParseAllegianceInfoResponse(e.Payload.Span);
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if (info is null) return;
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foreach (string line in ClientCommandResponses.FormatAllegianceInfoLines(info.Value))
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chat.OnSystemMessage(line, chatType: 0u);
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});
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if (onConfirmationRequest is not null)
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{
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registrar.Register(GameEventType.CharacterConfirmationRequest, e =>
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406
src/AcDream.Core.Net/Messages/ClientCommandResponses.cs
Normal file
406
src/AcDream.Core.Net/Messages/ClientCommandResponses.cs
Normal file
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@ -0,0 +1,406 @@
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using System;
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using System.Buffers.Binary;
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using System.Collections.Generic;
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using AcDream.Core.Ui;
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namespace AcDream.Core.Net.Messages;
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/// <summary>
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/// Inbound parsers + retail-shaped text rendering for the four CH4
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/// client-command GameEvent responses that had a request builder
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/// (<see cref="ClientCommandRequests"/>) but no inbound handler — issue
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/// #362 / register row TS-70. ACE's server-side writers are the wire-shape
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/// oracle (cited per method); the retail CLIENT's decompiled handlers are
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/// the oracle for what text gets printed and in what order — see
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/// <c>docs/research/named-retail/acclient_2013_pseudo_c.txt</c> anchors
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/// cited per method.
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/// </summary>
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public static class ClientCommandResponses
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{
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// ── 0x0149 ChannelIndex / 0x0148 ChannelList ───────────────────────────
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// ACE: GameEventChannelIndex.cs / GameEventChannelList.cs — both write
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// `Writer.Write(count)` (u32) then `count` WriteString16L entries; no
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// other framing. Retail: ClientCommunicationSystem::
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// Handle_Communication__ChannelIndex @0x0057d0c0 /
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// Handle_Communication__ChannelList @0x0057d230 — both parse a single
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// PackableList<PStringBase> the same way.
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/// <summary>0x0149 ChannelIndex: the list of GM/staff channel names available to this account.</summary>
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public static IReadOnlyList<string>? ParseChannelIndex(ReadOnlySpan<byte> payload) =>
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ParseStringList(payload);
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/// <summary>0x0148 ChannelList: the list of character names currently listening on the queried channel.</summary>
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public static IReadOnlyList<string>? ParseChannelList(ReadOnlySpan<byte> payload) =>
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ParseStringList(payload);
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private static IReadOnlyList<string>? ParseStringList(ReadOnlySpan<byte> payload)
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{
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try
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{
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int pos = 0;
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uint count = ReadU32(payload, ref pos);
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var list = new List<string>();
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for (uint i = 0; i < count; i++)
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list.Add(StringReader.ReadString16L(payload, ref pos));
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return list;
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}
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catch (FormatException) { return null; }
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}
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/// <summary>
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/// Retail-shaped lines for a ChannelIndex response — verbatim port of
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/// <c>Handle_Communication__ChannelIndex</c>'s header + per-entry loop
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/// (all LogTextType 0x00 Default). Header text at
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/// <c>docs/research/named-retail/acclient_2013_pseudo_c.txt:1031363</c>
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/// (<c>data_7e0b10</c>).
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/// </summary>
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public static IEnumerable<string> FormatChannelIndexLines(IReadOnlyList<string> channels)
|
||||
{
|
||||
yield return "The following channels are available to you:";
|
||||
foreach (string channel in channels)
|
||||
yield return channel;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retail-shaped lines for a ChannelList response — verbatim port of
|
||||
/// <c>Handle_Communication__ChannelList</c>. Header text at
|
||||
/// <c>acclient_2013_pseudo_c.txt:1031367</c> (<c>data_7e0b40</c>).
|
||||
/// </summary>
|
||||
public static IEnumerable<string> FormatChannelListLines(IReadOnlyList<string> names)
|
||||
{
|
||||
yield return "The following characters are currently listening on the channel:";
|
||||
foreach (string name in names)
|
||||
yield return name;
|
||||
}
|
||||
|
||||
// ── 0x0271 AvailableHouses ──────────────────────────────────────────────
|
||||
// ACE: GameEventHouseAvailableHouses.cs — Write((uint)type) +
|
||||
// Write(locations: List<uint>, PackableList.cs:20 — u32 count then N u32
|
||||
// landblock ids) + Write(totalAvailable: int). Retail:
|
||||
// ClientHousingSystem::Handle_House__Recv_AvailableHouses @0x00585d50 +
|
||||
// DisplayListOfCoords @0x00585c20.
|
||||
|
||||
public readonly record struct AvailableHousesResponse(
|
||||
uint HouseType,
|
||||
IReadOnlyList<uint> Locations,
|
||||
int TotalAvailable);
|
||||
|
||||
public static AvailableHousesResponse? ParseAvailableHouses(ReadOnlySpan<byte> payload)
|
||||
{
|
||||
try
|
||||
{
|
||||
int pos = 0;
|
||||
uint houseType = ReadU32(payload, ref pos);
|
||||
uint count = ReadU32(payload, ref pos);
|
||||
var locations = new uint[count];
|
||||
for (uint i = 0; i < count; i++)
|
||||
locations[i] = ReadU32(payload, ref pos);
|
||||
int totalAvailable = unchecked((int)ReadU32(payload, ref pos));
|
||||
return new AvailableHousesResponse(houseType, locations, totalAvailable);
|
||||
}
|
||||
catch (FormatException) { return null; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ACE <c>HouseType</c> enum values (Undef=0, Cottage=1, Villa=2,
|
||||
/// Mansion=3, Apartment=4) — matches the switch at
|
||||
/// <c>acclient_2013_pseudo_c.txt:400205-400227</c> exactly (case 1..4;
|
||||
/// out-of-range/0 leaves the type name empty, matching retail's
|
||||
/// skipped-`if` fallthrough).
|
||||
/// </summary>
|
||||
private static string HouseTypeName(uint houseType) => houseType switch
|
||||
{
|
||||
1u => "cottages",
|
||||
2u => "villas",
|
||||
3u => "mansions",
|
||||
4u => "apartments",
|
||||
_ => "",
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Retail-shaped lines for an AvailableHouses response. Verbatim port of
|
||||
/// <c>Handle_House__Recv_AvailableHouses</c> @0x00585d50 +
|
||||
/// <c>DisplayListOfCoords</c> @0x00585c20: the summary line, then one
|
||||
/// coordinate line per location UNLESS the type is Apartment (retail
|
||||
/// skips <c>DisplayListOfCoords</c> entirely for <c>arg2 == 4</c> —
|
||||
/// apartments have no world location), then the >400-locations
|
||||
/// truncation notice (<c>data_7e1d70</c>,
|
||||
/// <c>acclient_2013_pseudo_c.txt:1032459</c>) if <c>TotalAvailable > 0x190</c>.
|
||||
/// All lines are LogTextType 0x00 Default. Coordinate formatting is
|
||||
/// <see cref="AcDream.Core.Ui.RadarCoordinates"/> — the same
|
||||
/// <c>(lcoord - 1024) * 0.1 + 0.5</c> port
|
||||
/// <c>CPlayerSystem::InqPlayerCoords</c> uses — with retail's own
|
||||
/// 5-space indent and "Y, X" order
|
||||
/// (<c>" %.1f%s, %.1f%s\n"</c>, args <c>Y, Ysuffix, X</c>[, Xsuffix]).
|
||||
/// </summary>
|
||||
public static IEnumerable<string> FormatAvailableHousesLines(AvailableHousesResponse response)
|
||||
{
|
||||
yield return string.Create(
|
||||
System.Globalization.CultureInfo.InvariantCulture,
|
||||
$"There are {response.TotalAvailable} {HouseTypeName(response.HouseType)} available.");
|
||||
|
||||
if (response.HouseType != 4u)
|
||||
{
|
||||
foreach (uint landblockId in response.Locations)
|
||||
{
|
||||
if (RadarCoordinates.TryFromCell(landblockId, out var coordinates))
|
||||
yield return $" {coordinates.YText}, {coordinates.XText}";
|
||||
}
|
||||
|
||||
if (response.TotalAvailable > 0x190)
|
||||
yield return "There were too many houses to display all the locations. Only the first 400 locations are displayed here.";
|
||||
}
|
||||
}
|
||||
|
||||
// ── 0x027C AllegianceInfoResponse ───────────────────────────────────────
|
||||
// ACE: GameEventAllegianceInfoResponse.cs -> AllegianceProfileExtensions.
|
||||
// Write / AllegianceHierarchyExtensions.Write / AllegianceDataExtensions.
|
||||
// Write. Retail: ClientAllegianceSystem::
|
||||
// Handle_Allegiance__AllegianceInfoResponseEvent @0x0056a1d0, walking
|
||||
// AllegianceProfile::GetData/GetPatron/GetFirstVassal/GetNextVassal.
|
||||
|
||||
/// <summary>
|
||||
/// One retail <c>AllegianceData</c> record. <paramref name="ParentGuid"/>
|
||||
/// is the wire's "treeParent" tag (0 for the monarch, who has none) —
|
||||
/// retail's own <c>GetPatron</c>/<c>GetFirstVassal</c> walk the flat
|
||||
/// record list by this tag rather than storing an explicit tree.
|
||||
/// </summary>
|
||||
public readonly record struct AllegianceMemberRecord(
|
||||
uint CharacterId,
|
||||
uint ParentGuid,
|
||||
bool IsLoggedIn,
|
||||
string Name);
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="AllegianceIndex.LoggedIn"/>/<c>HasAllegianceAge</c>/
|
||||
/// <c>HasPackedLevel</c> bit values — ACE
|
||||
/// <c>Source/ACE.Server/Network/Enum/AllegianceIndex.cs</c>.
|
||||
/// </summary>
|
||||
private const uint LoggedInBit = 0x1u;
|
||||
private const uint HasAllegianceAgeBit = 0x4u;
|
||||
private const uint HasPackedLevelBit = 0x8u;
|
||||
|
||||
public readonly record struct AllegianceInfoResponse(
|
||||
uint TargetGuid,
|
||||
uint TotalMembers,
|
||||
uint TotalVassals,
|
||||
ushort RecordCount,
|
||||
string AllegianceName,
|
||||
AllegianceMemberRecord? Monarch,
|
||||
IReadOnlyList<AllegianceMemberRecord> Records)
|
||||
{
|
||||
/// <summary>
|
||||
/// Port of <c>AllegianceProfile::GetData</c>: find the record
|
||||
/// (monarch or otherwise) whose own <c>characterID</c> matches
|
||||
/// <paramref name="guid"/>.
|
||||
/// </summary>
|
||||
public AllegianceMemberRecord? FindData(uint guid)
|
||||
{
|
||||
if (Monarch is { } monarch && monarch.CharacterId == guid)
|
||||
return monarch;
|
||||
foreach (AllegianceMemberRecord record in Records)
|
||||
{
|
||||
if (record.CharacterId == guid)
|
||||
return record;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Port of <c>AllegianceProfile::GetPatron</c>: the monarch has no
|
||||
/// patron; anyone else's patron is <see cref="FindData"/> applied to
|
||||
/// their own record's <see cref="AllegianceMemberRecord.ParentGuid"/>
|
||||
/// (which is the monarch's own guid when the patron IS the monarch —
|
||||
/// ACE never emits a separate patron record in that case, see
|
||||
/// <c>AllegianceHierarchy.Write</c>'s <c>!node.Patron.IsMonarch</c>
|
||||
/// guard).
|
||||
/// </summary>
|
||||
public AllegianceMemberRecord? FindPatron(uint guid)
|
||||
{
|
||||
if (Monarch is { } monarch && monarch.CharacterId == guid)
|
||||
return null;
|
||||
foreach (AllegianceMemberRecord record in Records)
|
||||
{
|
||||
if (record.CharacterId == guid)
|
||||
return FindData(record.ParentGuid);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>Port of <c>GetFirstVassal</c>/<c>GetNextVassal</c>: every record whose parent is <paramref name="guid"/>.</summary>
|
||||
public IEnumerable<AllegianceMemberRecord> FindVassals(uint guid)
|
||||
{
|
||||
foreach (AllegianceMemberRecord record in Records)
|
||||
{
|
||||
if (record.ParentGuid == guid)
|
||||
yield return record;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static AllegianceInfoResponse? ParseAllegianceInfoResponse(ReadOnlySpan<byte> payload)
|
||||
{
|
||||
try
|
||||
{
|
||||
int pos = 0;
|
||||
uint targetGuid = ReadU32(payload, ref pos);
|
||||
uint totalMembers = ReadU32(payload, ref pos);
|
||||
uint totalVassals = ReadU32(payload, ref pos);
|
||||
ushort recordCount = ReadU16(payload, ref pos);
|
||||
_ = ReadU16(payload, ref pos); // oldVersion — not consulted by the renderer
|
||||
|
||||
// officers: PackableHashTable<ObjectGuid,AllegianceOfficerLevel>.
|
||||
// ACE always sends this empty ("always sent as empty in retail?"
|
||||
// per AllegianceHierarchy.cs) and retail's own chat renderer never
|
||||
// reads it — skip the entries, keep the cursor faithful.
|
||||
ushort officerCount = ReadU16(payload, ref pos);
|
||||
_ = ReadU16(payload, ref pos); // numBuckets
|
||||
for (int i = 0; i < officerCount; i++)
|
||||
{
|
||||
_ = ReadU32(payload, ref pos); // guid
|
||||
_ = ReadU32(payload, ref pos); // officer level
|
||||
}
|
||||
|
||||
// officerTitles: List<string>.Write — a bare int32 count (NOT the
|
||||
// PackableHashTable u16/u16 header), then N String16L.
|
||||
int titleCount = unchecked((int)ReadU32(payload, ref pos));
|
||||
for (int i = 0; i < titleCount; i++)
|
||||
_ = StringReader.ReadString16L(payload, ref pos);
|
||||
|
||||
_ = ReadU32(payload, ref pos); // monarchBroadcastTime
|
||||
_ = ReadU32(payload, ref pos); // monarchBroadcastsToday
|
||||
_ = ReadU32(payload, ref pos); // spokesBroadcastTime
|
||||
_ = ReadU32(payload, ref pos); // spokesBroadcastsToday
|
||||
_ = StringReader.ReadString16L(payload, ref pos); // motd
|
||||
_ = StringReader.ReadString16L(payload, ref pos); // motdSetBy
|
||||
_ = ReadU32(payload, ref pos); // chatRoomID
|
||||
|
||||
// bindPoint Position: cell(u32) + pos(3xfloat) + rotation(4xfloat,
|
||||
// W/X/Y/Z order) = 32 bytes. Not surfaced by the retail chat
|
||||
// renderer (only the Allegiance UI panel's bind-point display
|
||||
// would use it) — skip with bounds checking via ReadU32.
|
||||
for (int i = 0; i < 8; i++)
|
||||
_ = ReadU32(payload, ref pos);
|
||||
|
||||
string allegianceName = StringReader.ReadString16L(payload, ref pos);
|
||||
_ = ReadU32(payload, ref pos); // nameLastSetTime
|
||||
_ = ReadU32(payload, ref pos); // isLocked
|
||||
_ = ReadU32(payload, ref pos); // approvedVassal
|
||||
|
||||
AllegianceMemberRecord? monarch = null;
|
||||
var records = new List<AllegianceMemberRecord>();
|
||||
if (recordCount > 0)
|
||||
{
|
||||
monarch = ReadAllegianceData(payload, ref pos, parentGuid: 0u);
|
||||
for (int i = 1; i < recordCount; i++)
|
||||
{
|
||||
uint parentGuid = ReadU32(payload, ref pos);
|
||||
records.Add(ReadAllegianceData(payload, ref pos, parentGuid));
|
||||
}
|
||||
}
|
||||
|
||||
return new AllegianceInfoResponse(
|
||||
targetGuid, totalMembers, totalVassals, recordCount,
|
||||
allegianceName, monarch, records);
|
||||
}
|
||||
catch (FormatException) { return null; }
|
||||
}
|
||||
|
||||
private static AllegianceMemberRecord ReadAllegianceData(
|
||||
ReadOnlySpan<byte> payload, ref int pos, uint parentGuid)
|
||||
{
|
||||
uint characterId = ReadU32(payload, ref pos);
|
||||
_ = ReadU32(payload, ref pos); // cpCached
|
||||
_ = ReadU32(payload, ref pos); // cpTithed
|
||||
uint bitfield = ReadU32(payload, ref pos);
|
||||
_ = ReadByte(payload, ref pos); // gender
|
||||
_ = ReadByte(payload, ref pos); // heritage group
|
||||
_ = ReadU16(payload, ref pos); // rank
|
||||
if ((bitfield & HasPackedLevelBit) != 0u)
|
||||
_ = ReadU32(payload, ref pos); // level
|
||||
_ = ReadU16(payload, ref pos); // loyalty
|
||||
_ = ReadU16(payload, ref pos); // leadership
|
||||
if ((bitfield & HasAllegianceAgeBit) != 0u)
|
||||
{
|
||||
_ = ReadU32(payload, ref pos); // timeOnline
|
||||
_ = ReadU32(payload, ref pos); // allegianceAge
|
||||
}
|
||||
else
|
||||
{
|
||||
_ = ReadU32(payload, ref pos); // uTimeOnline low
|
||||
_ = ReadU32(payload, ref pos); // uTimeOnline high
|
||||
}
|
||||
string name = StringReader.ReadString16L(payload, ref pos);
|
||||
return new AllegianceMemberRecord(
|
||||
characterId, parentGuid, (bitfield & LoggedInBit) != 0u, name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retail's " *" online marker (<c>data_7cef28</c>,
|
||||
/// <c>acclient_2013_pseudo_c.txt:1027329-1027330</c> — UTF-16 bytes
|
||||
/// <c>20 00 2a 00</c> = space + asterisk) versus the empty string for an
|
||||
/// offline member (<c>data_794320</c>, the generic empty-PStringBase
|
||||
/// sentinel).
|
||||
/// </summary>
|
||||
private static string OnlineMarker(AllegianceMemberRecord member) =>
|
||||
member.IsLoggedIn ? " *" : "";
|
||||
|
||||
/// <summary>
|
||||
/// Retail-shaped lines for an AllegianceInfoResponse — verbatim port of
|
||||
/// <c>Handle_Allegiance__AllegianceInfoResponseEvent</c> @0x0056a1d0.
|
||||
/// Retail's own <c>AllegianceProfile::GetData</c> failure (the queried
|
||||
/// player has no record at all — e.g. no allegiance) returns early with
|
||||
/// NO text printed at all; this yields an empty sequence for that case,
|
||||
/// matching retail exactly rather than inventing a "no allegiance"
|
||||
/// message retail never shows.
|
||||
/// </summary>
|
||||
public static IEnumerable<string> FormatAllegianceInfoLines(AllegianceInfoResponse response)
|
||||
{
|
||||
AllegianceMemberRecord? self = response.FindData(response.TargetGuid);
|
||||
if (self is not { } selfRecord)
|
||||
yield break;
|
||||
|
||||
yield return "Note: An asterisk (*) indicates that the character is currently online.";
|
||||
yield return $"Allegiance information for {selfRecord.Name}{OnlineMarker(selfRecord)}:";
|
||||
|
||||
if (response.FindPatron(response.TargetGuid) is { } patron)
|
||||
yield return $" Patron: {patron.Name}{OnlineMarker(patron)}";
|
||||
|
||||
bool wroteVassalHeader = false;
|
||||
foreach (AllegianceMemberRecord vassal in response.FindVassals(response.TargetGuid))
|
||||
{
|
||||
if (!wroteVassalHeader)
|
||||
{
|
||||
yield return " Vassals: ";
|
||||
wroteVassalHeader = true;
|
||||
}
|
||||
yield return $" {vassal.Name}{OnlineMarker(vassal)}";
|
||||
}
|
||||
}
|
||||
|
||||
// ── Shared primitive readers (throw on truncation, like StringReader) ──
|
||||
|
||||
private static uint ReadU32(ReadOnlySpan<byte> source, ref int pos)
|
||||
{
|
||||
if (source.Length - pos < 4) throw new FormatException("truncated u32");
|
||||
uint value = BinaryPrimitives.ReadUInt32LittleEndian(source.Slice(pos));
|
||||
pos += 4;
|
||||
return value;
|
||||
}
|
||||
|
||||
private static ushort ReadU16(ReadOnlySpan<byte> source, ref int pos)
|
||||
{
|
||||
if (source.Length - pos < 2) throw new FormatException("truncated u16");
|
||||
ushort value = BinaryPrimitives.ReadUInt16LittleEndian(source.Slice(pos));
|
||||
pos += 2;
|
||||
return value;
|
||||
}
|
||||
|
||||
private static byte ReadByte(ReadOnlySpan<byte> source, ref int pos)
|
||||
{
|
||||
if (source.Length - pos < 1) throw new FormatException("truncated byte");
|
||||
byte value = source[pos];
|
||||
pos += 1;
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
|
@ -455,6 +455,13 @@ public sealed class PlayerMovementController
|
|||
private bool _jumpCharging;
|
||||
private float _jumpExtent;
|
||||
|
||||
// Campaign CH user-gate round 1 (item A, #329 sibling finding): previous
|
||||
// frame's raw Jump input, so an airborne jump press can be reported on
|
||||
// its RISING edge only — retail's jump_is_allowed (called from
|
||||
// ClientCombatSystem::DoJump @0x0056B110) refuses once per press, not
|
||||
// once per frame the key is held.
|
||||
private bool _prevJumpHeld;
|
||||
|
||||
/// <summary>
|
||||
/// Current retail jump-powerbar state. Power is always zero when no jump is
|
||||
/// pending and otherwise lies in [0,1].
|
||||
|
|
@ -2574,6 +2581,21 @@ public sealed class PlayerMovementController
|
|||
_jumpCharging = false;
|
||||
_jumpExtent = 0f;
|
||||
}
|
||||
else if (input.Jump && !_prevJumpHeld && !_body.OnWalkable)
|
||||
{
|
||||
// Campaign CH user-gate round 1, item A: the whole jump block
|
||||
// above only ever evaluates `input.Jump` inside
|
||||
// `input.Jump && _body.OnWalkable` (charge) or `_jumpCharging`
|
||||
// (fire/refuse) — pressing jump while airborne and NOT already
|
||||
// charging never reached either branch, so retail's 0x24 "You
|
||||
// can't jump while in the air" (jump_is_allowed via
|
||||
// ClientCombatSystem::DoJump @0x0056B110) could never fire live.
|
||||
// Report it exactly like the grounded refusals above, gated to
|
||||
// the press EDGE only (see _prevJumpHeld) so holding space
|
||||
// in-air raises exactly one report, not one per frame.
|
||||
ReportJumpRefusal(WeenieError.NotGrounded);
|
||||
}
|
||||
_prevJumpHeld = input.Jump;
|
||||
|
||||
// ── 2. Run admitted complete-object quanta ────────────────────────────
|
||||
// CPhysicsObj::update_object (0x00515D10) retains a remainder at or
|
||||
|
|
|
|||
|
|
@ -237,7 +237,11 @@ public sealed class ChatVM : IDisposable
|
|||
ChatKind.Tell => entry.SenderGuid != 0
|
||||
? $"{entry.Sender} tells you, \"{entry.Text}\""
|
||||
: $"You tell {entry.Sender}, \"{entry.Text}\"",
|
||||
ChatKind.System => $"[System] {entry.Text}",
|
||||
// Campaign CH user-gate round 1 (item B): retail prints system text
|
||||
// bare, with no "[System]" prefix — that prefix was acdream's own
|
||||
// invention. [Popup] stays (AP-175, a deliberate divergent
|
||||
// presentation marker for a different kind).
|
||||
ChatKind.System => entry.Text,
|
||||
ChatKind.Popup => $"[Popup] {entry.Text}",
|
||||
// Phase I.5: emote rendering matches retail's leading-asterisk
|
||||
// convention ("* Caith waves at you"). SoulEmote uses the same
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue