test(app): freeze GameWindow lifecycle boundaries
Pin the accepted startup, input, frame, resize, shutdown, and native-window order before Slice 8 moves those edges, while deleting only unread duplicate state and test-only GameWindow facades. Co-authored-by: Codex <codex@openai.com>
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7 changed files with 380 additions and 56 deletions
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@ -14,7 +14,7 @@ audit.
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## Progress ledger
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- [ ] A — freeze construction/callback/shutdown order and delete proven dead or
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- [x] A — freeze construction/callback/shutdown order and delete proven dead or
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test-facade residue.
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- [ ] B — make native-window callback intake an explicit reversible owner and
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define host-quiescence failure semantics.
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@ -401,6 +401,12 @@ fixes these audited gaps:
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`_streamingRadius`, unused snap constants, `IsPlayerGuid`, `IsDoorName`, and
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test-only forwarding helpers. Tests call canonical owners directly.
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Result: the exact native attributes/callbacks, input subscription priority,
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frame-root/session-start boundary, framebuffer behavior, shutdown stages, and
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native-window-last edge are frozen. Dead duplicate state and two test-only
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window facades are removed. Three corrected-diff reviews are clean; 56 focused
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tests and the complete App suite (2,991 pass / 3 intentional skips) pass.
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### B — native window binding and host quiescence
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- Implement exact attach/reverse-detach/rollback and the no-throw quiescence
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