diff --git a/src/AcDream.App/Rendering/GameWindow.cs b/src/AcDream.App/Rendering/GameWindow.cs index b211b81..851e467 100644 --- a/src/AcDream.App/Rendering/GameWindow.cs +++ b/src/AcDream.App/Rendering/GameWindow.cs @@ -946,22 +946,6 @@ public sealed class GameWindow : IDisposable else if (idleCycle.Animation.PartFrames.Count <= 1) _liveAnimRejectPartFrames++; - // Per-entity dump for the first N spawns so we can see actual - // AnimData values for live creatures and compare against retail. - if (_liveSpawnReceived <= 30) - { - if (idleCycle is not null) - Console.WriteLine($"live: SPAWN[{_liveSpawnReceived}] name='{spawn.Name ?? "?"}' " + - $"setup=0x{spawn.SetupTableId:X8} mt=0x{(spawn.MotionTableId ?? 0):X8} " + - $"cycle: anim=0x{(uint)idleCycle.Animation.Id:X8} " + - $"low={idleCycle.LowFrame} high={idleCycle.HighFrame} " + - $"framerate={idleCycle.Framerate:F2} partFrames={idleCycle.Animation.PartFrames.Count} " + - $"numParts={idleCycle.Animation.NumParts}"); - else - Console.WriteLine($"live: SPAWN[{_liveSpawnReceived}] name='{spawn.Name ?? "?"}' " + - $"setup=0x{spawn.SetupTableId:X8} mt=0x{(spawn.MotionTableId ?? 0):X8} " + - $"cycle=null (no motion table / resolver failed)"); - } if (idleCycle is not null && idleCycle.Framerate != 0f && idleCycle.HighFrame > idleCycle.LowFrame