refactor(render): move root-cell dynamics onto walk turns

This commit is contained in:
Erik 2026-08-31 03:44:32 +02:00
parent f9a80fbc44
commit 474b05e7dc
4 changed files with 54 additions and 29 deletions

View file

@ -269,7 +269,15 @@ public sealed class RenderScenePViewFrameProductTests
0x0100_0000_0000_0022,
RenderProjectionClass.LiveDynamicRoot,
parentCell: lookInCell);
scene.Apply([RenderProjectionDelta.Register(Generation, 1, lookInDynamic)]);
RenderProjectionRecord rootDynamic = Record(
0x0100_0000_0000_0023,
RenderProjectionClass.LiveDynamicRoot,
parentCell: Cell);
scene.Apply(
[
RenderProjectionDelta.Register(Generation, 1, lookInDynamic),
RenderProjectionDelta.Register(Generation, 2, rootDynamic),
]);
PortalVisibilityFrame portal = Portal(Cell);
ClipFrameAssembly clip = FullScreenClip(Cell);
@ -298,6 +306,9 @@ public sealed class RenderScenePViewFrameProductTests
Assert.DoesNotContain(
frame.RouteRanges.ToArray(),
candidate => candidate.Route == RenderFrameCandidateRoute.LookInObject);
Assert.DoesNotContain(
frame.RouteCandidates.ToArray(),
candidate => candidate.Id == rootDynamic.Id);
Assert.NotNull(frame.WalkLookInViews);
Assert.False(frame.WalkLookInViews!.SphereVisibleInLookInTurn(
routeIndex: 0,