docs(runtime): close simulation ownership

This commit is contained in:
Erik 2026-07-26 16:29:28 +02:00
parent cdee7a4b49
commit 4743f7c409
11 changed files with 281 additions and 33 deletions

View file

@ -1,6 +1,6 @@
# Modern runtime Slice J — presentation-independent runtime
**Status:** J0J4 COMPLETE; J5 ACTIVE
**Status:** J0J5 COMPLETE; J6 ACTIVE
**Parent:** `2026-07-24-modern-runtime-architecture.md`, Slice J
**Authorization:** the user approved Slices FL, including the otherwise-frozen
Slice J gameplay-owner moves, on 2026-07-24
@ -277,7 +277,7 @@ J4 must borrow it rather than create another inventory model.
### J5 — movement, physics, interaction, and combat group
**Active 2026-07-26.** Detailed execution begins with a source/owner inventory
**Completed 2026-07-26.** Detailed execution began with a source/owner inventory
and a named-retail ordering matrix. Each coherent move must preserve the
accepted connected interaction, facing, projectile, and collision behavior.
The executable sub-slice ledger, presentation boundary, acceptance gates, and
@ -317,7 +317,14 @@ retail projectile simulation; App resolves immutable DAT shape data and
projects committed frames only. Its 317 Runtime tests, 3,718 App tests / 3
skips, 47 focused Core projectile tests, 8,591 complete Release tests / 5
skips, exact arrow/bolt/spell evidence, lifecycle/reconnect gate, and canonical
nine-stop route pass. J5.7 ownership cleanup and closeout is active. Evidence:
nine-stop route pass. J5.7 completed at `cdee7a4b`: Runtime owns accepted
remote-body/vector activation, final simulation retirement, terminal
physics/shadow/workset cleanup, and one combined simulation ownership ledger.
Its Runtime-only movement/use/combat/cast/projectile host proves no-window
parity and terminal convergence after projection failure. Its 323 Runtime
tests, 3,717 App tests / 3 skips, 8,596 complete Release tests / 5 skips,
exact-binary lifecycle/reconnect gate, and canonical nine-stop route pass.
Evidence:
[`../research/2026-07-26-slice-j5-1-canonical-action-state.md`](../research/2026-07-26-slice-j5-1-canonical-action-state.md)
and
[`../research/2026-07-26-slice-j5-2-interaction-transactions.md`](../research/2026-07-26-slice-j5-2-interaction-transactions.md)
@ -328,7 +335,9 @@ and
and
[`../research/2026-07-26-slice-j5-5-physics-remote-ownership.md`](../research/2026-07-26-slice-j5-5-physics-remote-ownership.md)
and
[`../research/2026-07-26-slice-j5-6-projectile-ownership.md`](../research/2026-07-26-slice-j5-6-projectile-ownership.md).
[`../research/2026-07-26-slice-j5-6-projectile-ownership.md`](../research/2026-07-26-slice-j5-6-projectile-ownership.md)
and
[`../research/2026-07-26-slice-j5-7-simulation-ownership-closeout.md`](../research/2026-07-26-slice-j5-7-simulation-ownership-closeout.md).
- Move presentation-free movement interpretation, authoritative/predicted
physics state, selection identity, approach/use transactions, combat intent,
@ -345,6 +354,8 @@ graphical feel gates remain unchanged.
### J6 — world, portal, environment, and projection handshake
**Active 2026-07-26.**
- Move authoritative teleport/session cell identity, world clock, weather
state, and reveal-generation state required by gameplay.
- Keep streaming publication, terrain/EnvCell rendering, portal tunnel,
@ -400,3 +411,9 @@ another gameplay extraction.
Each commit is independently buildable and retains an exact rollback command
in this plan before its connected gate.
J5.7 exact rollback:
```text
git revert cdee7a4b49addb5e1500753f6a885f7c899bd0f0
```