docs(runtime): close simulation ownership
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# acdream — strategic roadmap
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**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, J5.2 interaction transactions at `f5f7b417`, J5.3 combat/magic intent at `20df9d15`, J5.4 local movement/outbound cadence at `aa3f4a60`, J5.5 per-session physics/remote simulation at `7e6033d0`, and J5.6 projectile simulation at `2aee3356`. J5.7 cleanup and closeout is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Status:** Living document. Updated 2026-07-26. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, J5.2 interaction transactions at `f5f7b417`, J5.3 combat/magic intent at `20df9d15`, J5.4 local movement/outbound cadence at `aa3f4a60`, J5.5 per-session physics/remote simulation at `7e6033d0`, J5.6 projectile simulation at `2aee3356`, and J5.7 combined simulation closeout at `cdee7a4b`. J6 world/portal/environment and projection-handshake ownership is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Purpose:** One source of truth for where the project is and where it's going. Every observed defect or missing feature has a named phase that owns it; when something looks wrong in-game, look here to find the phase that'll address it. Implementation details live in per-phase specs under `docs/superpowers/specs/`, not in this file.
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@ -1771,7 +1771,13 @@ port in any phase — no separate listing here.
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> Its 317 Runtime tests, 3,718 App tests / 3 skips, 47 focused Core projectile
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> tests, 8,591-test / 5-skip complete Release suite, exact arrow/bolt/spell
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> evidence, lifecycle/reconnect gate, and canonical nine-stop route pass.
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> J5.7 cleanup and closeout is active.
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> J5.7 completed at `cdee7a4b`: Runtime owns accepted remote-body/vector
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> activation, final simulation retirement, terminal physics/shadow/workset
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> cleanup, and one combined entity/object/gameplay/physics ownership ledger.
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> Its Runtime-only movement/use/combat/cast/projectile fixture, 323 Runtime
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> tests, 3,717 App tests / 3 skips, 8,596-test / 5-skip complete Release suite,
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> exact-binary lifecycle/reconnect gate, and canonical nine-stop route pass.
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> J6 world/portal/environment and projection-handshake ownership is active.
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> The historical exact cutover
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> rollback remains
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> `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. Slice H is complete:
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