feat(core): add LandblockLoader with Stab+Building → WorldEntity mapping
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src/AcDream.Core/World/WorldEntity.cs
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12
src/AcDream.Core/World/WorldEntity.cs
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using System.Numerics;
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namespace AcDream.Core.World;
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public sealed class WorldEntity
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{
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public required uint Id { get; init; }
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public required uint SourceGfxObjOrSetupId { get; init; }
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public required Vector3 Position { get; init; }
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public required Quaternion Rotation { get; init; }
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public required IReadOnlyList<MeshRef> MeshRefs { get; init; }
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}
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