fix(ui): OP6 rework — six range captions, un-invert Sound enabled flags, five font faces

Fixes all three MUST-FIX findings from the OP6 REJECT review
(docs/research/2026-08-11-op6-review.md) plus its SHOULD-FIXes and NOTEs.

M1 — the "retail ships zero range captions" claim was a Binary Ninja
constant-folding artifact (the same class the header-string globals a few
lines above already worked around). The six SetSliderLabel call sites
byte-decode to reads of runtime-filled ID_Graphics_Value_* globals, not
immediate zeros (PE-byte-verified against the PDB-paired acclient.exe,
independently re-derived in this session, not just re-asserted from the
review). ConfigOptionsPageController.BuildSliderRow gained optional
rangeLowKey/rangeHighKey parameters wired for all six idx6 sliders (Camera
Stiffness Soft/Hard, Adjustment Speed Slow/Fast, FOV Narrow/Wide, Screen
Brightness Dark/Bright, Graphics Performance Speed/Detail, Degrade Distance
Close/Far) via the same SetRangeLabel mechanism OP5's Chat opacity sliders
already established. Mouse Look Sensitivity (idx3) correctly stays
uncaptioned — the one genuine SetSliderLabel omission. Class doc corrected;
gate-script lines 535/653-equivalent corrected in place.

M2 — the three Sound "Disabled" toggles were semantically inverted:
SoundManager::effect_sounds_enabled/ambient_sounds_enabled/
interface_sounds_enabled are all compiled = 1 in .data, and
UserPreferences::RegisterPreference binds the checkbox's boolean value
DIRECTLY onto those enabled-sense statics — checked-by-default means
enabled-by-default, not disabled. AudioSettings.SfxDisabled/AmbientDisabled/
InterfaceDisabled renamed to SfxEnabled/AmbientEnabled/InterfaceEnabled
(fresh JSON keys — the rejected slice's keys never shipped in an accepted
build); RuntimeSettingsStartupTargets.ApplyAudio now computes effective
volume through the extracted, independently-unit-tested pure function
ComputeEffectiveCategoryVolumes (enabled ? slider : 0f). This closes the
blast radius the review flagged: a missing key in an EXISTING settings.json
now falls back to AudioSettings.Default, which is enabled=true, so a fresh
launch is audible, not muted. AP-199's wording and gate-script step 6
corrected; the enshrined-inversion test rewritten to assert the correct
default and a new SettingsStore test pins the legacy-file fallback path.

M3 — UI_ChatFontFace now ships all five of retail's authored choices
(Arial, CourierNew, PalatinoLinotype, Tahoma, TimesNewRoman — a fixed
compile-time array at gmClient::InitUIPreferences, PE-byte-verified
present verbatim in .rdata, not a per-machine runtime enumeration as the
rejected slice's comment claimed). Default index 2 (PalatinoLinotype) now
indexes a real entry.

S1 — Bind() now emits the sixth trailing AddSeperator retail's own
InitOptions ends with (0x0049E80D), matching retail's 39-item ListBox (6
headers + 6 separators + 27 option-widget-rows) instead of 38.

S2 — Screen Brightness gets its own DisplaySettings.ScreenBrightness field
([-1,1], default 0) instead of overloading Gamma, which has a different
unit system (default 1.0, legacy [0.5,2.0] slider) and its own live
Settings-panel consumer.

S3 — UiScrollbar and UiMenu gained a settable TooltipText surfaced through
GetTooltipText (UiButton's existing pattern). Every slider and menu row's
own interactive widget (not just toggle/trio rows) now carries retail's
"<label>_Help" tooltip, verified as a universal suffix convention across
every AttachPreference site touched by this tab.

S4 — "800x600" added to DisplaySettings.AvailableResolutions: a genuine
retail display mode (Device::ForceDisplayResolution(1,0x320,0x258) at
startup) and the Config tab's own byte-verified Resolution row default, not
an invented preset. Defaults now lands on a highlighted, re-selectable
dropdown entry instead of an orphaned value.

S5 — four new/extended tests: ComputeEffectiveCategoryVolumes gets a
dedicated pure-function value assertion (Theory + a default-profile-is-
audible Fact) in RuntimeSettingsControllerTests, closing the "only event
order was asserted" gap that let M2 ship; a label/choice-key conformance
table in ConfigOptionsPageControllerTests enumerates every key this tab
queries (traced directly from the fixed code paths, not guessed) and fails
on an invented OR a dropped key; a per-row DefaultValue pin asserts every
row's default against the retail literal directly, independent of the
underlying settings-record defaults; and the S1 separator fix gets its own
39-item stacked-ListBox count pin.

NOTEs — AP-198's row count was always ten (its own enumeration never said
nine); the commit-message inconsistency N1 flagged is reconciled in both
the row and the section-summary line, and its Screen Brightness sub-clause
now matches S2. N2: Bind() now reads the scrollbar id from
UiTemplateListBox.ScrollbarElementId (dat property 0x72) instead of a
hardcoded constant. N3 (batch Defaults writes) and N4 (AfterApply on
Config-tab entry, needs no action) are left as recorded — out of this
rework's scope per the review's own disposition.

Full Release suite: 13,125 passed / 4 skipped / 0 failed (baseline
13,117/4/0 — net +8 tests added, 0 regressions, 0 removed).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-11 08:06:20 +02:00
parent 4996974cfd
commit 472525b99e
11 changed files with 774 additions and 168 deletions

View file

@ -531,9 +531,17 @@ rows total, byte-verified directly from `gmConfigUI::InitOptions
@0x0049E400` and `gmClient::InitUIPreferences @0x004035b0` (the retail
registration table that supplies every row's label/tooltip/range/enum-
choice — a stronger source than this campaign's own research docs, which
had left the slider-caption pairing explicitly UNVERIFIED; OP6 resolved it:
**retail ships zero range captions on this tab** — do not expect
"Dark/Bright"-style low/high labels on any slider).
had left the slider-caption pairing explicitly UNVERIFIED). **CORRECTED at
the OP6 rework round (2026-08-11, review M1):** the "zero range captions"
reading was a Binary Ninja constant-folding artifact — the raw bytes at
each `SetSliderLabel` call site are reads of runtime-filled string-id
globals, not immediate zeros. **Retail DOES ship six low/high range
captions**, one per labelled slider: Camera Stiffness (Soft/Hard), Camera
Adjustment Speed (Slow/Fast), Field Of View (Narrow/Wide), Screen
Brightness (Dark/Bright), Graphics Performance (Speed/Detail), Degrade
Distance (Close/Far). Mouse Look Sensitivity is the one genuine exception —
retail's own `InitOptions` never calls `SetSliderLabel` for it, so it alone
should show no caption.
### Opening the tab and reading the rows
@ -556,20 +564,27 @@ had left the slider-caption pairing explicitly UNVERIFIED; OP6 resolved it:
ambient sound source, or trigger a combat/UI sound repeatedly). The
volume should change LIVE, continuously, as you drag — not just on
release.
4. **Check the "Disable Sound Effects" checkbox** (the SAME row's toggle
half). Sound effects should go SILENT immediately, regardless of where
the slider is set. Uncheck it — sound effects resume at the slider's
current level.
5. **Repeat steps 3-4 for the "Ambient Sound" trio** (the second row) using
4. **CORRECTED at the OP6 rework round (2026-08-11, review M2) — the
checkbox's stored value is ENABLED-sense, not "Disabled" as the
rejected slice's own gate script previously described.** With the
"Disable Sound Effects" checkbox CHECKED (its default state — see step
6), sound effects are AUDIBLE. **Uncheck it** — sound effects go SILENT
immediately, regardless of where the slider is set. Check it again —
sound effects resume at the slider's current level. (The checkbox's own
retail LABEL reads as if checked should mean muted; byte evidence says
the opposite — see `AudioSettings`' class doc for the full citation.
This gate is about the OBSERVED behaviour, not the label's English.)
5. **Repeat step 4 for the "Ambient Sound" trio** (the second row) using
an ambient loop (wind, water, torches) as your audible test — same live
drag + mute-on-check behaviour.
6. **Note the retail-faithful surprise:** on a FRESH character (never
drag + mute-on-uncheck behaviour.
6. **Note the retail-faithful default:** on a FRESH character (never
touched these settings), BOTH "Disable Sound Effects" and "Disable
Ambient Sound" checkboxes are CHECKED by default — i.e., sound starts
MUTED out of the box. This is retail's own byte-verified 2013 EoR
default (`gmConfigUI::InitOptions`'s `SetDefaultValue(1, ...)` on both
trios), reproduced faithfully — **not a bug**, however counterintuitive.
Uncheck both to hear anything.
Ambient Sound" checkboxes are CHECKED by default
(`gmConfigUI::InitOptions`'s `SetDefaultValue(1, ...)` on both trios) —
and CHECKED means AUDIBLE, matching retail's own byte-verified
`SoundManager::effect_sounds_enabled`/`ambient_sounds_enabled` statics
(both compiled `= 1`). **Sound starts ON out of the box, not muted.**
If you hear silence on a fresh character, that IS a defect — report it.
7. **Drag the third slider / check its toggle ("Disable Interface Sound",
third trio).** Expect NO audible change either way — this is retail's
OWN dead knob (register row AP-174/AP-199): retail registers this
@ -626,10 +641,13 @@ had left the slider-caption pairing explicitly UNVERIFIED; OP6 resolved it:
ACTUAL effect too (sound un-mutes or re-mutes, resolution changes
back), not just the checkbox art.
15. **Click Defaults.** Every row jumps LIVE to retail's byte-verified
default (Sound/Ambient trios back to muted+100% volume, Resolution to
800×600, Full Screen on, Camera Stiffness to 0.45, etc.) — Apply/Reset
light up afterward if anything actually changed (Defaults never
commits by itself).
default (Sound/Ambient trios back to AUDIBLE+100% volume — CORRECTED
at the OP6 rework round, review M2; the checked-by-default checkbox
means enabled, not muted — Resolution to 800×600, now a highlighted
dropdown entry since it is one of `DisplaySettings.AvailableResolutions`
(review S4), Full Screen on, Camera Stiffness to 0.45, etc.) —
Apply/Reset light up afterward if anything actually changed (Defaults
never commits by itself).
16. **Switch to another tab (e.g. Gameplay) without clicking Apply after
an edit.** Uncommitted edits silently revert — switching tabs is a
Reset, not a save.
@ -649,11 +667,18 @@ had left the slider-caption pairing explicitly UNVERIFIED; OP6 resolved it:
### What to report
- Any section/row/label missing, or a slider showing a low/high range
caption (retail ships none on this tab — see this section's own intro).
- Any section/row/label missing, OR (CORRECTED at the OP6 rework round,
review M1) any of the SIX labelled sliders (Camera Stiffness/Adjustment
Speed, Field Of View, Screen Brightness, Graphics Performance, Degrade
Distance) MISSING its low/high range caption — retail ships one on each
of those six (see this section's own intro). Mouse Look Sensitivity is
the one slider that should show none.
- A live row (Sound/Ambient volume+mute, Resolution, Full Screen) that
does not change live, or a store-only row that unexpectedly DOES change
something (a sign its "no consumer" premise is stale).
- Sound effects or ambient audio SILENT on a freshly-created character
before you touch any Config-tab control (see step 6) — that is the M2
regression, not expected behaviour.
- Reset/Defaults not behaving as described in 14-15.
- Any row that fails to persist across a full relaunch (step 18),
including the two next-launch-only rows (Sync To Refresh, Field of