docs(research): canonical retail keymap + dump-keymap tool
Pre-Phase K research artifact. Captures the AC retail default keymap
in two complementary forms so the upcoming InputAction enum + retail
preset (Phase K.1c) can be built byte-precise.
- docs/research/named-retail/retail-default.keymap.txt — verbatim
copy of the user's test.keymap from
~/Documents/Asheron's Call/. Human-readable text format with
every binding categorized: MovementCommands (W/X/A/D/Z/C/Q/Space/
LShift/S + Y/G/H/B postures), ItemSelectionCommands (F/T/P + 18
punctuation keys for compass/item/monster/player/fellow targeting),
UICommands (F1-F12 panel toggles, R=USE, E=Examine, Esc=close,
Shift+Esc=Logout), QuickslotCommands (1-9 + Ctrl/Alt variants for
hotbar pages), Combat / MeleeCombat / MissileCombat / MagicCombat
(mode-dependent Insert/PgUp/Delete/End/PgDn), Emotes
(U=Cry, I=Laugh, J=Wave, O=Cheer, K=Point), CameraControls (numpad
cluster), MouseCommands, ScrollableControls, EditControls,
CopyAndPasteControls, DialogBoxes. 346 lines.
- docs/research/named-retail/keymap-default.txt — binary dump of
the gmDefaultMap MasterInputMap from client_portal.dat at file id
0x14000000. Decoded via the new tools/dump-keymap utility:
scancodes + modifier flags + action IDs + activation phase per
context. Confirms the text file's bindings against the dat-shipped
default. Cross-referenced against
acclient_2013_pseudo_c.txt:405510 (ACCmdInterp::OnAction) for the
movement dispatch logic and :365889 (CPlayerSystem::OnAction) for
the targeting dispatch.
- tools/dump-keymap/ — dotnet console tool referencing
references/DatReaderWriter. Reads MasterInputMap entries from a
dat directory + emits human-readable per-context binding tables.
Reusable for future custom keymap analysis. Run with:
dotnet run --project tools/dump-keymap/dump-keymap.csproj -c Release
Default dat dir is %USERPROFILE%/Documents/Asheron's Call.
Foundation for Phase K — control system overhaul. Plan documented at
~/.claude/plans/ticklish-conjuring-cake.md.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
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docs/research/named-retail/retail-default.keymap.txt
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#Asheron's Call: Throne of Destiny Keymap File
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#
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#Most users will never want or need to edit this file by hand. To edit your
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#keymap, click the options button, select the Gameplay Options tab, and click
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#'Configure Keyboard'.
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#
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#However it is possible to configure your keyboard by editing this file.
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#
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#Important notes: AC:TD will generate a brand-new acclient.keymap in your
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#My Documents\Asheron's Call folder if it tries to use one and can't find one.
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#So if you do completely break your keymap, you can start over by deleting
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#this file.
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#
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#AC:TD writes to the keymap file on shutdown of the client. If you make changes
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#in this file while the client is running, it will overwrite them on shutdown.
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#
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#If you make changes in the Configure Keyboard options and save them to a new
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#file, that will be the default keymap file the next time AC:TD starts up.
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#
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#Key bindings can be edited under the 'Bindings' header. There are several key fields.
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#
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#The first field is the Action. This is defined by the game. To find the name of a
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#particular Action, bind a key to it in the Configure Keyboard menu in the client.
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#Exit the client and you will see the name in the Bindings header.
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#
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#The second field is the device. Devices are enumerated under the Devices header.
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#Generally device 0 is keyboard, device 1 is mouse, other devices follow.
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#
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#The third field is the key or action. A full list of available actions for this field
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#can be found in Microsoft's DirectX documentation at http://msdn.microsoft.com.
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#
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#The fourth field is the subcontrol. It can be used to define positive or negative axis
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#for an X, Y or Z input, as well as other options.
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#
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#The fifth field is also optional, it defines which metakeys need to be depressed. The
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#metakeys are defined and enumerated under the Metakeys header. The number next to
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#the metakey is a bit, metakeys can be combined.
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#
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#For example the default for Left Shift (DIK_LSHIFT) is 1, and Left Control
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#(DIK_LCONTROL) is 2. I could bind a key to CTRL-SHIFT-M by using DIK_M 0x00000003.
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#
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#It is possible to edit the Metakey enumeration but this is not recommended for any but
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#the most advanced computer users.
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#
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#The sixth, optional field is the activation type. Generally this is only used for mouse
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#buttons and the most common type is MouseDblClick, but there are other options.
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#
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#Again, more detailed documentation can be found at http://msdn.microsoft.com.
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#
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#Turbine cannot provide support for advanced keymap editing.
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#
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#
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"User Defined Keymap" [ 0000004B-0500-0000-0004-000016000000 ]
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Devices
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[
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Keyboard [ GUID_SysKeyboard ]
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Mouse [ GUID_SysMouse ]
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Virtual [ GUID_Virtual ]
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Joystick [ 83325D40-E98A-11F0-8001-444553540000 ]
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Joystick [ 83332090-E98A-11F0-8003-444553540000 ]
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Joystick [ 83328450-E98A-11F0-8002-444553540000 ]
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Joystick [ 8333BCD0-E98A-11F0-8005-444553540000 ]
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Joystick [ 83343200-E98A-11F0-8006-444553540000 ]
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Joystick [ 83343200-E98A-11F0-8007-444553540000 ]
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Joystick [ 83345910-E98A-11F0-8008-444553540000 ]
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Joystick [ 83345910-E98A-11F0-8009-444553540000 ]
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Joystick [ 83332090-E98A-11F0-8004-444553540000 ]
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Joystick [ 83345910-E98A-11F0-800A-444553540000 ]
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]
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MetaKeys
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[
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1 [ 0 DIK_LSHIFT ]
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2 [ 0 DIK_LCONTROL ]
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2 [ 0 DIK_RCONTROL ]
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3 [ 0 DIK_LMENU ]
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3 [ 0 DIK_RALT ]
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4 [ 0 DIK_LWIN ]
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4 [ 0 DIK_RWIN ]
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5 [ 1 DIMOFS_BUTTON3 ]
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6 [ 1 DIMOFS_BUTTON4 ]
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]
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Bindings
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[
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MovementCommands
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[
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MovementJump [ "" [ 0 DIK_SPACE ] ]
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MovementForward [ "" [ 0 DIK_W ] ]
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MovementForward [ "" [ 0 DIK_UPARROW ] ]
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MovementBackup [ "" [ 0 DIK_X ] ]
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MovementBackup [ "" [ 0 DIK_DOWNARROW ] ]
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MovementTurnLeft [ "" [ 0 DIK_A ] ]
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MovementTurnLeft [ "" [ 0 DIK_LEFT ] ]
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MovementTurnRight [ "" [ 0 DIK_D ] ]
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MovementTurnRight [ "" [ 0 DIK_RIGHTARROW ] ]
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MovementStrafeLeft [ "" [ 0 DIK_Z ] ]
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MovementStrafeLeft [ "" [ 0 DIK_A ] 0x00000004 ]
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MovementStrafeLeft [ "" [ 0 DIK_LEFT ] 0x00000004 ]
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MovementStrafeRight [ "" [ 0 DIK_C ] ]
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MovementStrafeRight [ "" [ 0 DIK_D ] 0x00000004 ]
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MovementStrafeRight [ "" [ 0 DIK_RIGHTARROW ] 0x00000004 ]
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MovementWalkMode [ "" [ 0 DIK_LSHIFT ] ]
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MovementRunLock [ "" [ 0 DIK_Q ] ]
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MovementStop [ "" [ 0 DIK_S ] ]
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Ready [ "" [ 0 DIK_Y ] ]
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Sitting [ "" [ 0 DIK_G ] ]
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Crouch [ "" [ 0 DIK_H ] ]
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Sleeping [ "" [ 0 DIK_B ] ]
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]
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ItemSelectionCommands
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[
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SelectionPickUp [ "" [ 0 DIK_F ] ]
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SelectionSplitStack [ "" [ 0 DIK_T ] ]
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SelectionPreviousSelection [ "" [ 0 DIK_P ] ]
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SelectionClosestCompassItem [ "" [ 0 DIK_BACK ] ]
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SelectionPreviousCompassItem [ "" [ 0 DIK_MINUS ] ]
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SelectionNextCompassItem [ "" [ 0 DIK_EQUALS ] ]
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SelectionClosestItem [ "" [ 0 DIK_BACKSLASH ] ]
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SelectionPreviousItem [ "" [ 0 DIK_LBRACKET ] ]
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SelectionNextItem [ "" [ 0 DIK_RBRACKET ] ]
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SelectionClosestMonster [ "" [ 0 DIK_APOSTROPHE ] ]
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SelectionPreviousMonster [ "" [ 0 DIK_L ] ]
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SelectionNextMonster [ "" [ 0 DIK_SEMICOLON ] ]
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SelectionLastAttacker [ "" [ 0 DIK_HOME ] ]
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SelectionClosestPlayer [ "" [ 0 DIK_SLASH ] ]
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SelectionPreviousPlayer [ "" [ 0 DIK_COMMA ] ]
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SelectionNextPlayer [ "" [ 0 DIK_PERIOD ] ]
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SelectionPreviousFellow [ "" [ 0 DIK_N ] ]
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SelectionNextFellow [ "" [ 0 DIK_M ] ]
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]
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UICommands
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[
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SelectionExamine [ "" [ 0 DIK_E ] ]
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CaptureScreenshot [ "" [ 0 DIK_NUMPADSTAR ] ]
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ToggleHelp [ "" [ 0 DIK_F1 ] ]
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TogglePluginManager [ "" [ 0 DIK_F1 ] 0x00000003 ]
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ToggleAllegiancePanel [ "" [ 0 DIK_F3 ] ]
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ToggleFellowshipPanel [ "" [ 0 DIK_F4 ] ]
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ToggleSpellbookPanel [ "" [ 0 DIK_F5 ] ]
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ToggleSpellComponentsPanel [ "" [ 0 DIK_F6 ] ]
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ToggleAttributesPanel [ "" [ 0 DIK_F8 ] ]
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ToggleSkillsPanel [ "" [ 0 DIK_F9 ] ]
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ToggleWorldPanel [ "" [ 0 DIK_F10 ] ]
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ToggleOptionsPanel [ "" [ 0 DIK_F11 ] ]
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ToggleInventoryPanel [ "" [ 0 DIK_F12 ] ]
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ToggleFloatingChatWindow1 [ "" [ 0 DIK_1 ] 0x00000004 ]
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ToggleFloatingChatWindow2 [ "" [ 0 DIK_2 ] 0x00000004 ]
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ToggleFloatingChatWindow3 [ "" [ 0 DIK_3 ] 0x00000004 ]
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ToggleFloatingChatWindow4 [ "" [ 0 DIK_4 ] 0x00000004 ]
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USE [ "" [ 0 DIK_R ] ]
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EscapeKey [ "" [ 0 DIK_ESCAPE ] ]
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LOGOUT [ "" [ 0 DIK_ESCAPE ] 0x00000001 ]
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]
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QuickslotCommands
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[
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UseQuickSlot_1 [ "" [ 0 DIK_1 ] ]
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UseQuickSlot_2 [ "" [ 0 DIK_2 ] ]
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UseQuickSlot_3 [ "" [ 0 DIK_3 ] ]
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UseQuickSlot_4 [ "" [ 0 DIK_4 ] ]
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UseQuickSlot_5 [ "" [ 0 DIK_5 ] ]
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UseQuickSlot_6 [ "" [ 0 DIK_6 ] ]
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UseQuickSlot_7 [ "" [ 0 DIK_7 ] ]
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UseQuickSlot_8 [ "" [ 0 DIK_8 ] ]
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UseQuickSlot_9 [ "" [ 0 DIK_9 ] ]
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UseQuickSlot_14 [ "" [ 0 DIK_5 ] 0x00000004 ]
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UseQuickSlot_15 [ "" [ 0 DIK_6 ] 0x00000004 ]
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UseQuickSlot_16 [ "" [ 0 DIK_7 ] 0x00000004 ]
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UseQuickSlot_17 [ "" [ 0 DIK_8 ] 0x00000004 ]
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UseQuickSlot_18 [ "" [ 0 DIK_9 ] 0x00000004 ]
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CreateShortcut [ "" [ 0 DIK_0 ] ]
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UseQuickSlot_1 [ "" [ 0 DIK_1 ] 0x00000002 ]
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UseQuickSlot_2 [ "" [ 0 DIK_2 ] 0x00000002 ]
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UseQuickSlot_3 [ "" [ 0 DIK_3 ] 0x00000002 ]
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UseQuickSlot_4 [ "" [ 0 DIK_4 ] 0x00000002 ]
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UseQuickSlot_5 [ "" [ 0 DIK_5 ] 0x00000002 ]
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UseQuickSlot_6 [ "" [ 0 DIK_6 ] 0x00000002 ]
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UseQuickSlot_7 [ "" [ 0 DIK_7 ] 0x00000002 ]
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UseQuickSlot_8 [ "" [ 0 DIK_8 ] 0x00000002 ]
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UseQuickSlot_9 [ "" [ 0 DIK_9 ] 0x00000002 ]
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CreateShortcut [ "" [ 0 DIK_0 ] 0x00000002 ]
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]
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ToggleChatEntry
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[
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ToggleChatEntry [ "" [ 0 DIK_TAB ] ]
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]
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ChatCommands
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[
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EnterChatMode [ "" [ 0 DIK_RETURN ] ]
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]
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Combat
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[
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CombatToggleCombat [ "" [ 0 DIK_GRAVE ] ]
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]
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MeleeCombat
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[
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CombatDecreaseAttackPower [ "" [ 0 DIK_INSERT ] ]
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CombatIncreaseAttackPower [ "" [ 0 DIK_PGUP ] ]
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CombatLowAttack [ "" [ 0 DIK_DELETE ] ]
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CombatMediumAttack [ "" [ 0 DIK_END ] ]
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CombatHighAttack [ "" [ 0 DIK_PGDN ] ]
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]
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MissileCombat
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[
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CombatDecreaseMissileAccuracy [ "" [ 0 DIK_INSERT ] ]
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CombatIncreaseMissileAccuracy [ "" [ 0 DIK_PGUP ] ]
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CombatAimLow [ "" [ 0 DIK_DELETE ] ]
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CombatAimMedium [ "" [ 0 DIK_END ] ]
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CombatAimHigh [ "" [ 0 DIK_PGDN ] ]
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]
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MagicCombat
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[
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CombatPrevSpellTab [ "" [ 0 DIK_INSERT ] ]
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CombatNextSpellTab [ "" [ 0 DIK_PGUP ] ]
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CombatPrevSpell [ "" [ 0 DIK_DELETE ] ]
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CombatCastCurrentSpell [ "" [ 0 DIK_END ] ]
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CombatNextSpell [ "" [ 0 DIK_PGDN ] ]
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CombatFirstSpellTab [ "" [ 0 DIK_INSERT ] 0x00000002 ]
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CombatLastSpellTab [ "" [ 0 DIK_PGUP ] 0x00000002 ]
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CombatFirstSpell [ "" [ 0 DIK_DELETE ] 0x00000002 ]
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CombatLastSpell [ "" [ 0 DIK_PGDN ] 0x00000002 ]
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UseSpellSlot_1 [ "" [ 0 DIK_1 ] ]
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UseSpellSlot_2 [ "" [ 0 DIK_2 ] ]
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UseSpellSlot_3 [ "" [ 0 DIK_3 ] ]
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UseSpellSlot_4 [ "" [ 0 DIK_4 ] ]
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UseSpellSlot_5 [ "" [ 0 DIK_5 ] ]
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UseSpellSlot_6 [ "" [ 0 DIK_6 ] ]
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UseSpellSlot_7 [ "" [ 0 DIK_7 ] ]
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UseSpellSlot_8 [ "" [ 0 DIK_8 ] ]
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UseSpellSlot_9 [ "" [ 0 DIK_9 ] ]
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]
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Emotes
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[
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PointState [ "" [ 0 DIK_K ] ]
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Laugh [ "" [ 0 DIK_I ] ]
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Wave [ "" [ 0 DIK_J ] ]
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Cheer [ "" [ 0 DIK_O ] ]
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Cry [ "" [ 0 DIK_U ] ]
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]
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TargetedUsage
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[
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SelectLeft [ "" [ 1 DIMOFS_BUTTON0 ] ]
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SelectRight [ "" [ 1 DIMOFS_BUTTON1 ] ]
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]
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CameraControls
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[
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CameraActivateAlternateMode [ "" [ 0 DIK_NUMPADSLASH ] ]
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CameraActivateAlternateMode [ "" [ 0 DIK_F2 ] ]
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CameraInstantMouseLook [ "" [ 1 DIMOFS_BUTTON2 ] ]
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CameraRotateLeft [ "" [ 0 DIK_NUMPAD4 ] ]
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CameraRotateRight [ "" [ 0 DIK_NUMPAD6 ] ]
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CameraRotateUp [ "" [ 0 DIK_NUMPAD8 ] ]
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CameraRotateDown [ "" [ 0 DIK_NUMPAD2 ] ]
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CameraMoveToward [ "" [ 0 DIK_NUMPADMINUS ] ]
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CameraMoveAway [ "" [ 0 DIK_NUMPADPLUS ] ]
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CameraViewDefault [ "" [ 0 DIK_NUMPAD0 ] ]
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CameraViewFirstPerson [ "" [ 0 DIK_DECIMAL ] ]
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CameraViewLookDown [ "" [ 0 DIK_NUMPAD5 ] ]
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CameraViewMapMode [ "" [ 0 DIK_NUMPADENTER ] ]
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]
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CameraAlternateControls
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[
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CameraRotateLeft [ "" [ 0 DIK_LEFT ] ]
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CameraRotateRight [ "" [ 0 DIK_RIGHTARROW ] ]
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CameraRotateUp [ "" [ 0 DIK_UPARROW ] ]
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CameraRotateDown [ "" [ 0 DIK_DOWNARROW ] ]
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]
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SystemKeys
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[
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AltEnter [ "" [ 0 DIK_RETURN ] 0x00000004 ]
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AltTab [ "" [ 0 DIK_TAB ] 0x00000004 ]
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AltF4 [ "" [ 0 DIK_F4 ] 0x00000004 ]
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CtrlShiftEsc [ "" [ 0 DIK_ESCAPE ] 0x00000003 ]
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]
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MouseCommands
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[
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PointerX [ "" [ 1 DIMOFS_X ] 0x00000000 Analog ]
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PointerY [ "" [ 1 DIMOFS_Y ] 0x00000000 Analog ]
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SelectLeft [ "" [ 1 DIMOFS_BUTTON0 ] ]
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SelectRight [ "" [ 1 DIMOFS_BUTTON1 ] ]
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SelectMid [ "" [ 1 DIMOFS_BUTTON2 ] ]
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SelectDblLeft [ "" [ 1 DIMOFS_BUTTON0 ] 0x00000000 MouseDblClick ]
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SelectDblRight [ "" [ 1 DIMOFS_BUTTON1 ] 0x00000000 MouseDblClick ]
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SelectDblMid [ "" [ 1 DIMOFS_BUTTON2 ] 0x00000000 MouseDblClick ]
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]
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ScrollableControls
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[
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ScrollUp [ "" [ 1 DIMOFS_Z AxisPositive ] ]
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ScrollDown [ "" [ 1 DIMOFS_Z AxisNegative ] ]
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ScrollUp [ "" [ 0 DIK_UPARROW ] 0x00000002 ]
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ScrollDown [ "" [ 0 DIK_DOWNARROW ] 0x00000002 ]
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]
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EditControls
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[
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CursorCharLeft [ "" [ 0 DIK_LEFT ] ]
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CursorCharRight [ "" [ 0 DIK_RIGHTARROW ] ]
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CursorPreviousLine [ "" [ 0 DIK_UPARROW ] ]
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CursorNextLine [ "" [ 0 DIK_DOWNARROW ] ]
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CursorPreviousPage [ "" [ 0 DIK_PGUP ] ]
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CursorNextPage [ "" [ 0 DIK_PGDN ] ]
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CursorWordLeft [ "" [ 0 DIK_LEFT ] 0x00000002 ]
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CursorWordRight [ "" [ 0 DIK_RIGHTARROW ] 0x00000002 ]
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CursorStartOfLine [ "" [ 0 DIK_HOME ] ]
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CursorStartOfDocument [ "" [ 0 DIK_HOME ] 0x00000002 ]
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CursorEndOfLine [ "" [ 0 DIK_END ] ]
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CursorEndOfDocument [ "" [ 0 DIK_END ] 0x00000002 ]
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EscapeKey [ "" [ 0 DIK_ESCAPE ] ]
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AcceptInput [ "" [ 0 DIK_RETURN ] ]
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DeleteKey [ "" [ 0 DIK_DELETE ] ]
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BackspaceKey [ "" [ 0 DIK_BACK ] ]
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]
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CopyAndPasteControls
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[
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CopyText [ "" [ 0 DIK_C ] 0x00000002 ]
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CopyText [ "" [ 0 DIK_INSERT ] 0x00000002 ]
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CutText [ "" [ 0 DIK_X ] 0x00000002 ]
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CutText [ "" [ 0 DIK_DELETE ] 0x00000001 ]
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PasteText [ "" [ 0 DIK_V ] 0x00000002 ]
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PasteText [ "" [ 0 DIK_INSERT ] 0x00000001 ]
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]
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DialogBoxes
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[
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EscapeKey [ "" [ 0 DIK_ESCAPE ] ]
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AcceptInput [ "" [ 0 DIK_RETURN ] ]
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]
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]
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Loading…
Add table
Add a link
Reference in a new issue