feat(player): port retail augmentation stat chain

This commit is contained in:
Erik 2026-07-31 08:08:23 +02:00
parent 0cb60d98a0
commit 461a1fb7b4
22 changed files with 953 additions and 138 deletions

View file

@ -257,11 +257,56 @@ public sealed class RuntimeCharacterStateTests
Assert.Equal(100, state.MovementSkills.JumpSkill); // untouched
}
[Fact]
public void MovementSkillAugmentations_UseSameRetailChainAsCharacterSheet()
{
using var state = new RuntimeCharacterState();
state.LocalPlayer.OnSkillUpdate(
RuntimeCharacterState.RunSkillId,
ranks: 0u,
status: 3u,
xp: 0u,
init: 0u,
resistance: 0u,
lastUsed: 0d,
formulaBonus: 200u);
state.LocalPlayer.OnSkillUpdate(
RuntimeCharacterState.JumpSkillId,
ranks: 0u,
status: 2u,
xp: 0u,
init: 0u,
resistance: 0u,
lastUsed: 0d,
formulaBonus: 100u);
state.UpdateMovementSkillBase(runSkillBase: 200, jumpSkillBase: 100);
state.UpdateMovementSkillAugmentations(
new PlayerSkillMath.AugmentationBonuses(
AllSkills: 2,
JackOfAllTrades: true,
SkilledSpecialized: 3,
SkilledMelee: false,
SkilledMissile: false,
SkilledMagic: false));
Assert.Equal(213, state.MovementSkills.RunSkill);
Assert.Equal(107, state.MovementSkills.JumpSkill);
}
[Fact]
public void ResetSession_ClearsBurdenStaminaAndSkillBase()
{
using var state = new RuntimeCharacterState();
state.UpdateMovementSkillBase(runSkillBase: 200, jumpSkillBase: 100);
state.UpdateMovementSkillAugmentations(
new PlayerSkillMath.AugmentationBonuses(
AllSkills: 2,
JackOfAllTrades: true,
SkilledSpecialized: 3,
SkilledMelee: false,
SkilledMissile: false,
SkilledMagic: false));
state.MovementSkills.UpdateBurden(1.5f);
state.MovementSkills.UpdateStamina(0);
@ -274,7 +319,7 @@ public sealed class RuntimeCharacterStateTests
Assert.True(state.CaptureOwnership().MovementSkillsAreReset);
// A fresh base push after reset must not still carry the pre-reset
// vitae/enchantment adjustment (spellbook was cleared too).
// augmentation/vitae/enchantment adjustment (spellbook was cleared too).
state.UpdateMovementSkillBase(runSkillBase: 200, jumpSkillBase: 100);
Assert.Equal(200, state.MovementSkills.RunSkill);
}