feat(player): port retail augmentation stat chain

This commit is contained in:
Erik 2026-07-31 08:08:23 +02:00
parent 0cb60d98a0
commit 461a1fb7b4
22 changed files with 953 additions and 138 deletions

View file

@ -639,6 +639,56 @@ public sealed class GameEventWiringTests
Assert.Equal(60d, record.Duration);
}
[Fact]
public void WireAll_MagicUpdateEnchantment_PropagatesFullStatModMidSession()
{
var dispatcher = new GameEventDispatcher();
var book = new Spellbook(SpellTable.Create([TestSpell(42u)]));
var player = new LocalPlayerState(book);
player.OnSkillUpdate(
skillId: 7u,
ranks: 100u,
status: 2u,
xp: 0u,
init: 0u,
resistance: 0u,
lastUsed: 0d,
formulaBonus: 0u);
int changed = 0;
book.EnchantmentsChanged += () => changed++;
GameEventWiring.WireAll(
dispatcher,
new ClientObjectTable(),
new CombatState(),
book,
new ChatLog(),
localPlayer: player,
clientTime: () => 100d);
byte[] payload = BuildEnchantment(
spellId: 42,
layer: 3,
duration: 60,
caster: 0xBEEF,
startTime: 10,
lastDegraded: 2,
statModType: 0x00008010u,
statModKey: 7u,
statModValue: 25f);
dispatcher.Dispatch(GameEventEnvelope.TryParse(
WrapEnvelope(
GameEventType.MagicUpdateEnchantment,
payload))!.Value);
ActiveEnchantmentRecord record =
Assert.Single(book.ActiveEnchantmentSnapshot);
Assert.Equal(0x00008010u, record.StatModType);
Assert.Equal(7u, record.StatModKey);
Assert.Equal(25f, record.StatModValue);
Assert.Equal(125, player.GetEffectiveSkill(7u));
Assert.Equal(1, changed);
}
[Fact]
public void WireAll_WeenieError_RoutesToChatLog()
{
@ -1294,14 +1344,16 @@ public sealed class GameEventWiringTests
uint caster,
double startTime,
double lastDegraded,
uint statModType)
uint statModType,
uint statModKey = 7u,
float statModValue = 1.25f)
{
byte[] payload = new byte[60];
int offset = 0;
WriteU16(spellId); WriteU16(layer); WriteU16(3); WriteU16(0);
WriteU32(8); WriteF64(startTime); WriteF64(duration); WriteU32(caster);
WriteF32(0.1f); WriteF32(-1f); WriteF64(lastDegraded);
WriteU32(statModType); WriteU32(7); WriteF32(1.25f);
WriteU32(statModType); WriteU32(statModKey); WriteF32(statModValue);
return payload;
void WriteU16(ushort value) { BinaryPrimitives.WriteUInt16LittleEndian(payload.AsSpan(offset), value); offset += 2; }
@ -1310,4 +1362,9 @@ public sealed class GameEventWiringTests
void WriteF64(double value) { BinaryPrimitives.WriteDoubleLittleEndian(payload.AsSpan(offset), value); offset += 8; }
}
private static SpellMetadata TestSpell(uint spellId) => new(
spellId, "Test", "War Magic", 0u, 0u, "", 0f, 0,
false, false, "", 0, 0, 0u, 0, false, false, true,
0f, 0u, 0u, 0u, 0);
}