feat(player): port retail augmentation stat chain
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22 changed files with 953 additions and 138 deletions
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@ -86,6 +86,17 @@ public sealed class CharacterSheet
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public int ManaCurrent { get; init; }
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public int ManaMax { get; init; }
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/// <summary>
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/// Unenchanted max Health/Stamina/Mana in that order.
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/// </summary>
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public int[] VitalBaseMaxValues { get; init; } = Array.Empty<int>();
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/// <summary>
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/// Isolated vitae contribution to max Health/Stamina/Mana, always
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/// non-positive and ordered like <see cref="VitalBaseMaxValues"/>.
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/// </summary>
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public int[] VitalVitaeModifiers { get; init; } = Array.Empty<int>();
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// ── Innate attributes (UpdateInnateAttributeInfo 0x004b87e0) ────────────
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// InqAttribute order: 1,2,4,3,5,6 = Strength, Endurance, Quickness, Coordination, Focus, Self.
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@ -202,7 +213,8 @@ public sealed record CharacterSkill(
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uint IconDid,
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CharacterSkillAdvancementClass AdvancementClass,
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int BaseLevel,
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// Issue #267: CurrentLevel is now the EFFECTIVE (vitae + buff) level —
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// BaseLevel is retail's pre-EnchantSkill value, including augmentation
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// terms. CurrentLevel is the EFFECTIVE (vitae + buff) level —
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// retail CACQualities::EnchantSkill (0x005947b0). Previously an alias of
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// BaseLevel; this activates the existing CharacterStatController.
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// SkillValueColor buffed/debuffed row coloring.
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