feat(player): port retail augmentation stat chain
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22 changed files with 953 additions and 138 deletions
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@ -46,6 +46,12 @@ a ledger pass. Goal: zero physics TS rows, no unargued feel-affecting AP
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rows, one final batched connected visual matrix. Sonnet implements, Opus
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reviews. The plan is
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[`2026-07-29-physics-parity-campaign.md`](2026-07-29-physics-parity-campaign.md).
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The 2026-07-31 #268 stat-chain package is implemented pending its live visual
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gate: panel and Runtime movement share retail's complete augmentation ordering,
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the authored per-fragment vitae/buff/debuff colors are live, and AP-127 plus
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TS-8 are retired by focused and end-to-end packet tests. The remaining
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implementation target is #269's capture-driven slope-slide feel residual,
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followed by the unfinished live matrix rows.
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---
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@ -54,8 +54,9 @@ PK-timer jump-cost decode for P3). Full Release suite 9,880/0/5 at the
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slice gate. Retail's vitae/enchant chain reuses the M3 bucket-4
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representation; `JumpStaminaCost` never refuses (weak-jump only) — the
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plan's formula shorthand had the `+0.5` operand wrong and the
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implementation follows the decomp's `(load+0.5)*power*8+2`. AP-127 filed
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(two minor bonus properties, out of bounded scope).
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implementation follows the decomp's `(load+0.5)*power*8+2`. AP-127 was
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filed for the then-bounded bonus properties and retired by #268 on
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2026-07-31.
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Today `PlayerWeenie.SetBurden` has zero callers, `CanJump` is always
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true, `JumpStaminaCost` is 0, and pushed run/jump skill is
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@ -296,7 +297,8 @@ waits on the single user gate below.
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TS-4 (+ its FlatBspQuery twin), TS-5, TS-23, TS-35, TS-46 retired by
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ports; TS-25 retired on #219 evidence; TS-24→AD-57, TS-40→AD-58
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re-argued. AP-7, AP-10, AP-25, AP-71 retired; UN-8 and AD-55 retired by
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raw-byte proof; AD-25 retired. New argued rows: AP-127/128/129,
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raw-byte proof; AD-25 retired. AP-127 was subsequently retired by #268;
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the remaining new argued rows are AP-128/129,
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AD-53/54/55(retired)/56/57/58.
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**Issues:** #72, #153, #167, #255 closed; #116 shape-2 closed /shape-1
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@ -369,11 +371,15 @@ root-caused, retail-ported, and user-accepted in the same session:
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Downhill bounce chain, flat-ground pop, and clean uphill landings all
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user-accepted ("almost pass with merits"). Investigation + byte-decode
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record: `docs/research/2026-07-30-landing-bounce-family.md`.
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- **#267 shipped** (vitae/buff panel values; attributes vitae-immune) —
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visual pass; **#268 filed** (light-blue #7FFFFF vitae parenthetical
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from the authored 0x1B palette, green/red buff coloring, augmentation
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properties 0x146/0x158/0x16d — promotes AP-127; retail color indices
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and the aug chain fully decoded, implementation pending).
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- **#267 shipped** (vitae/buff panel values; attributes vitae-immune).
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**#268 implemented 2026-07-31; live visual gate pending**: the complete
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augmentation chain is shared by panel and Runtime movement; AP-127 is
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retired. Attributes, secondary attributes, and skills use retail's
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vitae-excluded green/red comparison. The selected-skill footer now renders
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per-fragment colors through the shared retained text primitive, using the
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authored 0x1B palette exactly: #7FFFFF vitae, #00FF00 buff, #FF0000
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debuff. TS-8 is also retired: a real live 0x02C2 payload carries its full
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StatMod through dispatch and changes the effective skill immediately.
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- **#269 filed** — slope-stop slide sometimes runs long. `calc_friction`
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(0x0050ee70) and the complete jump chain (`GetJumpHeight` 0x006b09b0,
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`InqJumpVelocity` vz=sqrt(h·19.6), 1.0 s/0.8 s powerbar charge) are
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