fix(anim): Phase L.1b route motion commands
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1c69670392
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6 changed files with 218 additions and 53 deletions
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@ -72,12 +72,20 @@ public static class MotionCommand
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/// regular SetCycle transition.
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/// </summary>
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public const uint FallDown = 0x10000050u;
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/// <summary>0x10000057 — Dead.</summary>
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public const uint Dead = 0x10000057u;
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/// <summary>0x40000011 - persistent dead substate.</summary>
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public const uint Dead = 0x40000011u;
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/// <summary>0x10000057 - Sanctuary death-trigger action.</summary>
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public const uint Sanctuary = 0x10000057u;
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/// <summary>0x41000012 - crouching substate.</summary>
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public const uint Crouch = 0x41000012u;
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/// <summary>0x41000013 - sitting substate.</summary>
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public const uint Sitting = 0x41000013u;
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/// <summary>0x41000014 - sleeping substate.</summary>
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public const uint Sleeping = 0x41000014u;
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/// <summary>0x41000011 — Crouch lower bound for blocked-jump check.</summary>
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public const uint CrouchLowerBound = 0x41000011u;
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/// <summary>0x41000014 — upper bound of crouch/sit/sleep range.</summary>
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public const uint CrouchUpperBound = 0x41000014u;
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/// <summary>0x41000015 - exclusive upper bound of crouch/sit/sleep range.</summary>
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public const uint CrouchUpperExclusive = 0x41000015u;
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}
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/// <summary>
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@ -819,7 +827,7 @@ public sealed class MotionInterpreter
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/// if WeenieObj != null AND WeenieObj.CanJump(JumpExtent) returns false:
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/// return 0x49
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/// uVar1 = InterpretedState.ForwardCommand
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/// if uVar1 == 0x40000008 (Fallen) OR uVar1 == 0x10000057 (Dead):
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/// if uVar1 == 0x40000008 (Fallen) OR uVar1 == 0x40000011 (Dead):
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/// return 0x48
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/// if 0x41000011 < uVar1 < 0x41000015 (crouch/sit/sleep range):
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/// return 0x48
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@ -850,7 +858,7 @@ public sealed class MotionInterpreter
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return false;
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// Crouch / sit / sleep range (0x41000011 < fwd < 0x41000015).
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if (fwd > MotionCommand.CrouchLowerBound && fwd < MotionCommand.CrouchUpperBound)
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if (fwd > MotionCommand.CrouchLowerBound && fwd < MotionCommand.CrouchUpperExclusive)
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return false;
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// Need Gravity flag + Contact + OnWalkable for ground-based motion.
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