"Number 80 is closed, I verified again." Moved #93 (the lighting umbrella) and #80 (2nd-floor darkness) to Recently closed. #94 (held-item spotlight) is NOT folded into this closure and stays open — user confirmed acdream doesn't support equipping hand-held items yet, so it's currently untestable; marked BLOCKED rather than an active A7 target so it doesn't keep resurfacing as unfinished lighting work. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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2 changed files with 46 additions and 84 deletions
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@ -304,11 +304,15 @@ mesh-empty hydration gate dropped an entity's ENTIRE registration — Setup
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Lights included — whenever its visual mesh flattened to zero parts (a
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mesh-less "light attach point" carrying only a Light, common dat pattern);
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fixed via `EntityHydrationRules.ShouldKeepEntity`. Dungeon-wide effect:
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registered lights 498→892 on the same launch. NOT closing A7 yet — #80
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(2nd floor) and #94 (held-item spotlight) weren't re-verified this session,
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and #189 (missing fountain/candle particles, found in the same room,
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confirmed NOT the same root cause) is a fresh open thread. Full detail in
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ISSUES.md #93 + AP-85 in the divergence register.
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registered lights 498→892 on the same launch. **#93 + #80 CLOSED same
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session** (user re-verified the 2nd-floor case directly). **#189 (missing
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fountain particle) also CLOSED same session** — turned out to be a THIRD,
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unrelated bug: #190, an interior-entity-id counter overflow the light fix
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triggered as a side effect (widened 8→12 bits, `e651cb6d`). **#94
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(held-item spotlight) stays open but BLOCKED** — acdream doesn't yet support
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equipping hand-held items at all, so it's currently untestable; not an A7
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blocker. Full detail in ISSUES.md #93/#189/#190/#94 (Recently closed +
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Open sections) + AP-85 in the divergence register.
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**Now also owns #176/#177 (2026-07-06):** the Facility Hub purple seam
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flash + stair-room light pop-in are ROOT-CAUSED to this phase's "light
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