docs: close #93 and #80 (indoor lighting) — user re-verified 2nd-floor fix

"Number 80 is closed, I verified again." Moved #93 (the lighting
umbrella) and #80 (2nd-floor darkness) to Recently closed. #94
(held-item spotlight) is NOT folded into this closure and stays open —
user confirmed acdream doesn't support equipping hand-held items yet,
so it's currently untestable; marked BLOCKED rather than an active A7
target so it doesn't keep resurfacing as unfinished lighting work.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-09 13:17:25 +02:00
parent 754b299f7a
commit 44cced715c
2 changed files with 46 additions and 84 deletions

View file

@ -304,11 +304,15 @@ mesh-empty hydration gate dropped an entity's ENTIRE registration — Setup
Lights included — whenever its visual mesh flattened to zero parts (a
mesh-less "light attach point" carrying only a Light, common dat pattern);
fixed via `EntityHydrationRules.ShouldKeepEntity`. Dungeon-wide effect:
registered lights 498→892 on the same launch. NOT closing A7 yet — #80
(2nd floor) and #94 (held-item spotlight) weren't re-verified this session,
and #189 (missing fountain/candle particles, found in the same room,
confirmed NOT the same root cause) is a fresh open thread. Full detail in
ISSUES.md #93 + AP-85 in the divergence register.
registered lights 498→892 on the same launch. **#93 + #80 CLOSED same
session** (user re-verified the 2nd-floor case directly). **#189 (missing
fountain particle) also CLOSED same session** — turned out to be a THIRD,
unrelated bug: #190, an interior-entity-id counter overflow the light fix
triggered as a side effect (widened 8→12 bits, `e651cb6d`). **#94
(held-item spotlight) stays open but BLOCKED** — acdream doesn't yet support
equipping hand-held items at all, so it's currently untestable; not an A7
blocker. Full detail in ISSUES.md #93/#189/#190/#94 (Recently closed +
Open sections) + AP-85 in the divergence register.
**Now also owns #176/#177 (2026-07-06):** the Facility Hub purple seam
flash + stair-room light pop-in are ROOT-CAUSED to this phase's "light