feat(runtime): prepare authored SetPosition movers

This commit is contained in:
Erik 2026-08-01 09:16:09 +02:00
parent 237d1184d2
commit 442cb8f97b
8 changed files with 1516 additions and 70 deletions

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@ -0,0 +1,715 @@
using System.Collections.Immutable;
using System.Numerics;
using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
using AcDream.Core.Physics;
using AcDream.Runtime.Entities;
using AcDream.Runtime.Physics;
namespace AcDream.Runtime.Tests.Physics;
public sealed class RuntimeSetPositionMoverPreparationTests
{
private const uint Cell = 0xA9B40021u;
private const uint SetupId = 0x02000001u;
[Fact]
public void PreparedMoverPreservesCompleteAuthoredRetailInput()
{
using var lifetime = new RuntimeEntityObjectLifetime();
float half = MathF.Sqrt(0.5f);
var acceptedPosition = new CreateObject.ServerPosition(
Cell,
12.5f,
23.5f,
34.5f,
half,
0f,
half,
0f);
RuntimeEntityRecord record = CreateRecord(
lifetime,
objScale: 3f,
physicsScale: 2f,
objectDescriptionFlags: 0x8u | 0x20u | 0x200000u
| 0x2000000u | 0x100000u | 0x400000u,
position: acceptedPosition);
const PhysicsStateFlags state = PhysicsStateFlags.Gravity
| PhysicsStateFlags.EdgeSlide
| PhysicsStateFlags.PathClipped;
lifetime.Entities.SetFinalPhysicsState(record, state);
RuntimeEntityPlacementToken token = Begin(lifetime, record);
ImmutableArray<FlatCollisionSphere> spheres =
[
new(new Vector3(1f, 2f, 3f), 0.1f),
new(new Vector3(4f, 5f, 6f), 0.2f),
new(new Vector3(7f, 8f, 9f), 0.3f),
];
FlatSetupCollision setup = Setup(spheres, 0.25f, -0.5f);
var portal = default(RuntimePortalPlacementAuthority);
var input = new RuntimeSetPositionMoverPreparation(
RuntimeSetPositionMoverSetup.Resolved(SetupId, setup),
RuntimeSetPositionOperationKind.RemoteAuthoritative,
GameTime: 42.25d,
PhysicsPlacementClass.Corpse,
PhysicsSetPositionFlags.Line | PhysicsSetPositionFlags.Scatter,
Line: new Vector3(3f, 4f, 5f),
ScatterRadiusX: 6f,
ScatterRadiusY: 7f,
ScatterAttempts: 8u,
ShadowWorldOffsetX: 9f,
ShadowWorldOffsetY: 10f,
Portal: portal);
RuntimeSetPositionMoverPreparationStatus status = lifetime.Physics
.SetPosition.PrepareMover(token, input, out var command);
Assert.Equal(RuntimeSetPositionMoverPreparationStatus.Prepared, status);
Assert.Equal(spheres, command.Physics.Spheres);
Assert.Equal(2f, command.Physics.Scale);
Assert.Equal(0.5f, command.Physics.StepUpHeight);
Assert.Equal(-1f, command.Physics.StepDownHeight);
Assert.Equal(Cell, command.Physics.CellId);
Assert.Equal(new Vector3(12.5f, 23.5f, 34.5f),
command.Physics.CellLocalPosition);
Assert.Equal(new Vector3(
12.5f + 9f,
23.5f + 10f,
34.5f), command.Physics.Position);
Assert.Equal(new Quaternion(0f, half, 0f, half),
command.Physics.Orientation);
Assert.Equal(state, command.Physics.MoverPhysicsState);
Assert.Equal(
ObjectInfoState.IsPlayer
| ObjectInfoState.IsPK
| ObjectInfoState.IsPKLite
| ObjectInfoState.IsImpenetrable
| ObjectInfoState.CanBypassMoveRestrictions,
command.Physics.MoverFlags);
Assert.False(command.Physics.MoverFlags.HasFlag(
ObjectInfoState.EdgeSlide));
Assert.False(command.Physics.MoverFlags.HasFlag(
ObjectInfoState.PathClipped));
Assert.False(command.Physics.MoverFlags.HasFlag(
ObjectInfoState.FreeRotate));
Assert.False(command.Physics.MoverFlags.HasFlag(
ObjectInfoState.Contact));
Assert.False(command.Physics.MoverFlags.HasFlag(
ObjectInfoState.OnWalkable));
Assert.Equal(record.Key!.Value.LocalEntityId,
command.Physics.MovingEntityId);
Assert.Equal(PhysicsPlacementClass.Corpse,
command.Physics.PlacementClass);
Assert.Equal(input.Flags, command.Physics.Flags);
Assert.Equal(input.Line, command.Physics.Line);
Assert.Equal(6f, command.Physics.ScatterRadiusX);
Assert.Equal(7f, command.Physics.ScatterRadiusY);
Assert.Equal(8u, command.Physics.ScatterAttempts);
Assert.Equal(42.25d, command.GameTime);
Assert.Equal(9f, command.ShadowWorldOffsetX);
Assert.Equal(10f, command.ShadowWorldOffsetY);
Assert.Equal(portal, command.Portal);
Assert.Equal(record.VelocityAuthorityVersion,
command.ExpectedVelocityAuthorityVersion);
}
[Fact]
public void LocalPortalKindAndAuthorityArePreservedWithoutInference()
{
using var lifetime = new RuntimeEntityObjectLifetime();
RuntimeEntityRecord record = CreateRecord(lifetime);
var portal = new RuntimePortalPlacementAuthority(
Present: true,
RevealGeneration: 17,
TeleportSequence: 3,
new RuntimeWorldHostProjectionToken(17, Cell));
RuntimeEntityPlacementToken token = lifetime.Physics.SetPosition
.BeginAuthoredPlacement(
record,
record.PositionAuthorityVersion,
RuntimeSetPositionOperationKind.LocalAuthoritative,
portal);
var input = Input(ResolvedEmptySetup()) with
{
Kind = RuntimeSetPositionOperationKind.LocalAuthoritative,
Portal = portal,
};
RuntimeSetPositionMoverPreparationStatus status = lifetime.Physics
.SetPosition.PrepareMover(token, input, out var command);
Assert.Equal(RuntimeSetPositionMoverPreparationStatus.Prepared, status);
Assert.Equal(RuntimeSetPositionOperationKind.LocalAuthoritative,
command.Kind);
Assert.Equal(portal, command.Portal);
}
[Fact]
public void UnavailableSetupRetriesWithoutInventingDummyWhileAbsentAndEmptyResolve()
{
using var lifetime = new RuntimeEntityObjectLifetime();
RuntimeEntityRecord record = CreateRecord(lifetime, setupTableId: null);
RuntimeEntityPlacementToken token = Begin(lifetime, record);
RuntimeSetPositionMoverPreparationStatus unavailable = lifetime.Physics
.SetPosition.PrepareMover(
token,
Input(RuntimeSetPositionMoverSetup.Unavailable),
out RuntimeSetPositionCommand unavailableCommand);
Assert.Equal(
RuntimeSetPositionMoverPreparationStatus.RetrySetupUnavailable,
unavailable);
Assert.Equal(default, unavailableCommand);
Assert.Equal(1, lifetime.Physics.CaptureOwnership()
.AwaitingSetPositionPreparationCount);
Assert.Equal(RuntimeSetPositionMoverPreparationStatus.Prepared,
lifetime.Physics.SetPosition.PrepareMover(
token,
Input(RuntimeSetPositionMoverSetup.ResolvedAbsent),
out RuntimeSetPositionCommand absent));
Assert.Empty(absent.Physics.Spheres);
record = CreateRecord(lifetime, guid: 0x70002002u);
token = Begin(lifetime, record);
FlatSetupCollision authoredEmpty = Setup(
ImmutableArray<FlatCollisionSphere>.Empty,
0f,
0f);
Assert.Equal(RuntimeSetPositionMoverPreparationStatus.Prepared,
lifetime.Physics.SetPosition.PrepareMover(
token,
Input(RuntimeSetPositionMoverSetup.Resolved(
SetupId,
authoredEmpty)),
out RuntimeSetPositionCommand empty));
Assert.Empty(empty.Physics.Spheres);
}
[Fact]
public void KnownSetupMustResolveTheExactCanonicalDid()
{
using var lifetime = new RuntimeEntityObjectLifetime();
RuntimeEntityRecord record = CreateRecord(lifetime);
RuntimeEntityPlacementToken token = Begin(lifetime, record);
Assert.Equal(
RuntimeSetPositionMoverPreparationStatus.RetrySetupUnavailable,
lifetime.Physics.SetPosition.PrepareMover(
token,
Input(RuntimeSetPositionMoverSetup.Unavailable),
out _));
Assert.Equal(
RuntimeSetPositionMoverPreparationStatus.InvalidData,
lifetime.Physics.SetPosition.PrepareMover(
token,
Input(RuntimeSetPositionMoverSetup.ResolvedAbsent),
out _));
Assert.Equal(
RuntimeSetPositionMoverPreparationStatus.InvalidData,
lifetime.Physics.SetPosition.PrepareMover(
token,
Input(RuntimeSetPositionMoverSetup.Resolved(
SetupId + 1u,
Setup(ImmutableArray<FlatCollisionSphere>.Empty, 0f, 0f))),
out _));
Assert.Equal(RuntimeSetPositionMoverPreparationStatus.Prepared,
lifetime.Physics.SetPosition.PrepareMover(
token,
Input(ResolvedEmptySetup()),
out _));
}
[Fact]
public void AbsentSetupRejectsInventedCollisionPayload()
{
using var lifetime = new RuntimeEntityObjectLifetime();
RuntimeEntityRecord record = CreateRecord(
lifetime,
setupTableId: null);
RuntimeEntityPlacementToken token = Begin(lifetime, record);
Assert.Equal(
RuntimeSetPositionMoverPreparationStatus.InvalidData,
lifetime.Physics.SetPosition.PrepareMover(
token,
Input(RuntimeSetPositionMoverSetup.Resolved(
SetupId,
Setup(ImmutableArray<FlatCollisionSphere>.Empty, 0f, 0f))),
out _));
Assert.Equal(RuntimeSetPositionMoverPreparationStatus.Prepared,
lifetime.Physics.SetPosition.PrepareMover(
token,
Input(RuntimeSetPositionMoverSetup.ResolvedAbsent),
out _));
}
[Fact]
public void AuthoredEmptySetupStillSuppliesScaledStepHeights()
{
using var lifetime = new RuntimeEntityObjectLifetime();
RuntimeEntityRecord record = CreateRecord(
lifetime,
objScale: 2f);
RuntimeEntityPlacementToken token = Begin(lifetime, record);
FlatSetupCollision authoredEmpty = Setup(
ImmutableArray<FlatCollisionSphere>.Empty,
0.25f,
-0.5f);
Assert.Equal(RuntimeSetPositionMoverPreparationStatus.Prepared,
lifetime.Physics.SetPosition.PrepareMover(
token,
Input(RuntimeSetPositionMoverSetup.Resolved(
SetupId,
authoredEmpty)),
out RuntimeSetPositionCommand command));
Assert.Empty(command.Physics.Spheres);
Assert.Equal(0.5f, command.Physics.StepUpHeight);
Assert.Equal(-1f, command.Physics.StepDownHeight);
}
[Fact]
public void AuthoredTokenRejectsManualUnsealedSubmission()
{
using var lifetime = new RuntimeEntityObjectLifetime();
RuntimeEntityRecord record = CreateRecord(lifetime);
AttachBody(lifetime, record);
RuntimeEntityPlacementToken token = Begin(lifetime, record);
RuntimeSetPositionCommand invented = new(
new PhysicsSetPositionRequest(
new Vector3(1f, 2f, 3f),
Quaternion.Identity,
Cell,
new Vector3(1f, 2f, 3f),
ImmutableArray<FlatCollisionSphere>.Empty,
1f,
0f,
0f,
record.FinalPhysicsState,
ObjectInfoState.None,
record.Key!.Value.LocalEntityId),
RuntimeSetPositionOperationKind.RemoteAuthoritative,
1d,
record.VelocityAuthorityVersion);
RuntimeSetPositionOutcome outcome = lifetime.Physics.SetPosition
.SubmitPreparedPlacement(token, invented);
Assert.Equal(RuntimeSetPositionStatus.Rejected, outcome.Status);
Assert.Equal(0, lifetime.Physics.SetPosition.PendingProjectionCount);
Assert.Equal(1, lifetime.Physics.CaptureOwnership()
.AwaitingSetPositionPreparationCount);
}
[Fact]
public void RepreparationReplacesTheExactSealedCommand()
{
using var lifetime = new RuntimeEntityObjectLifetime();
RuntimeEntityRecord record = CreateRecord(lifetime);
AttachBody(lifetime, record);
RuntimeEntityPlacementToken token = Begin(lifetime, record);
Assert.Equal(RuntimeSetPositionMoverPreparationStatus.Prepared,
lifetime.Physics.SetPosition.PrepareMover(
token,
Input(ResolvedEmptySetup()) with { GameTime = 1d },
out RuntimeSetPositionCommand first));
Assert.Equal(RuntimeSetPositionMoverPreparationStatus.Prepared,
lifetime.Physics.SetPosition.PrepareMover(
token,
Input(ResolvedEmptySetup()) with { GameTime = 2d },
out RuntimeSetPositionCommand second));
Assert.NotEqual(first, second);
RuntimeSetPositionOutcome stale = lifetime.Physics.SetPosition
.SubmitPreparedPlacement(token, first);
Assert.Equal(RuntimeSetPositionStatus.Rejected, stale.Status);
RuntimeSetPositionOutcome current = lifetime.Physics.SetPosition
.SubmitPreparedPlacement(token, second);
Assert.NotEqual(RuntimeSetPositionStatus.Rejected, current.Status);
}
[Theory]
[InlineData(null, null, 1f)]
[InlineData(0f, null, 0f)]
[InlineData(-2f, null, -2f)]
[InlineData(3f, 0f, 0f)]
[InlineData(3f, -4f, -4f)]
public void ScalePreservesAbsentZeroNegativeAndPhysicsPrecedence(
float? objScale,
float? physicsScale,
float expected)
{
using var lifetime = new RuntimeEntityObjectLifetime();
RuntimeEntityRecord record = CreateRecord(
lifetime,
objScale,
physicsScale);
RuntimeEntityPlacementToken token = Begin(lifetime, record);
RuntimeSetPositionMoverPreparationStatus status = lifetime.Physics
.SetPosition.PrepareMover(
token,
Input(RuntimeSetPositionMoverSetup.Resolved(SetupId, Setup(
[new FlatCollisionSphere(Vector3.Zero, 0.5f)],
0.25f,
-0.5f))),
out RuntimeSetPositionCommand command);
Assert.Equal(RuntimeSetPositionMoverPreparationStatus.Prepared, status);
Assert.Equal(expected, command.Physics.Scale);
Assert.Equal(0.25f * expected, command.Physics.StepUpHeight);
Assert.Equal(-0.5f * expected, command.Physics.StepDownHeight);
}
[Theory]
[InlineData(float.NaN)]
[InlineData(float.PositiveInfinity)]
[InlineData(float.NegativeInfinity)]
public void NonFiniteScaleRejectsWhenAuthoredSphereConsumesIt(float scale)
{
using var lifetime = new RuntimeEntityObjectLifetime();
RuntimeEntityRecord record = CreateRecord(lifetime, scale, null);
RuntimeEntityPlacementToken token = Begin(lifetime, record);
RuntimeSetPositionMoverPreparationStatus status = lifetime.Physics
.SetPosition.PrepareMover(
token,
Input(RuntimeSetPositionMoverSetup.Resolved(
SetupId,
Setup(
[new FlatCollisionSphere(Vector3.Zero, 0.5f)],
0f,
0f))),
out RuntimeSetPositionCommand command);
Assert.Equal(RuntimeSetPositionMoverPreparationStatus.InvalidData, status);
Assert.Equal(default, command);
Assert.Equal(1, lifetime.Physics.CaptureOwnership()
.AwaitingSetPositionPreparationCount);
}
[Theory]
[InlineData(float.NaN)]
[InlineData(float.PositiveInfinity)]
[InlineData(float.NegativeInfinity)]
public void NonFiniteScaleIsNotConsumedByResolvedAbsentDummy(float scale)
{
using var lifetime = new RuntimeEntityObjectLifetime();
RuntimeEntityRecord record = CreateRecord(
lifetime,
objScale: scale,
setupTableId: null);
RuntimeEntityPlacementToken token = Begin(lifetime, record);
RuntimeSetPositionMoverPreparationStatus status = lifetime.Physics
.SetPosition.PrepareMover(
token,
Input(RuntimeSetPositionMoverSetup.ResolvedAbsent),
out RuntimeSetPositionCommand command);
Assert.Equal(RuntimeSetPositionMoverPreparationStatus.Prepared, status);
Assert.Equal(scale, command.Physics.Scale);
Assert.Equal(0f, command.Physics.StepUpHeight);
Assert.Equal(0f, command.Physics.StepDownHeight);
Assert.Empty(command.Physics.Spheres);
}
[Fact]
public void PreparationDoesNotMutateCanonicalOrPresentationState()
{
using var lifetime = new RuntimeEntityObjectLifetime();
RuntimeEntityRecord record = CreateRecord(lifetime);
var body = new PhysicsBody
{
Position = new Vector3(1f, 2f, 3f),
Orientation = Quaternion.Identity,
State = PhysicsStateFlags.Gravity,
InWorld = true,
};
body.SnapToCell(0xA8B40001u, body.Position, body.Position);
lifetime.Entities.SetPhysicsBody(record, body);
lifetime.Entities.SetFullCell(record, 0xA8B40001u, 0xA8B4FFFFu);
Vector3 priorPosition = body.Position;
uint priorCell = record.FullCellId;
ulong priorSpatial = record.SpatialAuthorityVersion;
RuntimeEntityPlacementToken token = Begin(lifetime, record);
Assert.Equal(RuntimeSetPositionMoverPreparationStatus.Prepared,
lifetime.Physics.SetPosition.PrepareMover(
token,
Input(ResolvedEmptySetup()),
out _));
Assert.Same(body, record.PhysicsBody);
Assert.Equal(priorPosition, body.Position);
Assert.Equal(priorCell, record.FullCellId);
Assert.Equal(priorSpatial, record.SpatialAuthorityVersion);
Assert.True(body.InWorld);
Assert.Equal(0, lifetime.Physics.SetPosition.PendingProjectionCount);
Assert.Equal(1, lifetime.Physics.CaptureOwnership()
.AwaitingSetPositionPreparationCount);
Assert.False(lifetime.Physics.SetPosition
.TryGetPreparedMoverSphereCount(record, out _));
}
[Theory]
[InlineData(AuthorityReplacement.Position)]
[InlineData(AuthorityReplacement.Velocity)]
[InlineData(AuthorityReplacement.Vector)]
[InlineData(AuthorityReplacement.State)]
[InlineData(AuthorityReplacement.ObjectDescription)]
[InlineData(AuthorityReplacement.Create)]
public void AnyAuthorityReplacementRejectsPreparedSubmissionWithoutMutation(
AuthorityReplacement replacement)
{
using var lifetime = new RuntimeEntityObjectLifetime();
RuntimeEntityRecord record = CreateRecord(lifetime);
var body = new PhysicsBody
{
Position = new Vector3(1f, 2f, 3f),
Orientation = Quaternion.Identity,
State = record.FinalPhysicsState,
InWorld = true,
};
body.SnapToCell(0xA8B40001u, body.Position, body.Position);
lifetime.Entities.SetPhysicsBody(record, body);
lifetime.Entities.SetFullCell(record, 0xA8B40001u, 0xA8B4FFFFu);
RuntimeEntityPlacementToken token = Begin(lifetime, record);
Assert.Equal(RuntimeSetPositionMoverPreparationStatus.Prepared,
lifetime.Physics.SetPosition.PrepareMover(
token,
Input(ResolvedEmptySetup()),
out RuntimeSetPositionCommand command));
Vector3 priorPosition = body.Position;
uint priorCell = record.FullCellId;
ReplaceAuthority(lifetime, record, replacement);
RuntimeSetPositionOutcome outcome = lifetime.Physics.SetPosition
.SubmitPreparedPlacement(token, command);
Assert.Equal(RuntimeSetPositionStatus.Rejected, outcome.Status);
Assert.Equal(priorPosition, body.Position);
Assert.Equal(priorCell, record.FullCellId);
Assert.Equal(0, lifetime.Physics.SetPosition.PendingProjectionCount);
Assert.False(lifetime.Physics.SetPosition
.TryGetPreparedMoverSphereCount(record, out _));
RuntimeEntityPlacementToken replacementToken = Begin(lifetime, record);
Assert.True(replacementToken.IsValid);
Assert.NotEqual(token, replacementToken);
}
[Fact]
public void ThirdAuthoredSphereIsPreservedButNotConsumedByCoreValidation()
{
using var lifetime = new RuntimeEntityObjectLifetime();
RuntimeEntityRecord record = CreateRecord(lifetime);
RuntimeEntityPlacementToken token = Begin(lifetime, record);
FlatSetupCollision setup = Setup(
[
new FlatCollisionSphere(Vector3.Zero, 0.1f),
new FlatCollisionSphere(Vector3.UnitZ, 0.2f),
new FlatCollisionSphere(
new Vector3(float.NaN, 0f, 0f),
0.3f),
], 0f, 0f);
RuntimeSetPositionMoverPreparationStatus status = lifetime.Physics
.SetPosition.PrepareMover(
token,
Input(RuntimeSetPositionMoverSetup.Resolved(SetupId, setup)),
out _);
Assert.Equal(RuntimeSetPositionMoverPreparationStatus.Prepared, status);
}
[Fact]
public void SessionReplacementInvalidatesExactTokenAndClearsPreparationAuthority()
{
using var lifetime = new RuntimeEntityObjectLifetime();
RuntimeEntityRecord record = CreateRecord(lifetime);
RuntimeEntityPlacementToken token = Begin(lifetime, record);
_ = lifetime.BeginSessionClear();
RuntimeSetPositionMoverPreparationStatus status = lifetime.Physics
.SetPosition.PrepareMover(
token,
Input(RuntimeSetPositionMoverSetup.ResolvedAbsent),
out RuntimeSetPositionCommand command);
Assert.Equal(
RuntimeSetPositionMoverPreparationStatus.RejectedAuthority,
status);
Assert.Equal(default, command);
RuntimeSetPositionOwnershipSnapshot ownership = lifetime.Physics
.SetPosition.CaptureOwnership();
Assert.Equal(0, ownership.MoverPreparationAuthorityCount);
Assert.Equal(0, ownership.ActiveOperationCount);
}
private static RuntimeEntityPlacementToken Begin(
RuntimeEntityObjectLifetime lifetime,
RuntimeEntityRecord record) => lifetime.Physics.SetPosition
.BeginAuthoredPlacement(
record,
record.PositionAuthorityVersion,
RuntimeSetPositionOperationKind.RemoteAuthoritative);
private static RuntimeSetPositionMoverPreparation Input(
RuntimeSetPositionMoverSetup setup) => new(
setup,
RuntimeSetPositionOperationKind.RemoteAuthoritative,
GameTime: 1d,
PhysicsPlacementClass.Ordinary,
PhysicsSetPositionFlags.Placement);
private static RuntimeSetPositionMoverSetup ResolvedEmptySetup() =>
RuntimeSetPositionMoverSetup.Resolved(
SetupId,
Setup(ImmutableArray<FlatCollisionSphere>.Empty, 0f, 0f));
private static FlatSetupCollision Setup(
ImmutableArray<FlatCollisionSphere> spheres,
float stepUp,
float stepDown) => new(
ImmutableArray<FlatCollisionCylinder>.Empty,
spheres,
height: 0f,
radius: 0f,
stepUp,
stepDown);
private static RuntimeEntityRecord CreateRecord(
RuntimeEntityObjectLifetime lifetime,
float? objScale = null,
float? physicsScale = null,
uint? objectDescriptionFlags = null,
uint guid = 0x70002001u,
uint? setupTableId = SetupId,
CreateObject.ServerPosition? position = null)
{
CreateObject.ServerPosition acceptedPosition = position ?? new(
Cell,
1f,
2f,
3f,
1f,
0f,
0f,
0f);
var timestamps = new PhysicsTimestamps(
Position: 1,
Movement: 1,
State: 1,
Vector: 1,
Teleport: 0,
ServerControlledMove: 1,
ForcePosition: 0,
ObjDesc: 1,
Instance: 1);
var physics = new PhysicsSpawnData(
RawState: (uint)PhysicsStateFlags.Gravity,
Position: acceptedPosition,
Movement: null,
AnimationFrame: null,
SetupTableId: setupTableId,
MotionTableId: 0x09000001u,
SoundTableId: null,
PhysicsScriptTableId: null,
Parent: null,
Children: null,
Scale: physicsScale,
Friction: null,
Elasticity: null,
Translucency: null,
Velocity: null,
Acceleration: null,
AngularVelocity: null,
DefaultScriptType: null,
DefaultScriptIntensity: null,
Timestamps: timestamps);
var spawn = new WorldSession.EntitySpawn(
Guid: guid,
Position: acceptedPosition,
SetupTableId: setupTableId,
AnimPartChanges: Array.Empty<CreateObject.AnimPartChange>(),
TextureChanges: Array.Empty<CreateObject.TextureChange>(),
SubPalettes: Array.Empty<CreateObject.SubPaletteSwap>(),
BasePaletteId: null,
ObjScale: objScale,
Name: "mover-preparation-fixture",
ItemType: null,
MotionState: null,
MotionTableId: 0x09000001u,
PhysicsState: (uint)PhysicsStateFlags.Gravity,
ObjectDescriptionFlags: objectDescriptionFlags,
InstanceSequence: 1,
MovementSequence: 1,
ServerControlSequence: 1,
PositionSequence: 1,
Physics: physics);
return lifetime.RegisterEntity(spawn).Canonical!;
}
private static void AttachBody(
RuntimeEntityObjectLifetime lifetime,
RuntimeEntityRecord record)
{
var body = new PhysicsBody
{
Position = new Vector3(1f, 2f, 3f),
Orientation = Quaternion.Identity,
State = record.FinalPhysicsState,
InWorld = true,
};
body.SnapToCell(Cell, body.Position, body.Position);
lifetime.Entities.SetPhysicsBody(record, body);
lifetime.Entities.SetFullCell(record, Cell, Cell & 0xFFFF0000u);
}
private static void ReplaceAuthority(
RuntimeEntityObjectLifetime lifetime,
RuntimeEntityRecord record,
AuthorityReplacement replacement)
{
switch (replacement)
{
case AuthorityReplacement.Position:
lifetime.Entities.AdvancePositionAuthority(record);
break;
case AuthorityReplacement.Velocity:
lifetime.Entities.AdvanceMovementAuthority(record);
break;
case AuthorityReplacement.Vector:
lifetime.Entities.AdvanceVectorAuthority(record);
break;
case AuthorityReplacement.State:
_ = lifetime.Entities.ApplyRawPhysicsState(
record,
(uint)PhysicsStateFlags.Frozen);
break;
case AuthorityReplacement.ObjectDescription:
lifetime.Entities.AdvanceObjDescAuthority(record);
break;
case AuthorityReplacement.Create:
lifetime.Entities.AdvanceCreateAuthority(record);
break;
default:
throw new ArgumentOutOfRangeException(nameof(replacement));
}
}
public enum AuthorityReplacement
{
Position,
Velocity,
Vector,
State,
ObjectDescription,
Create,
}
}

View file

@ -57,7 +57,17 @@ public sealed class RuntimeSetPositionStateTests
record.PositionAuthorityVersion,
RuntimeSetPositionOperationKind.LocalAuthoritative,
invalidPortal);
Assert.True(portalToken.IsValid);
Assert.False(portalToken.IsValid);
var matchingPortal = invalidPortal with
{
Projection = new RuntimeWorldHostProjectionToken(7, SourceCell),
};
Assert.True(lifetime.Physics.SetPosition.BeginAuthoredPlacement(
record,
record.PositionAuthorityVersion,
RuntimeSetPositionOperationKind.LocalAuthoritative,
matchingPortal).IsValid);
}
[Fact]
@ -445,6 +455,146 @@ public sealed class RuntimeSetPositionStateTests
placed.Token));
}
[Fact]
public void LegacyDeferredWakeCannotBypassNewAuthoredSealAfterAuthorityStales()
{
PhysicsEngine engine = FlatEngine(SourceLandblock, 0f);
using var lifetime = new RuntimeEntityObjectLifetime(engine);
RuntimeEntityRecord record = CreateRecord(lifetime, 0x7000112Bu, 1);
PhysicsBody body = AttachBody(lifetime, record, SourceCell);
var observer = new PlacementObserver();
using IDisposable subscription = lifetime.Events.SubscribePlacement(
observer);
RuntimeSetPositionOutcome deferred = lifetime.Physics.SetPosition.Apply(
record,
record.PositionAuthorityVersion,
Command(CrossLandblockRequest()));
Assert.True(lifetime.Physics.SetPosition.AcknowledgeProjection(
deferred.Projection));
// The direct legacy command was valid when parked, but any accepted
// authority replacement requires a new authored mover preparation.
lifetime.Entities.AdvanceObjDescAuthority(record);
AddFlatLandblock(engine, DestinationLandblock, 192f);
lifetime.Physics.SetPosition.CommitCollisionGeneration(
DestinationLandblock,
generation: 1,
ready: true);
Assert.False(body.InWorld);
Assert.True(lifetime.Physics.SetPosition.TryGetAwaitingPreparationToken(
record,
out RuntimeEntityPlacementToken token));
Assert.Equal(RuntimeEntityPlacementPreparationKind.LegacyDirect,
token.PreparationKind);
RuntimeSetPositionOutcome bypass = lifetime.Physics.SetPosition
.SubmitPreparedPlacement(token, Command(CrossLandblockRequest()));
Assert.Equal(RuntimeSetPositionStatus.Rejected, bypass.Status);
Assert.False(body.InWorld);
RuntimeSetPositionCommand prepared = PrepareAuthoredCommand(
lifetime,
token,
[new FlatCollisionSphere(Vector3.Zero, 0.4f)]);
RuntimeSetPositionOutcome resumed = lifetime.Physics.SetPosition
.SubmitPreparedPlacement(token, prepared);
Assert.Equal(PhysicsResidenceDisposition.Committed, resumed.Residence);
RuntimePlacementProjectionSnapshot placed = observer.Deltas[^1].Placement;
Assert.Equal(RuntimePlacementProjectionKind.Place, placed.Kind);
Assert.True(body.InWorld);
Assert.True(lifetime.Physics.SetPosition.AcknowledgeProjection(
placed.Token));
}
[Theory]
[InlineData(DeferredPhysicsStateMutation.ChildNoDraw)]
[InlineData(DeferredPhysicsStateMutation.StopMissile)]
[InlineData(DeferredPhysicsStateMutation.DirectFinalState)]
public void DeferredWakeRequiresRepreparationAfterFinalPhysicsStateMutation(
DeferredPhysicsStateMutation mutation)
{
PhysicsEngine engine = FlatEngine(SourceLandblock, 0f);
using var lifetime = new RuntimeEntityObjectLifetime(engine);
RuntimeEntityRecord record = CreateRecord(lifetime, 0x7000112Cu, 1);
PhysicsStateFlags initial = PhysicsStateFlags.Gravity;
if (mutation is DeferredPhysicsStateMutation.StopMissile)
{
initial |= PhysicsStateFlags.Missile
| PhysicsStateFlags.AlignPath
| PhysicsStateFlags.PathClipped;
}
PhysicsBody body = AttachBody(lifetime, record, SourceCell, initial);
RuntimeSetPositionOutcome deferred = lifetime.Physics.SetPosition.Apply(
record,
record.PositionAuthorityVersion,
Command(CrossLandblockRequest()));
Assert.True(lifetime.Physics.SetPosition.AcknowledgeProjection(
deferred.Projection));
ulong priorMutation = record.PhysicsStateMutationVersion;
switch (mutation)
{
case DeferredPhysicsStateMutation.ChildNoDraw:
lifetime.Entities.SetChildNoDraw(record, noDraw: true);
break;
case DeferredPhysicsStateMutation.StopMissile:
Assert.True(lifetime.Entities.StopMissileAfterCollision(
record,
requireCurrentMissile: true));
break;
case DeferredPhysicsStateMutation.DirectFinalState:
lifetime.Entities.SetFinalPhysicsState(
record,
record.FinalPhysicsState | PhysicsStateFlags.Frozen);
break;
default:
throw new ArgumentOutOfRangeException(nameof(mutation));
}
Assert.Equal(priorMutation + 1UL,
record.PhysicsStateMutationVersion);
if (mutation is DeferredPhysicsStateMutation.DirectFinalState)
Assert.NotEqual(record.FinalPhysicsState, body.State);
else
Assert.Equal(record.FinalPhysicsState, body.State);
AddFlatLandblock(engine, DestinationLandblock, 192f);
lifetime.Physics.SetPosition.CommitCollisionGeneration(
DestinationLandblock,
generation: 1,
ready: true);
Assert.False(body.InWorld);
Assert.True(lifetime.Physics.SetPosition.TryGetAwaitingPreparationToken(
record,
out _));
Assert.Equal(1, lifetime.Physics.CaptureOwnership()
.AwaitingSetPositionPreparationCount);
}
[Fact]
public void DirectFinalPhysicsStateMutationAdvancesOnlyOnChangeAndLeavesBodyToItsOwner()
{
using var lifetime = new RuntimeEntityObjectLifetime();
RuntimeEntityRecord record = CreateRecord(lifetime, 0x7000112Du, 1);
PhysicsBody body = AttachBody(lifetime, record, SourceCell);
PhysicsStateFlags original = record.FinalPhysicsState;
ulong version = record.PhysicsStateMutationVersion;
lifetime.Entities.SetFinalPhysicsState(record, original);
Assert.Equal(version, record.PhysicsStateMutationVersion);
Assert.Equal(original, body.State);
PhysicsStateFlags changed = original | PhysicsStateFlags.Frozen;
lifetime.Entities.SetFinalPhysicsState(record, changed);
Assert.Equal(version + 1UL, record.PhysicsStateMutationVersion);
Assert.Equal(changed, record.FinalPhysicsState);
Assert.Equal(original, body.State);
lifetime.Entities.SetFinalPhysicsState(record, changed);
Assert.Equal(version + 1UL, record.PhysicsStateMutationVersion);
Assert.Equal(original, body.State);
}
[Fact]
public void RejectedPreparationKeepsValidatedMoverAndExactTokenRetryable()
{
@ -1943,15 +2093,12 @@ public sealed class RuntimeSetPositionStateTests
new FlatCollisionSphere(new Vector3(0.4f, 0f, 0f), 0.35f),
new FlatCollisionSphere(new Vector3(-0.3f, 0f, 0.5f), 0.2f),
];
RuntimeSetPositionCommand preparedCommand = PrepareAuthoredCommand(
lifetime,
token,
authored);
RuntimeSetPositionOutcome supplied = lifetime.Physics.SetPosition
.SubmitPreparedPlacement(
token,
Command(Request(
landblock | 0x0101u,
new Vector3(999f, 999f, 999f)) with
{
Spheres = authored,
}));
.SubmitPreparedPlacement(token, preparedCommand);
Assert.Equal(RuntimeSetPositionStatus.DeferredCell, supplied.Status);
Assert.Equal(0, lifetime.Physics.CaptureOwnership()
@ -1998,21 +2145,29 @@ public sealed class RuntimeSetPositionStateTests
Assert.Single(observer.Deltas).Placement.Token));
observer.Deltas.Clear();
RuntimeSetPositionCommand malformed = Command(Request(
exactCell,
new Vector3(10f, 18f, 7f)) with
{
Spheres =
[
new FlatCollisionSphere(
new Vector3(float.NaN, 0f, 0f),
0.4f),
],
});
RuntimeSetPositionOutcome acceptedMalformed = lifetime.Physics
.SetPosition.SubmitPreparedPlacement(token, malformed);
Assert.Equal(RuntimeSetPositionStatus.DeferredCell,
acceptedMalformed.Status);
var malformedSetup = new FlatSetupCollision(
ImmutableArray<FlatCollisionCylinder>.Empty,
[new FlatCollisionSphere(
new Vector3(float.NaN, 0f, 0f),
0.4f)],
height: 0f,
radius: 0f,
stepUpHeight: 0.4f,
stepDownHeight: 0.4f);
Assert.Equal(
RuntimeSetPositionMoverPreparationStatus.InvalidData,
lifetime.Physics.SetPosition.PrepareMover(
token,
new RuntimeSetPositionMoverPreparation(
RuntimeSetPositionMoverSetup.Resolved(
0x02000001u,
malformedSetup),
RuntimeSetPositionOperationKind.RemoteAuthoritative,
GameTime: 10d,
PhysicsPlacementClass.Ordinary,
PhysicsSetPositionFlags.Placement
| PhysicsSetPositionFlags.Slide),
out _));
RuntimeCollisionAdmission first = lifetime.Physics
.BeginCollisionAdmission(landblock);
@ -2032,44 +2187,25 @@ public sealed class RuntimeSetPositionStateTests
RuntimeSetPositionOwnershipSnapshot invalidWake = lifetime.Physics
.SetPosition.CaptureOwnership();
Assert.Equal(1, invalidWake.AwaitingPreparationCount);
Assert.Equal(1, invalidWake.DeferredBucketCount);
Assert.Equal(0, invalidWake.DeferredBucketCount);
Assert.Equal(1, invalidWake.LostDeadlineCount);
Assert.Empty(observer.Deltas);
Assert.False(lifetime.Physics.SetPosition.TryGetPreparedMoverSphereCount(
record,
out _));
RuntimeSetPositionCommand corrected = Command(Request(
exactCell,
new Vector3(10f, 18f, 7f)) with
{
Spheres =
[
new FlatCollisionSphere(Vector3.Zero, 0.4f),
],
});
RuntimeSetPositionCommand corrected = PrepareAuthoredCommand(
lifetime,
token,
[new FlatCollisionSphere(Vector3.Zero, 0.4f)]);
RuntimeSetPositionOutcome correctedPending = lifetime.Physics
.SetPosition.SubmitPreparedPlacement(token, corrected);
Assert.Equal(RuntimeSetPositionStatus.DeferredCell,
correctedPending.Status);
Assert.Equal(PhysicsResidenceDisposition.DeferredCell,
Assert.Equal(PhysicsResidenceDisposition.Committed,
correctedPending.Residence);
Assert.Equal(exactCell, correctedPending.ExactCellId);
RuntimeCollisionAdmission second = lifetime.Physics
.BeginCollisionAdmission(landblock);
using PreparedLandblockCollisionGeneration preparedSecond = lifetime
.Physics.PrepareCollisionGeneration(second);
lifetime.Physics.StageCollisionAssets(
second,
preparedSecond,
CollisionAssets(landblock));
AddSyntheticCell(preparedSecond.DataCache, exactCell);
Assert.True(CommitPrepared(
lifetime.Physics,
second,
preparedSecond).Committed);
RuntimePlacementProjectionSnapshot placed = Assert.Single(observer.Deltas)
.Placement;
Assert.Equal(RuntimePlacementProjectionKind.Place, placed.Kind);
@ -2178,6 +2314,34 @@ public sealed class RuntimeSetPositionStateTests
ShadowWorldOffsetX: request.CellId == SourceCell ? 0f : 192f,
ShadowWorldOffsetY: 0f);
private static RuntimeSetPositionCommand PrepareAuthoredCommand(
RuntimeEntityObjectLifetime lifetime,
RuntimeEntityPlacementToken token,
ImmutableArray<FlatCollisionSphere> spheres)
{
var setup = new FlatSetupCollision(
ImmutableArray<FlatCollisionCylinder>.Empty,
spheres,
height: 0f,
radius: 0f,
stepUpHeight: 0.4f,
stepDownHeight: 0.4f);
var preparation = new RuntimeSetPositionMoverPreparation(
RuntimeSetPositionMoverSetup.Resolved(0x02000001u, setup),
RuntimeSetPositionOperationKind.RemoteAuthoritative,
GameTime: 10d,
PhysicsPlacementClass.Ordinary,
PhysicsSetPositionFlags.Placement
| PhysicsSetPositionFlags.Slide);
Assert.Equal(
RuntimeSetPositionMoverPreparationStatus.Prepared,
lifetime.Physics.SetPosition.PrepareMover(
token,
preparation,
out RuntimeSetPositionCommand command));
return command;
}
private static PhysicsSetPositionRequest CrossLandblockRequest() =>
Request(
SourceCell,
@ -2480,6 +2644,13 @@ public sealed class RuntimeSetPositionStateTests
internal void JumpUtc(TimeSpan duration) => _utcNow += duration;
}
public enum DeferredPhysicsStateMutation
{
ChildNoDraw,
StopMissile,
DirectFinalState,
}
private enum CancellationChannel : uint
{
Position,