feat(runtime): prepare authored SetPosition movers
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8 changed files with 1516 additions and 70 deletions
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@ -164,6 +164,14 @@ public sealed class RuntimeEntityRecord
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PhysicsBody.State = FinalPhysicsState;
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}
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internal void SetFinalPhysicsState(PhysicsStateFlags state)
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{
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if (state == FinalPhysicsState)
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return;
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PhysicsStateMutationVersion++;
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FinalPhysicsState = state;
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}
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/// <summary>
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/// Retail collision reporting clears Missile, AlignPath, and PathClipped
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/// directly on the live CPhysicsObj. Keep the canonical record and its
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