fix #213: complete suicide and framerate presentation

Translate suicide response 0x004A as retail's successful self-kill notice. Port /framerate onto the authored SmartBox FPS element with live two-decimal FPS and DEG values, keep diagnostic window chrome independent, and synchronize command-driven settings without discarding panel drafts.

Co-Authored-By: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-13 15:50:47 +02:00
parent 9ea579bdd0
commit 43f7c7807c
17 changed files with 729 additions and 39 deletions

View file

@ -0,0 +1,79 @@
using System.Globalization;
namespace AcDream.App.UI.Layout;
/// <summary>
/// Binds retail's SmartBox frame-rate display to the authored text element from
/// <c>LayoutDesc 0x2100000F</c>.
/// </summary>
/// <remarks>
/// Faithful port of <c>gmSmartBoxUI::RecvNotice_SetFramerateDisplay @ 0x004D65E0</c>,
/// <c>gmSmartBoxUI::UpdateFPSMeter @ 0x004D63A0</c>, and
/// <c>gmSmartBoxUI::UseTime @ 0x004D6E30</c>. Portal string table 0x23000001,
/// string 0x0DCFFF73 supplies the two labels <c>FPS:</c> and <c>DEG:</c>;
/// retail inserts both floating-point values with two decimal places.
/// </remarks>
public sealed class RetailFpsController
{
public const uint LayoutId = 0x2100000Fu;
public const uint DisplayElementId = 0x10000047u;
private readonly UiText _display;
private readonly Func<double> _framesPerSecond;
private readonly Func<double> _degradeMultiplier;
private readonly Func<bool> _isVisible;
private RetailFpsController(
UiText display,
Func<double> framesPerSecond,
Func<double> degradeMultiplier,
Func<bool> isVisible)
{
_display = display;
_framesPerSecond = framesPerSecond;
_degradeMultiplier = degradeMultiplier;
_isVisible = isVisible;
// The selected catalog element is authored at (1,1) inside gmSmartBoxUI.
// Selective LayoutDesc import makes it a root, so restore that parent-relative
// placement explicitly instead of letting it drift to (0,0).
_display.Left = 1f;
_display.Top = 1f;
_display.Padding = 1f;
_display.Selectable = false;
_display.LinesProvider = BuildLines;
Tick();
}
public UiText Display => _display;
public static RetailFpsController? Bind(
ImportedLayout layout,
Func<double> framesPerSecond,
Func<double> degradeMultiplier,
Func<bool> isVisible)
{
ArgumentNullException.ThrowIfNull(layout);
ArgumentNullException.ThrowIfNull(framesPerSecond);
ArgumentNullException.ThrowIfNull(degradeMultiplier);
ArgumentNullException.ThrowIfNull(isVisible);
return layout.FindElement(DisplayElementId) is UiText display
? new RetailFpsController(display, framesPerSecond, degradeMultiplier, isVisible)
: null;
}
/// <summary>Mirrors the retail notice-driven show/hide state each UI tick.</summary>
public void Tick() => _display.Visible = _isVisible();
private IReadOnlyList<UiText.Line> BuildLines()
{
string fps = _framesPerSecond().ToString("F2", CultureInfo.InvariantCulture);
string degrade = _degradeMultiplier().ToString("F2", CultureInfo.InvariantCulture);
return
[
new UiText.Line($"FPS: {fps}", _display.DefaultColor),
new UiText.Line($"DEG: {degrade}", _display.DefaultColor),
];
}
}