feat(physics #145): Slice 1 — Position/Frame types + LandDefs.GetBlockOffset (0x0043e630)
Introduces the two value types (Frame, Position) that represent retail's cell-relative position pair (acclient.h:30647/30658). Types are unused by consumers yet — zero behavior change. Also ports LandDefs::get_block_offset (pc:69189, @0x0043e630): world-meter offset between two named landblock ids, the ONLY cross-cell translation primitive in retail physics. Conformance tests: same-landblock→Zero, south-neighbour→(0,-192,0) (the exact #145 cascade cell), east-neighbour→(+192,0,0), diagonal→(+192,+192,0). 4/4 pass; full Core suite 1522 passed / 0 failed. DatFrame alias added to 4 files that had using DatReaderWriter.Types + using AcDream.Core.Physics in scope simultaneously. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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8 changed files with 115 additions and 18 deletions
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@ -10,6 +10,7 @@ using Xunit;
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// Alias the DatReaderWriter enum so it doesn't clash with
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// AcDream.Core.Physics.MotionCommand (which is a static class of uint constants).
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using DRWMotionCommand = DatReaderWriter.Enums.MotionCommand;
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using DatFrame = DatReaderWriter.Types.Frame;
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namespace AcDream.Core.Tests.Physics;
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@ -65,7 +66,7 @@ file static class Fixtures
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{
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var pf = new AnimationFrame((uint)numParts);
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for (int p = 0; p < numParts; p++)
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pf.Frames.Add(new Frame { Origin = origin, Orientation = orientation });
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pf.Frames.Add(new DatFrame { Origin = origin, Orientation = orientation });
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anim.PartFrames.Add(pf);
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}
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return anim;
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@ -86,8 +87,8 @@ file static class Fixtures
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var pf1 = new AnimationFrame((uint)numParts);
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for (int p = 0; p < numParts; p++)
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{
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pf0.Frames.Add(new Frame { Origin = fromOrigin, Orientation = fromRot });
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pf1.Frames.Add(new Frame { Origin = toOrigin, Orientation = toRot });
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pf0.Frames.Add(new DatFrame { Origin = fromOrigin, Orientation = fromRot });
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pf1.Frames.Add(new DatFrame { Origin = toOrigin, Orientation = toRot });
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}
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anim.PartFrames.Add(pf0);
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anim.PartFrames.Add(pf1);
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@ -396,7 +397,7 @@ public sealed class AnimationSequencerTests
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{
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var pf = new AnimationFrame(1);
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float y = 10f - 5f * f; // 10, 5, 0
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pf.Frames.Add(new Frame { Origin = new Vector3(0, y, 0), Orientation = Quaternion.Identity });
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pf.Frames.Add(new DatFrame { Origin = new Vector3(0, y, 0), Orientation = Quaternion.Identity });
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linkAnim.PartFrames.Add(pf);
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}
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@ -593,7 +594,7 @@ public sealed class AnimationSequencerTests
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for (int f = 0; f < 4; f++)
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{
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var pf = new AnimationFrame(1);
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pf.Frames.Add(new Frame { Origin = new Vector3(0, 0, f), Orientation = Quaternion.Identity });
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pf.Frames.Add(new DatFrame { Origin = new Vector3(0, 0, f), Orientation = Quaternion.Identity });
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anim.PartFrames.Add(pf);
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}
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@ -1006,7 +1007,7 @@ public sealed class AnimationSequencerTests
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anim.Flags = AnimationFlags.PosFrames;
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for (int f = 0; f < 4; f++)
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{
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anim.PosFrames.Add(new Frame
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anim.PosFrames.Add(new DatFrame
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{
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Origin = new Vector3(1f, 0f, 0f),
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Orientation = Quaternion.Identity,
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@ -1153,7 +1154,7 @@ public sealed class AnimationSequencerTests
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for (int f = 0; f < 10; f++)
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{
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var pf = new AnimationFrame(1);
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pf.Frames.Add(new Frame { Origin = new Vector3(0, 0, f), Orientation = Quaternion.Identity });
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pf.Frames.Add(new DatFrame { Origin = new Vector3(0, 0, f), Orientation = Quaternion.Identity });
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anim.PartFrames.Add(pf);
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}
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@ -1204,7 +1205,7 @@ public sealed class AnimationSequencerTests
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for (int f = 0; f < 10; f++)
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{
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var pf = new AnimationFrame(1);
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pf.Frames.Add(new Frame { Origin = new Vector3(0, 0, f), Orientation = Quaternion.Identity });
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pf.Frames.Add(new DatFrame { Origin = new Vector3(0, 0, f), Orientation = Quaternion.Identity });
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anim.PartFrames.Add(pf);
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}
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