fix(render): S3 chunk 2 review follow-ups
- delete the ACDREAM_PROBE_CATHEDRAL_SKIP_SEALS discriminator (member, read site, launch-options row): its investigation is closed by the retail axiom, and the review found it had silently gained a second effect through the seal count (a skipped seal also suppressed the next depth clear); - the interior PView's draw_landscape is now wired explicitly (RenderDeviceD3D::Init 0x0059efb0), so the two-PView pin asserts wiring, not a default; - the two backend seam comments name retail's clear gate; - the counter doc states the Collect/Replay consume/re-arm split and why it has no retail analogue. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
parent
4c364412f0
commit
434a7df289
7 changed files with 15 additions and 22 deletions
|
|
@ -119,16 +119,6 @@ public static class RenderingDiagnostics
|
|||
public static bool ProbeCathedralSkipStairBuildingPunch { get; set; } =
|
||||
Environment.GetEnvironmentVariable("ACDREAM_PROBE_CATHEDRAL_SKIP_PUNCH") == "1";
|
||||
|
||||
/// <summary>
|
||||
/// Temporary cathedral discriminator: suppresses only the true-depth exit
|
||||
/// seals authored by the two cells that meet at the floating-stair seam.
|
||||
/// Both portal polygons lie on world Y ~= 24 and span the reported moving
|
||||
/// triangle. This is a binary visual experiment only; normal production
|
||||
/// behavior is unchanged while the flag is unset.
|
||||
/// </summary>
|
||||
public static bool ProbeCathedralSkipFloatingStairSeals { get; set; } =
|
||||
Environment.GetEnvironmentVariable("ACDREAM_PROBE_CATHEDRAL_SKIP_SEALS") == "1";
|
||||
|
||||
/// <summary>
|
||||
/// Temporary cathedral carrier discriminator: suppresses only the visible
|
||||
/// EnvCell shells for cells 0xF4180107 and 0xF4180112. This deliberately
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue