fix(render): S3 chunk 2 review follow-ups
- delete the ACDREAM_PROBE_CATHEDRAL_SKIP_SEALS discriminator (member, read site, launch-options row): its investigation is closed by the retail axiom, and the review found it had silently gained a second effect through the seal count (a skipped seal also suppressed the next depth clear); - the interior PView's draw_landscape is now wired explicitly (RenderDeviceD3D::Init 0x0059efb0), so the two-PView pin asserts wiring, not a default; - the two backend seam comments name retail's clear gate; - the counter doc states the Collect/Replay consume/re-arm split and why it has no retail analogue. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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7 changed files with 15 additions and 22 deletions
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@ -330,7 +330,6 @@ issue is closed, the strip was missed; delete both.
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| `ACDREAM_PROBE_PVINPUT` | "throwaway apparatus — strip once the jitter source is pinned" | `=1` | one `[pv-input]` line/frame with 6-dp-precision `PortalVisibilityBuilder.Build` inputs (camera eye, player position, VP elements) + resulting flood-cell count; deliberately runs WITHOUT the heavier `[flap]` probe so the log stays diffable | print-only | `RenderingDiagnostics.ProbePvInputEnabled` |
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| `ACDREAM_PROBE_REMOTE_SLIDE` | bug b, temporary — strip once two-client roof capture lands | `=1` OR `=<comma-separated hex GUID list>` | gates `[remote-slide-up]`/`[remote-slide-vec]`/`[remote-slide-snap]`/`[remote-slide-enq]` lines across `LiveEntityNetworkUpdateController`, `InterpolationManager`, `RuntimeRemotePhysicsUpdater`, `RuntimeRemoteSteadyStatePosition` tracing two candidate remote-slide "blip" producers | print-only; `BeginRemoteSlideAttribution`/GUID-stamping calls are UNCONDITIONAL at several call sites (self-guard is internal), so a `[ThreadStatic]` field write happens on every remote tick regardless of the flag (cheap, non-allocating); a GUID allow-list narrows output to specific entities for a readable two-client capture | `PhysicsDiagnostics.ProbeRemoteSlideEnabled` + `ProbeRemoteSlideGuids` (raw string parsed via `ParseHexIdList` unless it's the literal `"1"`) |
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| `ACDREAM_PROBE_REMOTE_TELEPORT` | c4 route 4b-3, temporary | `=1` | gates one `[remote-teleport]` line per routed remote teleport arm in `LiveEntityNetworkUpdateController.ApplyRemoteContactRouting` | print-only; a 2026-08-04 fix moved the enabled-check to the CALL SITE because the probe's internal self-guard did not prevent `teleportStatus.ToString()` from being evaluated/allocated on every teleport regardless of flag state — now properly guarded | `PhysicsDiagnostics.ProbeRemoteTeleportEnabled` |
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| `ACDREAM_PROBE_CATHEDRAL_SKIP_SEALS` | Campaign FW floating-stair discriminator | `=1` | suppresses only the true-depth exit seals of cells `0xF4180107` and `0xF4180112`, whose coplanar authored exit polygons span the floating-stair seam at world Y~=24 | **Behavior-changing diagnostic**; never use as a production fix | `RenderingDiagnostics.ProbeCathedralSkipFloatingStairSeals` |
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| `ACDREAM_PROBE_CATHEDRAL_SKIP_PUNCH` | Campaign FW floating-stair discriminator (committed by the `b3b7d922` investigation checkpoint) | `=1` | suppresses only the far-Z portal punch of the authored building whose look-in owns cell `0xF4180112`, the moving transparent seam at the `0xF4180107/0112` floating stairs | **Behavior-changing diagnostic**; never use as a production fix; scheduled for deletion in Campaign OVERHAUL S5 | `RenderingDiagnostics.ProbeCathedralSkipStairBuildingPunch` |
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| `ACDREAM_PROBE_CATHEDRAL_SKIP_CELL_SHELLS` | Campaign FW floating-stair carrier discriminator | `=1` | suppresses only the visible EnvCell shells of cells `0xF4180107` and `0xF4180112`; missing walls are intentional so the moving wall-textured triangles can be attributed or exonerated | **Behavior-changing diagnostic**; never use as a production fix | `RenderingDiagnostics.ProbeCathedralSkipFloatingStairCellShells` |
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| `ACDREAM_PROBE_CATHEDRAL_SKIP_SOUTH_LOOKIN_SHELLS` | Campaign FW south-building carrier discriminator | `=1` | suppresses the visible EnvCell shells of `0xF4180112/0113/0114` only during the south building's pre-clear look-in; the ordinary interior-root repaint is unchanged | **Behavior-changing diagnostic**; never use as a production fix | `RenderingDiagnostics.ProbeCathedralSkipSouthLookInCellShells` |
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