From 422ca7517212453fa6662269fd29abf90928d7dd Mon Sep 17 00:00:00 2001 From: Erik Date: Mon, 7 Sep 2026 09:55:03 +0200 Subject: [PATCH] =?UTF-8?q?docs(vt):=20slice=207=20ledger=20=E2=80=94=20fi?= =?UTF-8?q?x=20round=20A=20landed,=20remaining=20tabs=20dispatched?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Claude Fable 5.1 --- docs/plans/2026-09-07-campaign-vt-slice7-tabs.md | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/plans/2026-09-07-campaign-vt-slice7-tabs.md b/docs/plans/2026-09-07-campaign-vt-slice7-tabs.md index f79b1ff4..76ca99fd 100644 --- a/docs/plans/2026-09-07-campaign-vt-slice7-tabs.md +++ b/docs/plans/2026-09-07-campaign-vt-slice7-tabs.md @@ -95,3 +95,4 @@ re-review, merge to the campaign branch, then the owner's visual gate. - 2026-09-07 07:55 live screenshots of `89a49836c` captured (gate worktree, ACE up — the earlier "ACE down" was a TCP probe against a UDP server) → `docs/research/2026-09-07-slice7-screenshots/` (cropped to the panel, 864×360). Lead's read for the review + fix round: (1) Vitals reads like VTank; (2) Options has the right arrangement but VTank's literal `L,T,W,H` do not fit our DAT font — captions overlap the next row ("Follow/Nav Min Distance" over "Enable Navigation"): scale VTank's geometry to our font (row pitch from the DAT font's line height instead of VVS's 16 px; widths likewise), keep the proportions, never pixel-match; (3) Profiles still shows legacy controls (three stacked "New" buttons, the Loot engine row, the macro-profile path string drawn twice) — delete them; (4) the window is 856×350 with ~180 px of dead space below the content: bring the main panel back to VTank's 210-tall proportion (scaled) and make Advanced Options / Loot Editor their own plugin panels (separate windows, like VTank's popups) instead of in-panel groups; (5) the Route, Meta and Loot-editor pages show blank trailing button slots. - 2026-09-07 08:05 owner looked at the live gate build: (a) "The Options tab labels overlap, fix that"; (b) "Those BIG gold/yellow buttons HAS to go. That is not how vtank looks." — the plugin `` renders retail's gold pushbutton art; VTank's combos are plain (flat dark box, thin border, value text, small arrow at right — the same look as its lists). Fix round: plugin-markup `` draws the plain combo by default (a `style="retail"` opt-in keeps the gold art for anyone who wants it), plus the geometry scaling, the Profiles leftovers, the 210-tall main window and the two popups as separate panels. - 2026-09-07 09:10 S7.3 Monsters landed on the panel worktree (`57ced0aff`, `c3b4f7862`; MossTank suite 645 → 651): the 23-column grid with VTank's exact cycle lists (P −1…4; Dmg type 14 values; Ex. Vuln 9; PetDmg 10; name click deletes; arrows reorder with DEFAULT pinned). Implementer deviations for the review: Weapon/Offhand cycle MossTank's registered item roster instead of VTank's opaque weapon-type ids (MossTank models concrete owned items); the move-up/down DEFAULT guard is symmetric. Fix round A (grid scaling, Profiles leftovers, 260-tall window, Advanced Options / Loot Editor as their own panels, blank trailing slots, fresh screenshots) dispatched on the same worktree after merging the plain-menu style in. S7.4–S7.6 follow. +- 2026-09-07 10:10 fix round A landed on the panel worktree (`045cd0a19` merge of the plain menu, `565a33d78` column shifts + Profiles cleanup + 236-tall window + popup panel files, `e414b2f56` csproj plugin-copy fix, `78b42a519` popups actually render (`StartVisible` gotcha) + fresh screenshots, `66b070def` ledger; MossTank suite 651 → 654). Owner's two complaints verified fixed on the new screenshots. Deviation for the review: Macro/Nav CopyTo lost their in-UI target-name field with the deleted block (VTank has none either). S7.4–S7.6 dispatched on the same worktree.