refactor(app): key live projections by runtime identity
Move materialized live-object sidecars and presentation worksets to exact RuntimeEntityKey ownership. Runtime remains the only GUID/incarnation/local-ID authority while hydration, animation, effects, lights, equipped children, renderer resources, visibility, liveness, and teardown resolve exact projection identities. Preserve synchronous callbacks, local-ID allocation order, and current rendering behavior.
This commit is contained in:
parent
e18df84437
commit
420e5eea70
73 changed files with 2939 additions and 1715 deletions
|
|
@ -227,14 +227,15 @@ public sealed class GpuWorldStateVisibilityTests
|
|||
Array.Empty<WorldEntity>()));
|
||||
WorldEntity entity = Entity(1u, 0x73600001u);
|
||||
state.PlaceLiveEntityProjection(landblock, entity);
|
||||
var edges = new List<(uint Guid, bool Visible)>();
|
||||
state.LiveProjectionVisibilityChanged += (guid, visible) => edges.Add((guid, visible));
|
||||
var edges = new List<(uint LocalEntityId, bool Visible)>();
|
||||
state.LiveProjectionVisibilityChanged += (localEntityId, visible) =>
|
||||
edges.Add((localEntityId, visible));
|
||||
|
||||
state.RemoveLandblock(landblock);
|
||||
|
||||
Assert.Empty(state.Entities);
|
||||
Assert.Equal(1, state.PendingLiveEntityCount);
|
||||
Assert.False(state.IsLiveEntityVisible(entity.ServerGuid));
|
||||
Assert.False(state.IsLiveEntityVisible(entity.Id));
|
||||
|
||||
state.AddLandblock(new LoadedLandblock(
|
||||
landblock,
|
||||
|
|
@ -244,9 +245,9 @@ public sealed class GpuWorldStateVisibilityTests
|
|||
Assert.Same(entity, Assert.Single(state.Entities));
|
||||
Assert.True(state.TryGetLandblock(landblock, out LoadedLandblock? reloaded));
|
||||
Assert.Same(entity, Assert.Single(reloaded!.Entities));
|
||||
Assert.True(state.IsLiveEntityVisible(entity.ServerGuid));
|
||||
Assert.True(state.IsLiveEntityVisible(entity.Id));
|
||||
Assert.Equal(
|
||||
[(entity.ServerGuid, false), (entity.ServerGuid, true)],
|
||||
[(entity.Id, false), (entity.Id, true)],
|
||||
edges);
|
||||
|
||||
state.RemoveLiveEntityProjection(entity);
|
||||
|
|
@ -279,9 +280,9 @@ public sealed class GpuWorldStateVisibilityTests
|
|||
state.MarkPersistent(playerGuid);
|
||||
state.PlaceLiveEntityProjection(secondLandblock, player);
|
||||
state.PlaceLiveEntityProjection(pendingLandblock, pending);
|
||||
var edges = new List<(uint Guid, bool Visible)>();
|
||||
state.LiveProjectionVisibilityChanged += (guid, visible) =>
|
||||
edges.Add((guid, visible));
|
||||
var edges = new List<(uint LocalEntityId, bool Visible)>();
|
||||
state.LiveProjectionVisibilityChanged += (localEntityId, visible) =>
|
||||
edges.Add((localEntityId, visible));
|
||||
|
||||
GpuWorldRecenterRetirement result =
|
||||
state.DetachAllForOriginRecenter();
|
||||
|
|
@ -316,7 +317,7 @@ public sealed class GpuWorldStateVisibilityTests
|
|||
Assert.Equal(2, state.PendingLiveEntityCount);
|
||||
Assert.Same(player, Assert.Single(state.DrainRescued()));
|
||||
Assert.Equal(
|
||||
[(remote.ServerGuid, false), (player.ServerGuid, false)],
|
||||
[(remote.Id, false), (player.Id, false)],
|
||||
edges);
|
||||
|
||||
state.AddLandblock(new LoadedLandblock(
|
||||
|
|
@ -378,12 +379,12 @@ public sealed class GpuWorldStateVisibilityTests
|
|||
Array.Empty<WorldEntity>()));
|
||||
WorldEntity entity = Entity(1u, 0x73700001u);
|
||||
int callbacks = 0;
|
||||
state.LiveProjectionVisibilityChanged += (guid, visible) =>
|
||||
state.LiveProjectionVisibilityChanged += (localEntityId, visible) =>
|
||||
{
|
||||
callbacks++;
|
||||
Assert.Equal(entity.ServerGuid, guid);
|
||||
Assert.Equal(entity.Id, localEntityId);
|
||||
Assert.True(visible);
|
||||
Assert.True(state.IsLiveEntityVisible(guid));
|
||||
Assert.True(state.IsLiveEntityVisible(localEntityId));
|
||||
Assert.Same(entity, Assert.Single(state.Entities));
|
||||
Assert.True(state.TryGetLandblock(landblock, out LoadedLandblock? loaded));
|
||||
Assert.Same(entity, Assert.Single(loaded!.Entities));
|
||||
|
|
@ -414,13 +415,14 @@ public sealed class GpuWorldStateVisibilityTests
|
|||
Array.Empty<WorldEntity>()));
|
||||
WorldEntity entity = Entity(1u, 0x73800001u);
|
||||
state.PlaceLiveEntityProjection(sourceLandblock, entity);
|
||||
var edges = new List<(uint Guid, bool Visible)>();
|
||||
state.LiveProjectionVisibilityChanged += (guid, visible) => edges.Add((guid, visible));
|
||||
var edges = new List<(uint LocalEntityId, bool Visible)>();
|
||||
state.LiveProjectionVisibilityChanged += (localEntityId, visible) =>
|
||||
edges.Add((localEntityId, visible));
|
||||
|
||||
state.RebucketLiveEntity(entity, targetLandblock);
|
||||
|
||||
Assert.Empty(edges);
|
||||
Assert.True(state.IsLiveEntityVisible(entity.ServerGuid));
|
||||
Assert.True(state.IsLiveEntityVisible(entity.Id));
|
||||
Assert.True(state.TryGetLandblock(sourceLandblock, out LoadedLandblock? source));
|
||||
Assert.Empty(source!.Entities);
|
||||
Assert.True(state.TryGetLandblock(targetLandblock, out LoadedLandblock? target));
|
||||
|
|
@ -429,7 +431,7 @@ public sealed class GpuWorldStateVisibilityTests
|
|||
}
|
||||
|
||||
[Fact]
|
||||
public void SameGuidOverlap_ExactRemovalPromotesSecondaryWithoutVisibilityPulse()
|
||||
public void SameGuidOverlap_TracksExactProjectionVisibilityIndependently()
|
||||
{
|
||||
const uint landblock = 0x0101FFFFu;
|
||||
const uint guid = 0x73900001u;
|
||||
|
|
@ -442,20 +444,21 @@ public sealed class GpuWorldStateVisibilityTests
|
|||
WorldEntity second = Entity(2u, guid);
|
||||
state.PlaceLiveEntityProjection(landblock, first);
|
||||
state.PlaceLiveEntityProjection(landblock, second);
|
||||
var edges = new List<(uint Guid, bool Visible)>();
|
||||
state.LiveProjectionVisibilityChanged += (edgeGuid, visible) =>
|
||||
edges.Add((edgeGuid, visible));
|
||||
var edges = new List<(uint LocalEntityId, bool Visible)>();
|
||||
state.LiveProjectionVisibilityChanged += (localEntityId, visible) =>
|
||||
edges.Add((localEntityId, visible));
|
||||
|
||||
state.RemoveLiveEntityProjection(first);
|
||||
|
||||
Assert.Empty(edges);
|
||||
Assert.True(state.IsLiveEntityVisible(guid));
|
||||
Assert.Equal([(first.Id, false)], edges);
|
||||
Assert.False(state.IsLiveEntityVisible(first.Id));
|
||||
Assert.True(state.IsLiveEntityVisible(second.Id));
|
||||
Assert.Same(second, Assert.Single(state.Entities));
|
||||
|
||||
state.RemoveLiveEntityProjection(guid);
|
||||
|
||||
Assert.Equal([(guid, false)], edges);
|
||||
Assert.False(state.IsLiveEntityVisible(guid));
|
||||
Assert.Equal([(first.Id, false), (second.Id, false)], edges);
|
||||
Assert.False(state.IsLiveEntityVisible(second.Id));
|
||||
Assert.Empty(state.Entities);
|
||||
}
|
||||
|
||||
|
|
@ -488,7 +491,7 @@ public sealed class GpuWorldStateVisibilityTests
|
|||
var state = new GpuWorldState();
|
||||
state.PlaceLiveEntityProjection(landblock, first);
|
||||
state.PlaceLiveEntityProjection(landblock, second);
|
||||
var observed = new List<(uint Guid, bool Visible)>();
|
||||
var observed = new List<(uint LocalEntityId, bool Visible)>();
|
||||
state.LiveProjectionVisibilityChanged += (_, _) =>
|
||||
throw new InvalidOperationException("fixture observer failure");
|
||||
state.LiveProjectionVisibilityChanged += (guid, visible) =>
|
||||
|
|
@ -502,10 +505,10 @@ public sealed class GpuWorldStateVisibilityTests
|
|||
|
||||
Assert.Equal(2, error.InnerExceptions.Count);
|
||||
Assert.Equal(
|
||||
[(first.ServerGuid, true), (second.ServerGuid, true)],
|
||||
observed.OrderBy(edge => edge.Guid).ToArray());
|
||||
Assert.True(state.IsLiveEntityVisible(first.ServerGuid));
|
||||
Assert.True(state.IsLiveEntityVisible(second.ServerGuid));
|
||||
[(first.Id, true), (second.Id, true)],
|
||||
observed.OrderBy(edge => edge.LocalEntityId).ToArray());
|
||||
Assert.True(state.IsLiveEntityVisible(first.Id));
|
||||
Assert.True(state.IsLiveEntityVisible(second.Id));
|
||||
Assert.Equal(0, state.PendingVisibilityTransitionCount);
|
||||
Assert.Equal(2, state.Entities.Count);
|
||||
}
|
||||
|
|
@ -574,14 +577,14 @@ public sealed class GpuWorldStateVisibilityTests
|
|||
cell,
|
||||
id => Entity(id, guid));
|
||||
|
||||
Assert.False(state.IsLiveEntityVisible(guid));
|
||||
Assert.True(state.IsLiveEntityProjectionResident(guid));
|
||||
Assert.True(runtime.TryGetRecord(guid, out LiveEntityRecord record));
|
||||
Assert.False(state.IsLiveEntityVisible(record.WorldEntity!.Id));
|
||||
Assert.True(state.IsLiveEntityProjectionResident(record.WorldEntity.Id));
|
||||
Assert.True(record.IsSpatiallyVisible);
|
||||
Assert.Equal([true], edges);
|
||||
|
||||
Assert.True(availability.End(7));
|
||||
Assert.True(state.IsLiveEntityVisible(guid));
|
||||
Assert.True(state.IsLiveEntityVisible(record.WorldEntity.Id));
|
||||
Assert.True(record.IsSpatiallyVisible);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue