refactor(app): key live projections by runtime identity

Move materialized live-object sidecars and presentation worksets to exact RuntimeEntityKey ownership. Runtime remains the only GUID/incarnation/local-ID authority while hydration, animation, effects, lights, equipped children, renderer resources, visibility, liveness, and teardown resolve exact projection identities. Preserve synchronous callbacks, local-ID allocation order, and current rendering behavior.
This commit is contained in:
Erik 2026-07-25 21:50:58 +02:00
parent e18df84437
commit 420e5eea70
73 changed files with 2939 additions and 1715 deletions

View file

@ -635,11 +635,10 @@ public sealed class RetailStaticAnimatingObjectSchedulerTests
body.SnapToCell(0x01010001u, entity.Position, Vector3.Zero);
LiveEntityAnimationState state = LiveState(entity, setup, sequencer);
Assert.True(scheduler.BindLiveOwner(entity, state, body));
var record = new LiveEntityRecord(Spawn(serverGuid))
{
WorldEntity = entity,
AnimationRuntime = state,
};
var record = LiveEntityTestFixture.CreateExactProjectionRecord(
Spawn(serverGuid));
record.WorldEntity = entity;
record.AnimationRuntime = state;
int motionDone = 0;
sequencer.MotionDoneTarget = (_, success) =>
{