refactor(app): key live projections by runtime identity
Move materialized live-object sidecars and presentation worksets to exact RuntimeEntityKey ownership. Runtime remains the only GUID/incarnation/local-ID authority while hydration, animation, effects, lights, equipped children, renderer resources, visibility, liveness, and teardown resolve exact projection identities. Preserve synchronous callbacks, local-ID allocation order, and current rendering behavior.
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73 changed files with 2939 additions and 1715 deletions
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@ -294,10 +294,8 @@ public sealed class LiveEntityCreateSupersessionRecoveryTests
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private static LiveEntityRecord RegisterAndMaterialize(LiveEntityRuntime runtime)
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{
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LiveEntityRecord record = runtime.RegisterLiveEntity(Spawn()).Record!;
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runtime.MaterializeLiveEntity(
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Guid,
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Cell,
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LiveEntityRecord record = runtime.RegisterAndMaterializeProjection(
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Spawn(),
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id => new WorldEntity
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{
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Id = id,
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