refactor(app): key live projections by runtime identity

Move materialized live-object sidecars and presentation worksets to exact RuntimeEntityKey ownership. Runtime remains the only GUID/incarnation/local-ID authority while hydration, animation, effects, lights, equipped children, renderer resources, visibility, liveness, and teardown resolve exact projection identities. Preserve synchronous callbacks, local-ID allocation order, and current rendering behavior.
This commit is contained in:
Erik 2026-07-25 21:50:58 +02:00
parent e18df84437
commit 420e5eea70
73 changed files with 2939 additions and 1715 deletions

View file

@ -26,10 +26,8 @@ public sealed class LiveEntityOrdinaryPhysicsUpdaterTests
var live = new LiveEntityRuntime(
spatial,
new DelegateLiveEntityResourceLifecycle(_ => { }, _ => { }));
LiveEntityRecord record = live.RegisterLiveEntity(Spawn()).Record!;
WorldEntity entity = live.MaterializeLiveEntity(
Guid,
SourceCell,
LiveEntityRecord record = live.RegisterAndMaterializeProjection(
Spawn(),
id => new WorldEntity
{
Id = id,
@ -39,7 +37,8 @@ public sealed class LiveEntityOrdinaryPhysicsUpdaterTests
Rotation = Quaternion.Identity,
MeshRefs = Array.Empty<MeshRef>(),
ParentCellId = SourceCell,
})!;
});
WorldEntity entity = Assert.IsType<WorldEntity>(record.WorldEntity);
var remote = new AcDream.App.Physics.RemoteMotion
{
@ -94,10 +93,8 @@ public sealed class LiveEntityOrdinaryPhysicsUpdaterTests
var live = new LiveEntityRuntime(
spatial,
new DelegateLiveEntityResourceLifecycle(_ => { }, _ => { }));
LiveEntityRecord record = live.RegisterLiveEntity(Spawn()).Record!;
WorldEntity entity = live.MaterializeLiveEntity(
Guid,
SourceCell,
LiveEntityRecord record = live.RegisterAndMaterializeProjection(
Spawn(),
id => new WorldEntity
{
Id = id,
@ -107,7 +104,8 @@ public sealed class LiveEntityOrdinaryPhysicsUpdaterTests
Rotation = Quaternion.Identity,
MeshRefs = Array.Empty<MeshRef>(),
ParentCellId = SourceCell,
})!;
});
WorldEntity entity = Assert.IsType<WorldEntity>(record.WorldEntity);
var remote = new AcDream.App.Physics.RemoteMotion
{
CellId = SourceCell,