refactor(app): key live projections by runtime identity

Move materialized live-object sidecars and presentation worksets to exact RuntimeEntityKey ownership. Runtime remains the only GUID/incarnation/local-ID authority while hydration, animation, effects, lights, equipped children, renderer resources, visibility, liveness, and teardown resolve exact projection identities. Preserve synchronous callbacks, local-ID allocation order, and current rendering behavior.
This commit is contained in:
Erik 2026-07-25 21:50:58 +02:00
parent e18df84437
commit 420e5eea70
73 changed files with 2939 additions and 1715 deletions

View file

@ -0,0 +1,15 @@
using AcDream.Core.World;
namespace AcDream.App.World;
/// <summary>
/// Allocation-free live-projection query used by the radar. Implementations
/// expose current presentation state without publishing a second GUID identity
/// map.
/// </summary>
public interface ILiveEntityRadarSource
{
bool TryGetMaterialized(uint serverGuid, out WorldEntity entity);
bool TryGetVisible(uint serverGuid, out WorldEntity entity);
void CopyVisibleTo(List<KeyValuePair<uint, WorldEntity>> destination);
}