refactor(app): key live projections by runtime identity
Move materialized live-object sidecars and presentation worksets to exact RuntimeEntityKey ownership. Runtime remains the only GUID/incarnation/local-ID authority while hydration, animation, effects, lights, equipped children, renderer resources, visibility, liveness, and teardown resolve exact projection identities. Preserve synchronous callbacks, local-ID allocation order, and current rendering behavior.
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73 changed files with 2939 additions and 1715 deletions
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@ -229,7 +229,7 @@ internal sealed class LocalPlayerTeleportPlacement : ILocalPlayerTeleportPlaceme
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// SnapToCell owns the retail Position frame and may normalize an
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// outdoor land-cell index from the cell-local origin. Publish that
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// canonical result, not the pre-snap resolver hint, to rendering.
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if (_liveEntities.MaterializedWorldEntities.TryGetValue(
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if (_liveEntities.TryGetWorldEntity(
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playerGuid,
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out WorldEntity? entity))
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{
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