refactor(app): key live projections by runtime identity

Move materialized live-object sidecars and presentation worksets to exact RuntimeEntityKey ownership. Runtime remains the only GUID/incarnation/local-ID authority while hydration, animation, effects, lights, equipped children, renderer resources, visibility, liveness, and teardown resolve exact projection identities. Preserve synchronous callbacks, local-ID allocation order, and current rendering behavior.
This commit is contained in:
Erik 2026-07-25 21:50:58 +02:00
parent e18df84437
commit 420e5eea70
73 changed files with 2939 additions and 1715 deletions

View file

@ -229,7 +229,7 @@ internal sealed class LocalPlayerTeleportPlacement : ILocalPlayerTeleportPlaceme
// SnapToCell owns the retail Position frame and may normalize an
// outdoor land-cell index from the cell-local origin. Publish that
// canonical result, not the pre-snap resolver hint, to rendering.
if (_liveEntities.MaterializedWorldEntities.TryGetValue(
if (_liveEntities.TryGetWorldEntity(
playerGuid,
out WorldEntity? entity))
{