refactor(app): key live projections by runtime identity
Move materialized live-object sidecars and presentation worksets to exact RuntimeEntityKey ownership. Runtime remains the only GUID/incarnation/local-ID authority while hydration, animation, effects, lights, equipped children, renderer resources, visibility, liveness, and teardown resolve exact projection identities. Preserve synchronous callbacks, local-ID allocation order, and current rendering behavior.
This commit is contained in:
parent
e18df84437
commit
420e5eea70
73 changed files with 2939 additions and 1715 deletions
|
|
@ -68,7 +68,7 @@ internal sealed class RuntimeFramePipelineDiagnosticFactsSource :
|
|||
_streaming?.DeferredApplyBacklog ?? 0,
|
||||
_streaming?.FullWindowRetirementCount ?? 0,
|
||||
_streaming?.LastFullWindowRetirementLandblockCount ?? 0,
|
||||
_liveEntities.MaterializedWorldEntities.Count,
|
||||
_liveEntities.MaterializedCount,
|
||||
_liveEntities.Snapshots.Count,
|
||||
_world.Entities.Count);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue