refactor(app): key live projections by runtime identity
Move materialized live-object sidecars and presentation worksets to exact RuntimeEntityKey ownership. Runtime remains the only GUID/incarnation/local-ID authority while hydration, animation, effects, lights, equipped children, renderer resources, visibility, liveness, and teardown resolve exact projection identities. Preserve synchronous callbacks, local-ID allocation order, and current rendering behavior.
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73 changed files with 2939 additions and 1715 deletions
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@ -239,8 +239,10 @@ internal sealed class WorldSelectionQuery
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return null;
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ClosestCombatTarget? best = null;
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foreach ((uint guid, WorldEntity entity) in _liveEntities.WorldEntities)
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foreach (LiveEntityRecord record in _liveEntities.VisibleRecords)
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{
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uint guid = record.ServerGuid;
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WorldEntity entity = record.WorldEntity!;
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if (!IsHostileMonster(guid))
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continue;
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float distanceSquared = Vector3.DistanceSquared(entity.Position, player.Position);
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