refactor(app): key live projections by runtime identity

Move materialized live-object sidecars and presentation worksets to exact RuntimeEntityKey ownership. Runtime remains the only GUID/incarnation/local-ID authority while hydration, animation, effects, lights, equipped children, renderer resources, visibility, liveness, and teardown resolve exact projection identities. Preserve synchronous callbacks, local-ID allocation order, and current rendering behavior.
This commit is contained in:
Erik 2026-07-25 21:50:58 +02:00
parent e18df84437
commit 420e5eea70
73 changed files with 2939 additions and 1715 deletions

View file

@ -81,7 +81,7 @@ internal sealed class LivePlayerModeAutoEntryContext
public bool IsLiveInWorld => _session.IsInWorld;
public bool IsPlayerEntityPresent =>
_liveEntities.MaterializedWorldEntities.ContainsKey(_identity.ServerGuid);
_liveEntities.ContainsWorldEntity(_identity.ServerGuid);
public bool IsPlayerControllerReady => true;