refactor(app): key live projections by runtime identity
Move materialized live-object sidecars and presentation worksets to exact RuntimeEntityKey ownership. Runtime remains the only GUID/incarnation/local-ID authority while hydration, animation, effects, lights, equipped children, renderer resources, visibility, liveness, and teardown resolve exact projection identities. Preserve synchronous callbacks, local-ID allocation order, and current rendering behavior.
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73 changed files with 2939 additions and 1715 deletions
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@ -81,7 +81,7 @@ internal sealed class LivePlayerModeAutoEntryContext
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public bool IsLiveInWorld => _session.IsInWorld;
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public bool IsPlayerEntityPresent =>
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_liveEntities.MaterializedWorldEntities.ContainsKey(_identity.ServerGuid);
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_liveEntities.ContainsWorldEntity(_identity.ServerGuid);
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public bool IsPlayerControllerReady => true;
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