refactor(app): key live projections by runtime identity

Move materialized live-object sidecars and presentation worksets to exact RuntimeEntityKey ownership. Runtime remains the only GUID/incarnation/local-ID authority while hydration, animation, effects, lights, equipped children, renderer resources, visibility, liveness, and teardown resolve exact projection identities. Preserve synchronous callbacks, local-ID allocation order, and current rendering behavior.
This commit is contained in:
Erik 2026-07-25 21:50:58 +02:00
parent e18df84437
commit 420e5eea70
73 changed files with 2939 additions and 1715 deletions

View file

@ -39,7 +39,7 @@ internal sealed class LocalPlayerAnimationController
output.Reset();
uint playerGuid = _identity.ServerGuid;
if (!_liveEntities.MaterializedWorldEntities.TryGetValue(playerGuid, out var entity)
if (!_liveEntities.TryGetWorldEntity(playerGuid, out var entity)
|| !_animations.TryGetValue(entity.Id, out var animation)
|| animation.Sequencer is not { } sequencer
|| !_liveEntities.ShouldAdvanceRootRuntime(playerGuid)
@ -65,7 +65,7 @@ internal sealed class LocalPlayerAnimationController
public void CaptureHooks()
{
uint playerGuid = _identity.ServerGuid;
if (_liveEntities.MaterializedWorldEntities.TryGetValue(playerGuid, out var entity)
if (_liveEntities.TryGetWorldEntity(playerGuid, out var entity)
&& _animations.TryGetValue(entity.Id, out var animation)
&& animation.Sequencer is { } sequencer)
{

View file

@ -81,7 +81,7 @@ internal sealed class LivePlayerModeAutoEntryContext
public bool IsLiveInWorld => _session.IsInWorld;
public bool IsPlayerEntityPresent =>
_liveEntities.MaterializedWorldEntities.ContainsKey(_identity.ServerGuid);
_liveEntities.ContainsWorldEntity(_identity.ServerGuid);
public bool IsPlayerControllerReady => true;

View file

@ -214,7 +214,7 @@ internal sealed class PlayerModeController :
private bool TryEnter(string loggingTag)
{
uint playerGuid = _identity.ServerGuid;
if (!_liveEntities.MaterializedWorldEntities.TryGetValue(
if (!_liveEntities.TryGetWorldEntity(
playerGuid,
out WorldEntity? playerEntity))
{