refactor(app): key live projections by runtime identity
Move materialized live-object sidecars and presentation worksets to exact RuntimeEntityKey ownership. Runtime remains the only GUID/incarnation/local-ID authority while hydration, animation, effects, lights, equipped children, renderer resources, visibility, liveness, and teardown resolve exact projection identities. Preserve synchronous callbacks, local-ID allocation order, and current rendering behavior.
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73 changed files with 2939 additions and 1715 deletions
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@ -335,6 +335,11 @@ internal sealed class SessionPlayerCompositionPhase
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live.WorldAvailability,
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d.Selection,
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live.WorldState,
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guid => live.LiveEntities.TryGetLocalEntityId(
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guid,
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out uint localEntityId)
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? localEntityId
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: null,
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content.Audio?.Engine);
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var compositeWarmupSource =
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new CompositeWarmupEntitySource(live.WorldState);
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