docs(D.5.2): stateful item-icon spec + RESOLVED research

Research basis (clean Ghidra decompile via MCP + live-dat probe + ACE oracle)
overturns two handoff hypotheses:
  - Appraise carries NO icon/UiEffects data (Icon/IconOverlay/IconUnderlay +
    PropertyInt.UiEffects all lack [AssessmentProperty]); every icon input is
    CreateObject-only. The "wire appraise -> enrichment" item is a no-op.
  - The effect overlay (enum 0x10000005) is a ReplaceColor tint SOURCE, not a
    blit layer (RenderIcons 0x0058d180 + ReplaceColor 0x00441530); effect tiles
    are 32x32 fully-opaque colored squares.

Design (user-approved): capture UiEffects (weenieFlags 0x80, currently discarded)
-> ItemInstance.Effects; faithful 2-stage IconComposer recolor (white pixels ->
effect hue); live PublicUpdatePropertyInt(0x02CE) wire-up so the icon updates as
state changes ("item with mana vs out of mana"). Drops the appraise no-op.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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# Stateful item-icon system — RESEARCH RESOLVED (the build basis for D.5.2)
**Date:** 2026-06-17
**Supersedes the key hypotheses in** `docs/research/2026-06-17-stateful-icon-system-handoff.md`.
**Method:** grep-named → cross-ref (ACE/ACViewer/Chorizite) → clean Ghidra decompile
(MCP, PDB-applied `patchmem.gpr`) → live-dat probe. Each decomp claim adversarially
verified against source.
This doc records the **definitive** answers. Two handoff hypotheses were **wrong**; both
are corrected here with evidence.
---
## 1. Data-availability — SETTLED (handoff's "DO THIS FIRST" question)
**The icon ids and the effect bitfield arrive ONLY on `CreateObject`. Appraise carries
NONE of them.** Definitive from the ACE oracle (the user's own server):
- `references/ACE/.../Enum/Properties/PropertyDataId.cs:5-7` (verbatim):
*"No properties are sent to the client unless they featured an attribute. … AssessmentProperty
gets sent in successful appraisal."*
- `Icon = 8`, `IconOverlay = 50`, `IconUnderlay = 52`**no `[AssessmentProperty]`** → never in
appraise (nor `[SendOnLogin]` → never in PlayerDescription property tables).
- `PropertyInt.UiEffects = 18`**no `[AssessmentProperty]`** (`PropertyInt.cs:34`; the
research-agent claim that it has the attribute was a **fabrication**, caught by the verifier).
- `AppraiseInfo.Write` serializes only the attributed `PropertiesInt/PropertiesDID/…` tables +
the profile blobs — **no icon / UiEffects field anywhere**.
Wire path for every icon input (all on the `CreateObject` weenie header, ACE
`WorldObject_Networking.cs` + `PublicWeenieDesc::Pack` decomp `442421/442489/442628/442631`):
| Field | weenie-flag gate | acdream status |
|---|---|---|
| `_iconID` | always | captured (D.5.1) |
| `_iconOverlayID` | weenieFlags `0x40000000` | captured (D.5.1) |
| `_iconUnderlayID` | weenieFlags2 `0x01` | captured (D.5.1) |
| `_effects` (UiEffects) | weenieFlags `0x80` | **read + DISCARDED** at `CreateObject.cs:669` |
**Consequence (corrects handoff §3.3/§3.4 + §5.4):** the pinned scroll shows no overlay because
acdream **discards `UiEffects`** and never builds the effect treatment — NOT because the data is
appraise-gated. **The handoff's "wire appraise → enrichment" item is a no-op**: appraise never
carries this data, and acdream never even *sends* an `AppraiseRequest` (`AppraiseRequest.Build`
exists but has zero call sites). The live "mana vs out-of-mana" re-trigger is a future
`PrivateUpdateInt(UiEffects=18)` (the `0x02CD` property-update block, inventory/M2 phase), feeding
the same re-composition contract — NOT appraise.
---
## 2. The effect overlay is a `ReplaceColor` tint SOURCE, not a blit layer — SETTLED
Clean Ghidra decompile of `IconData::RenderIcons` (`0x0058d180`) + `SurfaceWindow::ReplaceColor`
(`0x00441530`) resolves the Binary-Ninja register/calling-convention artifacts the handoff and the
spine doc flagged UNVERIFIED.
**`SurfaceWindow::ReplaceColor(this, RGBAColor src, RGBAColor dest)`** = for each pixel `==
GetColor32(src)`, set it to `GetColor32(dest)`. A flat single-color → single-color replace.
**`RenderIcons` builds two surfaces (bottom→top):**
```
m_pDragIcon (32x32):
Blit base icon (m_idIcon) mode Blit_Normal (opaque)
Blit custom overlay (m_idOverlayID) mode Blit_4Alpha
if (effectTile != null): # effectTile = GetByEnum(0x10000005, …)
ReplaceColor(this, src = WHITE(1,1,1,1), dest = <color from effectTile>)
m_pIcon (32x32):
Blit type-default underlay (GetByEnum 0x10000004, lsb(itemType)+1, fb 0x21) Blit_Normal (opaque)
Blit custom underlay (m_idUnderlayID) Blit_3Alpha
Blit m_pDragIcon Blit_3Alpha
```
- The **effect tile is NEVER blitted** (it's the `ReplaceColor` `dest`-color source). The dat probe
confirms why: every `enum 0x10000005` entry is a **32×32 FULLY-OPAQUE** colored tile
(`opaque=1024, transp=0`) — blitting one on top would erase the icon.
- `src` color = `RGBAColor(1,1,1,1)``GetColor32``0xFFFFFFFF` (pure-white, full alpha). So
**only pure-white-opaque pixels recolor** — the effect is the recolor of the icon/overlay's white
highlights to the effect hue. Subtle, data-dependent.
- **Effect index:** `LowestSetBit(_effects)+1` into `enum 0x10000005`; if the resolved DBObj is null,
fallback index `0x21`. NOTE retail has **no** `lsb==-1 → 0x21` pre-check on the effect path (unlike
the type-underlay path), so `_effects==0` → index 0 → null → fallback `0x21` (the SOLID-BLACK tile).
- **UpdateIcons dirty-check** (`0x0058da…`, decomp `407962`): re-render on change of
`iconID / overlayID / underlayID / itemType / _effects`. acdream's per-tuple icon cache keyed on
exactly these IS the re-composition contract.
### The one residual ambiguity (decompiler-bounded)
The exact byte `ReplaceColor`'s `dest` color is read from is `effectTile + 0xac` (= the effect tile's
`SurfaceWindow` header) reinterpreted as `RGBAColor` — both BN and Ghidra leave this as a struct
read neither types cleanly. It is NOT pixel data and NOT a clean field either decompiler resolves.
**Faithful resolution:** the effect tiles are purpose-built per-effect colored tiles, so the effect
color = the tile's own representative (mean opaque) color. This is intent-faithful, not a guess about
an unknown constant. Flagged for cdb/visual confirmation. (Register row + visual gate.)
---
## 3. `enum 0x10000005` effect submap — golden values (live dat, MasterMap `0x25000000` → submap `0x25000009`)
`index = LowestSetBit(UiEffects)+1`; submap has 14 entries (idx 012 + `0x21` fallback):
| UiEffects bit | name | idx | effect tile DID | tile mean RGB |
|---|---|---|---|---|
| 0x0001 | Magical | 1 | `0x060011CA` | blue (53,70,212) |
| 0x0002 | Poisoned | 2 | `0x060011C6` | green (79,204,34) |
| 0x0004 | BoostHealth | 3 | `0x06001B05` | red (213,57,59) |
| 0x0008 | BoostMana | 4 | `0x060011CA` | blue |
| 0x0010 | BoostStamina | 5 | `0x06001B06` | yellow (223,206,21) |
| 0x0020 | Fire | 6 | `0x06001B2E` | orange |
| 0x0040 | Lightning | 7 | `0x06001B2D` | purple |
| 0x0080 | Frost | 8 | `0x06001B2F` | cyan-grey |
| 0x0100 | Acid | 9 | `0x06001B2C` | green |
| 0x0200 | Bludgeoning | 10 | `0x060033C3` | grey |
| 0x0400 | Slashing | 11 | `0x060033C2` | pink-grey |
| 0x0800 | Piercing | 12 | `0x060033C4` | tan |
| 0x1000 | Nether | 13 | *(absent)* → fallback | → `0x060011C5` |
| — | (`_effects==0`) | 0 | *(zero)* → fallback | → `0x060011C5` (SOLID black) |
| — | fallback | 0x21 | `0x060011C5` | SOLID 0xFF000000 |
(Cross-check, `enum 0x10000004` type-underlay, already shipped + golden-tested: Melee→`0x060011CB`,
Armor→`0x060011CF`, Clothing→`0x060011F3`, Jewelry→`0x060011D5`, fallback `0x21``0x060011D4`.)
---
## 4. Build decisions (D.5.2)
1. **Capture `UiEffects`** from `CreateObject``ItemInstance.Effects`; thread through
`EntitySpawn``EnrichItem`.
2. **`IconComposer`: faithful 2-stage composite** (drag = base+overlay+recolor; slot =
typeUnderlay+customUnderlay+drag). New `ResolveEffectDid` mirrors the proven `ResolveUnderlayDid`.
`GetIcon` + cache key widened to include `effects`.
3. **Effect recolor** applied only when `_effects != 0` (the meaningful case). Retail nominally runs
the `_effects==0` black-fallback recolor too; we **skip** it — recoloring white→black on every
item is a likely visual no-op (few pure-white pixels) but a real regression risk; documented
divergence pending visual/cdb confirmation.
4. **DROP the appraise-enrichment item** (no-op — §1). The re-composition contract
(`ItemPropertiesUpdated` → widget re-resolve) is already wired; its future trigger is
`PrivateUpdateInt(UiEffects)`, filed for the property-update phase.
5. **Conformance**: golden `ResolveEffectDid` test (the §3 values) + a dat-free recolor test.
6. **Register**: retire `IA-16`; add rows for effect-as-recolor, the `_effects==0` skip, and the
representative-color approximation.
**MEMORY.md index line:**
- [Research: stateful icon RESOLVED (2026-06-17)](research/2026-06-17-stateful-icon-RESOLVED.md) — definitive basis for D.5.2. Appraise carries NO icon/UiEffects (ACE `[AssessmentProperty]` proof); all icon inputs are CreateObject-only (UiEffects weenieFlags 0x80, discarded at CreateObject.cs:669). Effect overlay (enum 0x10000005) is a `ReplaceColor(white→effectColor)` SOURCE, NOT a blit layer (Ghidra `RenderIcons`@0x0058d180 + `ReplaceColor`@0x00441530). Golden effect-submap values + the 2-stage composite. Corrects the handoff's appraise + blit-layer hypotheses.