docs(plan): record live hydration checkpoint
This commit is contained in:
parent
d10c5f2d54
commit
40352d5a7a
1 changed files with 18 additions and 2 deletions
|
|
@ -22,8 +22,10 @@ them inside a mechanical extraction.
|
||||||
replacement, default-pose resolution, local-shadow ownership, and recursive
|
replacement, default-pose resolution, local-shadow ownership, and recursive
|
||||||
retained projection withdrawal passed three clean reviews plus 6,799 Release
|
retained projection withdrawal passed three clean reviews plus 6,799 Release
|
||||||
tests / 5 skipped on 2026-07-21.
|
tests / 5 skipped on 2026-07-21.
|
||||||
- [ ] C — hydration create/materialize/landblock-recovery ownership and direct
|
- [x] C — hydration create/materialize/landblock-recovery ownership and direct
|
||||||
CreateObject/streaming cutover.
|
CreateObject/streaming cutover. Landed in `d10c5f2d`; 6,854 Release tests
|
||||||
|
passed / 5 skipped after three clean retail, architecture, and adversarial
|
||||||
|
re-reviews on 2026-07-21.
|
||||||
- [ ] D — ObjDesc/Parent/Pickup/ready/withdraw ownership and exact retained
|
- [ ] D — ObjDesc/Parent/Pickup/ready/withdraw ownership and exact retained
|
||||||
identity across leave-world/re-entry.
|
identity across leave-world/re-entry.
|
||||||
- [ ] E — Delete/prune and retryable exact-incarnation teardown ownership.
|
- [ ] E — Delete/prune and retryable exact-incarnation teardown ownership.
|
||||||
|
|
@ -268,6 +270,20 @@ clean.
|
||||||
failure/retry; no duplicate mesh/script/effect activation.
|
failure/retry; no duplicate mesh/script/effect activation.
|
||||||
- Full Release build/test; review cycle.
|
- Full Release build/test; review cycle.
|
||||||
|
|
||||||
|
Completed in `d10c5f2d`. `LiveEntityHydrationController` now owns the exact
|
||||||
|
CreateObject registration transaction, world-origin bootstrap, pending
|
||||||
|
deferral, first DAT projection materialization, landblock recovery, and the
|
||||||
|
ready/PES replay boundary. Same-generation CreateObject supersession carries
|
||||||
|
a monotonic integration version and a persistent retry obligation, so an
|
||||||
|
older reentrant materialization cannot publish or erase the newer canonical
|
||||||
|
snapshot. Parent and pickup creates complete through their retail cell-less
|
||||||
|
paths, while interrupted initial hydration reuses the same animation
|
||||||
|
sequencer and completed owners retain their exact phase and callback queues.
|
||||||
|
Session CreateObject and streaming callbacks route directly to the extracted
|
||||||
|
owner; the old GameWindow bodies are gone. Release build completed with zero
|
||||||
|
warnings and errors; 6,854 tests passed with five intentional skips; retail,
|
||||||
|
architecture, and adversarial re-reviews were clean.
|
||||||
|
|
||||||
### D — appearance, parenting, pickup, withdrawal
|
### D — appearance, parenting, pickup, withdrawal
|
||||||
|
|
||||||
- Move ObjDesc, Parent, Pickup, child-ready, collision registration, and
|
- Move ObjDesc, Parent, Pickup, child-ready, collision registration, and
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue