fix(headless): complete connected movement gate

This commit is contained in:
Erik 2026-07-27 10:26:44 +02:00
parent fd9559a063
commit 3f3401257c
11 changed files with 756 additions and 48 deletions

View file

@ -145,6 +145,9 @@ public sealed class RuntimeLiveEntitySessionControllerTests
Assert.Equal(1, projection.PrepareCount);
Assert.True(projection.LastSpawnWasLocal);
Assert.True(projection.LastPositionWasLocal);
Assert.Equal(
PositionTimestampDisposition.Apply,
projection.LastPositionDisposition);
Assert.Equal(playerGuid, projection.LastRecord?.ServerGuid);
Assert.Equal(0x01020001u, projection.LastDestination.CellId);
Assert.True(runtime.TransitOwner.CaptureOwnership().IsSessionIdle);
@ -269,6 +272,11 @@ public sealed class RuntimeLiveEntitySessionControllerTests
public int PrepareCount { get; private set; }
public bool LastSpawnWasLocal { get; private set; }
public bool LastPositionWasLocal { get; private set; }
public PositionTimestampDisposition LastPositionDisposition
{
get;
private set;
}
public RuntimeEntityRecord? LastRecord { get; private set; }
public RuntimeTeleportDestination LastDestination { get; private set; }
@ -283,11 +291,13 @@ public sealed class RuntimeLiveEntitySessionControllerTests
public void ProjectPosition(
RuntimeEntityRecord record,
bool isLocalPlayer)
bool isLocalPlayer,
PositionTimestampDisposition disposition)
{
PositionCount++;
LastRecord = record;
LastPositionWasLocal = isLocalPlayer;
LastPositionDisposition = disposition;
}
public void BeginTeleport() => TeleportStartCount++;