perf(diag): complete trustworthy Slice A capture tooling
Correct whole-frame GPU timestamps so they bracket only the accepted render transaction and associate delayed query results with the owning CPU frame. Add route-wide frame-history summaries, fixed-camera screenshot comparison, process counters, contention traces, a pinned Arwic workload, and credential-safe launch disclosure. The reference hardware/display contract now keeps local and RDP populations separate and defines the screenshot and re-baseline rules needed by later prepared-content gates. Co-Authored-By: Codex <noreply@openai.com>
This commit is contained in:
parent
bf7ec12f68
commit
3ee8ec537a
23 changed files with 1639 additions and 170 deletions
|
|
@ -182,8 +182,10 @@ public sealed class GameWindowRenderLeafCompositionTests
|
|||
"screenshotCaptured);");
|
||||
AssertAppearsInOrder(
|
||||
orchestrator,
|
||||
"WorldRenderFrameOutcome world = _world.Render(input);",
|
||||
"_gpuMeasurement.BeginFrame();",
|
||||
"world = _world.Render(input);",
|
||||
"_presentation.Render(input, world);",
|
||||
"_gpuMeasurement.EndFrame();",
|
||||
"new RenderFrameOutcome(world, presentation);",
|
||||
"_diagnostics.Publish(input, outcome);");
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue