perf(diag): complete trustworthy Slice A capture tooling
Correct whole-frame GPU timestamps so they bracket only the accepted render transaction and associate delayed query results with the owning CPU frame. Add route-wide frame-history summaries, fixed-camera screenshot comparison, process counters, contention traces, a pinned Arwic workload, and credential-safe launch disclosure. The reference hardware/display contract now keeps local and RDP populations separate and defines the screenshot and re-baseline rules needed by later prepared-content gates. Co-Authored-By: Codex <noreply@openai.com>
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23 changed files with 1639 additions and 170 deletions
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@ -93,9 +93,6 @@ internal sealed class RuntimeRenderFrameBeginResources : IRenderFrameBeginResour
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private readonly ClipFrame? _clip;
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private readonly TerrainModernRenderer? _terrain;
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private readonly SceneLightingUboBinding? _lighting;
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private readonly FrameProfiler _profiler;
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private readonly GL _gl;
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public RuntimeRenderFrameBeginResources(
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TextureCache? textures,
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WbDrawDispatcher? dispatcher,
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@ -105,9 +102,7 @@ internal sealed class RuntimeRenderFrameBeginResources : IRenderFrameBeginResour
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TextRenderer? uiText,
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ClipFrame? clip,
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TerrainModernRenderer? terrain,
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SceneLightingUboBinding? lighting,
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FrameProfiler profiler,
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GL gl)
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SceneLightingUboBinding? lighting)
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{
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_textures = textures;
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_dispatcher = dispatcher;
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@ -118,8 +113,6 @@ internal sealed class RuntimeRenderFrameBeginResources : IRenderFrameBeginResour
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_clip = clip;
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_terrain = terrain;
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_lighting = lighting;
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_profiler = profiler ?? throw new ArgumentNullException(nameof(profiler));
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_gl = gl ?? throw new ArgumentNullException(nameof(gl));
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}
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public void Begin(int gpuSlot)
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@ -134,7 +127,6 @@ internal sealed class RuntimeRenderFrameBeginResources : IRenderFrameBeginResour
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_clip?.BeginFrame(gpuSlot);
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_terrain?.BeginFrame(gpuSlot);
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_lighting?.BeginFrame(gpuSlot);
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_profiler.FrameBoundary(_gl);
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}
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}
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